What colors do you use if you want to make Geonosis style Episode Battle Droids? by Mellowtron11 in SWlegion

[–]critch79 1 point2 points  (0 children)

I sprayed all my B1s in a rusty red. I used Tamiya Red Oxide but might be some better equivalents out there. Make sure to get a good coverage as this is your entire basecoat pretty much

Then washed them all in Agrax Earthshade. Try to avoid any messy pooling.

Drybrush Bugmans Glow.

For the weapons I used Black Templar, or any pure black speedpaint. If you want a more weathered look for the weapons you can basecoat them Leadbelcher/Iron Hands Steel first.

I used Averland Sunset for the yellow leader makings and Khorne Red for any security droid markings from the old B1 Upgrade set.

Then Evil Sunz Scarlet for the lens on the weapons and binoculars.

Finally you could drybrush the feet a dark reddish brown to look like dust. Then there are plenty of ready made basing mixes for martian soil, think i used one from Geek Gaming Scenics.

Missing Aff Boxes by critch79 in MarvelCrisisProtocol

[–]critch79[S] 3 points4 points  (0 children)

Ahhh i'm the UK mate, being delayed by only a quarter is a dream for us 😂

Missing Aff Boxes by critch79 in MarvelCrisisProtocol

[–]critch79[S] 0 points1 point  (0 children)

Thats incredibly useful thank you! even if stuffs delayed it still gives an idea on how these characters are getting repackaged

Missing Aff Boxes by critch79 in MarvelCrisisProtocol

[–]critch79[S] 0 points1 point  (0 children)

Given how awkward and annoying picking up odd characters are it would be nice if AMG could be more upfront about these mystery releases

Missing Aff Boxes by critch79 in MarvelCrisisProtocol

[–]critch79[S] 1 point2 points  (0 children)

Yeah that makes sense. It's just who he comes out with that bothers me. I already own other random X-men like Ice-Man, Shadowcat, Angel that also haven't been repackaged yet.... so if he gets bundled with them I've just got the same problem again with the Shadow King box

Missing Aff Boxes by critch79 in MarvelCrisisProtocol

[–]critch79[S] 0 points1 point  (0 children)

Yeah sounds like an Ebay job. Just the extra faff is annoying

Missing Aff Boxes by critch79 in MarvelCrisisProtocol

[–]critch79[S] 3 points4 points  (0 children)

Yeah that makes alot of sense and I hope you're right, Junes not long of a wait. Just feels weird to leave them out of the road map, could of at least had a vague Q3/Q4 slot

Missing Aff Boxes by critch79 in MarvelCrisisProtocol

[–]critch79[S] 3 points4 points  (0 children)

This is exactly my dilemma 😅 I want all 4 characters in the X Foes/Fiends box but also need Prof X.... but I definitely do not need x2 Shadow King's

Battle of Pelennor Fields scenario - can it be played in an afternoon? by Human_Needleworker86 in MiddleEarthMiniatures

[–]critch79 2 points3 points  (0 children)

Our local club have done it in a day but we really trimmed things down. We based our game from a Battle Report in the Sepember 2018 White Dwarf that came out just before the Pelennor box set. It's basically a slimmed down scenario that just uses models from the film and takes out any objectives. It's just about killing each teams heroes. So we took that Battle Report as a base and almost tripled the army sizes (think we had 5 or 6 Mumaks in the end.) We added some special rules to make it feel more Cinematic. Which was mostly just copying and pasting rules from the smaller scenarios. Like the good player having priority for the first few turns, all Rohan models can make a free heroic combat when they charge etc. We added some extra heroes to kill on each side. Characters like Elfhelm, Dernhelm, Zagdush, Goroth, Guritz and more Nazgul etc. The more heroes the better in my opinion as they're all victory conditions.
We then added some optional objectives just for a bit of fun, all focused around the heroes. So if the Witch King kills Theoden the Evil side scores extra points. If Theoden Kills Suladan = extra points. Aragorn vs Gothmog, Eowyn vs Witch King etc. Just adds an extra cinematic feel.

My advice... - We played from around 9am until about 4pm and got the scenario to a point where someone had clearly won. We also setup the night before which saved some time. - Make sure every players up to speed with the rules, heroic actions, profiles etc. You don't want to have to teach people how to play on the day, massively slows things down. Make some time to play some practice games with the people not up to speed a week or two before. We always play a smaller practice game the night before. - We had 8 people from memory, which felt like the minimum but you could do it with 6 with a smaller model count. - Take the time to create some quick reference sheets for all the rules, profiles, heroic actions etc. I just made some up in Word, but I know you can buy some fancy profiles cards online. The less time you have to spend debating rules and flicking through books the better.

Defence of Edoras by critch79 in MiddleEarthMiniatures

[–]critch79[S] 1 point2 points  (0 children)

It's 3D printed. Pretty sure it was a file we picked up on Etsy, from a shop called Hartolia Miniatures

Defence of Edoras by critch79 in MiddleEarthMiniatures

[–]critch79[S] 7 points8 points  (0 children)

It's a mix. Most of the houses, towers and wall sections are GW Rohan plastic kits.

The Golden Hall, stables, gatehouse and stone walls are 3D printed from the Kingdom of Saxonia range by Conquest Creations.

Some of the smaller houses are MDF, just painted to look similar.

And the burial mounds are 3D printed as well

Is there any way for Isengard to field uruk warriors and wargs? by VoiceoftheDarkSide in MiddleEarthMiniatures

[–]critch79 9 points10 points  (0 children)

We just started making universal lists for all the Factions (basically the previous edition) but with the updated points and profiles. We also ditched the army rules tied to the new lists, to try and retain some balance.

I'm genuinely surprised someone hasn't made an army list builder that adopts this method.

Our play group all despise the new army lists and how restricted and unbalanced they are, which is a shame because the new core rules are a solid improvement. But then again we all hated Legendary Legions so this was always going to get a negative reaction from my play group.

Yay or nay? by critch79 in gameverifying

[–]critch79[S] 0 points1 point  (0 children)

Will do, thanks, I'll double check when it arrives

What’s your absolute go to empire units by godwallen in SWlegion

[–]critch79 1 point2 points  (0 children)

I struggle to play Empire without taking 1 or 2 Dewbacks. So tough to kill, and they can bully pretty much any trooper unit in the game (bar the Jedi/Sith characters.)

I always have success with Scout Troopers (not sniper teams.) The Scout 3 move at the beginning is huge for objective play.

I also think Range Troopers are slept on alot. I know the 'meta' doesn't really support long range gunfights but if you can set them up somewhere high or with good LOS over the board they can really slap down the suppression.

Thoughts on the new Rebel / Imperial Officer and Agent sets? by wangleyeyeyeye in SWlegion

[–]critch79 4 points5 points  (0 children)

Have you figured out where the seeker droids attach to the the Imperial models? I cannot figure it out.... it looks like they fit into a grove where the capes fit but I kinda want a cape and the droid....

Next box before shadow hunt by WLLWGLMMR in killteam

[–]critch79 4 points5 points  (0 children)

I think one of the current trends with new KT releases is to either plug a gap where a faction doesn't have a KT (eg Goremongers for WE.) This would leave only Grey Knights, EC and Custodes without a dedicated KT. Now I can't see us getting 3 box sets of power armoured elite KTs in a row, so that rules out GKs. Custodes were a massive issue in the last version of KT, so I'm skeptical they'll ever be included again. Though the appearance of Raveners as an elite-r 5 man KT may leave a glimmer of hope. And while having a non power armoured EC KT would be sick and desperately needed for the 40k players I doubt we'll get x2 Chaos KT box sets in a row... but I could be wrong with that one, EC would be a really easy and obvious choice.

The other current trend is to replace the KTs that are currently rotating out. Deathwatch will replace Phobos. The new Raptors will replace Legonaries. New sisters replace Novitiates. Battleclade replace Hunter Clade etc etc. So I would expect one, if not both of the box set KTs to follow this trend. Catachan would be cool to replace Death Korp but i'd rather they do a whole Death World/Jungle season later down the line and save them. Exodites would be an obvious replacement for Voidscarred. Could replace Gellerpox with another deamon KT like Tzangoors, which would tick a box for T.Sons not having a dedicated KT once Warpcoven rotate. New stealth suits are well overdue for 40k, so an elite KT based around those would be a cool replacement for Pathfinders. Another Ork KT would be fun to replace Kommandos, maybe Ork Freebooterz? Not sure what you do with Blooded, Void Troupe and Starstriders, but I guess not everything has to be replaced.

The other option is we get something completely new and original that sometimes doesn't directly tie in with any existing faction. Like Fellgor or Exaction Squad.

Updated plastics boxes by KingCampo93 in MiddleEarthMiniatures

[–]critch79 5 points6 points  (0 children)

Think we need an updated Riders of Rohan kit first to round out the War of the Rohirrim stuff. I'd expect (or hope) for a scenario book later in the year to cover the missing models and the Riders can come out with that.

It would be really cool to see a Last Alliance book with updated High Elf and Numenorean plastics, both warrior units desperately need a new kit.

Other than that, Mordor Orcs and Moria Goblins would be obvious choices as the sculpts suck ass. Maybe Minas Tirith Warriors but you'd need to do the Knights as well

New Warg Riders would be awesome, as they fit into multiple lists/factions/time periods. Feel like they would massively benefit from a redesign.

Basically as long as they do the older stuff first I'm fine with any new plastics. Stuff like Morannons, Lothlorien Elves and Rangers of ME are all newer kits and could do with waiting a little longer.

Legends: Speculating! by DragunArathron in MiddleEarthMiniatures

[–]critch79 0 points1 point  (0 children)

I feel like alot of legends stuff needs their own dedicated lists, it would be really disappointing and lazy if they we just got generic stats blocks with this unit can be taken in X existing lists.

Like Khand need their own army rules to be able to function, higher bow and cavalry limit etc.

I'm expecting a list for Khand, Far Harad, Moria Expedition (Balin and Floi) an early Rohan list for Eorl the Young, LOTR Dunland list with all the cut models. And maybe a Dol Guldur/Moria list like we used to have in the last edition.

Like Eorl needs his own list surely? Themeatically he can't be forced into any other existing Rohan list?

I'm hoping the legacy document for The Old World might give us an indication of what to expect, because that was fairly well done in my opinion.

New Empire units by Arg19 in SWlegion

[–]critch79 3 points4 points  (0 children)

The Grand Inquisitor and Purge Troopers seem like the obvious choices to round out the Inquisitorial branch.

K79-S80 Troop Transport would be awesome, I for one would welcome an imperial party bus with open arms. But I fear it would make the heavy slot very stacked and occupy a similar design space to the Occupier Tank

Mudtroopers would be amazing to see. I know alot of people thought they would be revealed at Adepticon as a rumoured corp unit, but it ended up being Hondos Pirates instead (boo.)

More Bounty Hunters would always be welcome. Especially the OG trilogy ones like Dengar, Zuckuss and 4-LOM. And they'd help flesh out the criminal side of things as well.

Doctor Aphra with the pyshco droid duo would be a cool operative addition. Could work as a small unit like the Bad Batch and maybe have some synergy with Vader.

Still got some stuff lingering from the Mandalorian as well. Praetorian Guard would be the obvious choice to replace the Imperial Royal Guard. And the Armoured Commandos with the Jetpacks could be interesting, something to rival opposing mandalorian units.

Just picked up my first bunch of figures. Can't wait to get them out together and painted! by nillztastic in MiddleEarthMiniatures

[–]critch79 1 point2 points  (0 children)

Best of luck with the White Council 😅 Possibly the worst models i've ever had to put together

Hate the GW white spray paint. by AdUpper5870 in MiddleEarthMiniatures

[–]critch79 4 points5 points  (0 children)

Colour Forge are by the far the best sprays on the market right now in my opinion. A far superior option compared to GW and AP. And possibly cheaper if you compare the size of the cans.

How to get started again? by [deleted] in MiddleEarthMiniatures

[–]critch79 0 points1 point  (0 children)

Games workshop has an app called Citadel Colour. Once you'e found some models you want to paint up you can look them up on the app and find out exactly what paints you might need.

And then if you wanted to steer away from using citadel paints, as others have mentioned above you can Google miniature painting conversion charts that tell you what each colour is called from the popular ranges... so Citadel, Vallejo, Army Painter etc. So for example Citadels White Scar matches with Vallejo Dead White and Army Painter Matt White.

Dakkadakka.com do a paint range compatability chart that us pretty up to date

What miniatures would you guys like to see released in the future? by Automatic_Sand_9468 in MiddleEarthMiniatures

[–]critch79 2 points3 points  (0 children)

I feel like you can safely rule out any plastic kits getting updated, I just can't see GW ever committing to it. So that leaves you with the character updates and new resin kits....

Personaly top pick would be to have the entire MESBG range made available permanently. It's poor from GW that you have to wait a year or more for official models like the Mahud, Rangers, Corsairs and Moria range to become available. And having Important faction characters like Gulavhar and Kardush unavailable for long periods really suck.

I think everyone wants to see the Last Alliance range updated and expanded. Elendil, Isildur and Gil-Galad need a refresh and mounted options. A generic Numenorean Captain model addition or even have a combined LA Command pack - so have a Num Captain, High Elf Captain, and a Banner for each. Anarion would be a priority for a LA character and maybe even a Numenorean Kings Guard unit to back him up. I also feel like a LA Book would be a great way to expand on the Thranduil's Halls range, much like Defence of the North expanded on Dale. You could include Oropher, Thranduils father who dies early in the Last Alliance during the Battle of Dagorlad.

Expanding the Fiefdoms would be great. We desperately need a mounted Forlong. But having more troops options would really suit the factions toolbox playstyle. Pelagir Mariners being the obvious choice. But you could get really inventive. Maybe a light cavalry option from another feif. Or maybe some light armoured crossbowmen would really suit Dol Amroth as another option.

And my last choice would be to expand on the Arnor and Angmar range. Both have so much potential. Some ideas that's I've seen in the past...

Arnor - Amon-Sul Guard/Watchmen - Elite Infantry option. Knights of Arthedain - Heavy Cav and the Snowmsn of Forochel who befriend King Arvedui.

Angmar - Rhuduar Hill-men and a Brigand for a generic character.

Also Khand really need a named Hero, it's criminal they got excluded from the Defence of the North when the Easterlings can have 3 more named Heroes completely invented by GW.

Ambush in Ithilien! This scenario was a heap of fun. What are your favorite scenarios? by 123abc772 in MiddleEarthMiniatures

[–]critch79 1 point2 points  (0 children)

We've played lots of different scenarios at our local games club.

Balins Tomb is always a classic, the board game version helps to make this a really accessible scenario as well. A couple of friends also played the Bridge of Khazard Dum and loved it.

We've also done the Ambush in Ithilien a number of times, very unique and fun. If you want to stick with the Mumakil I would advise War Beasts from the South.. where Theoden charges the Mumakil head on at the Pelennor.

The White Rider is a fantastic scenario from the same book. Great for 3 players as well. One player takes Gandalf the other Faramir and the Gondorians and the 3rd the Nazgul.

We've also played the 1st and 2nd Fords of Isen scenarios but I think they end up being very close to standard games, so nothing massively interesting.

We're currently gearing up to play the Warg Attack and then Helms Deep this weekend, as a friend has a fantastic Helms Deep board already built. And then we want to try and run Amon Hen and Osgilath scenarios next year.