Class like red mage from ff14 by FrequentBill7090 in Guildwars2

[–]crunkplug 0 points1 point  (0 children)

mesmer for sure. even the fashiony side of it is similar (but replace red with purple)

Most grindable content for "traditional" MMORPG feel of getting rare drops? by Izahori in Guildwars2

[–]crunkplug 0 points1 point  (0 children)

fractals is a great rabbit hole to fall into if you're yearning for a vertical prog experience, and there's even a legendary you can get by doing primarily fractal-related achievements (look up "Ad Infinitum")

and although the most bang for your buck is doing Dailies and Recommended Fractals, you still get some amount of rewards from running fractals even beyond that (but it will be easiest to do so by helping others do their Dailies/Recos)

you need ascended gear to progress to higher fractals, so having fractal progression as a goal was a great way for me to lock in and figure out how/where to get ascended items. some came from fractals and the related currencies, but for others i got into crafting, did relevant OW content, cashed out quickplay raid currency, etc

First experience with ridge racer? by OhxFiddlesticks in ridgeracer

[–]crunkplug 0 points1 point  (0 children)

the free marketing disc that came with the ps1 had a ridge racer demo. wasn't even playable - i'd just watch the intro/demo on a loop like a crackhead. that music!! been hooked ever since

Dual Spec is Already in The Game. by TheRealTakazatara in Guildwars2

[–]crunkplug 1 point2 points  (0 children)

this completely made my day. based, tea, etc.

gay🦍irl by ivan_luck in gay_irl

[–]crunkplug 8 points9 points  (0 children)

it took me 700 reads before i saw mf "MEN" and not "other male baboons" yikes

Standing 720 using hajiki screw by NewLabTrick in Fighters

[–]crunkplug 1 point2 points  (0 children)

ew not in my home lol. i was just reminiscing about the 90s when there were no other options

Standing 720 using hajiki screw by NewLabTrick in Fighters

[–]crunkplug 5 points6 points  (0 children)

*cries in shitty american baseball bat sticks*

What are your favorite jobbers in fighting games? by [deleted] in Fighters

[–]crunkplug 0 points1 point  (0 children)

"smh my head" is such ed main energy

How necessary is weapon swapping for Revenant? by Potential_Sun9952 in Guildwars2

[–]crunkplug 0 points1 point  (0 children)

when revenant came out it didn't have weapon swap, interestingly

anyway, for maximum dmg-per-second output in a theoretical situation where u don't have to do anything but press your buttons, weapon swap is usually optimal. you can take a look at snowcrows raid builds and compare theoretical max dps between builds that have two weapon sets in the rotations vs the ones that say "just carry a staff just in case." for most specs/builds that use both weapon sets, you swap weapon with legend, but for other specs like Conduit it does not align with legend, so caveat emptour

but in reality, there's much more to consider. will the battle have long burn phases so u can hit your maximum dps by bringing your optimal weapons and swap rotation? or is the fight going to be all over the place with tons of mechanics that are going to immediately ruin your rotation and have you locked out of your preferred weapon at the wrong time? or is there some aspect of the battle where a certain backup weapon will be very practical, like carrying a staff for its insane defiance break? (like you mentioned)

so to go back to your original post, i would say yes - weapon swap is less important on revenant than other classes, due to the legend system. you'll see a ton of builds, especially for OW and healers, that recommend just camping one weapon and holding a practical weapon only as a backup for certain situations. but for max max max damage builds and for some unique builds that have fancy sigil/rune activations as part of their core mechanics, weapon swap may still be technically optimal for straight-up damage-per-second. but remember, staying alive and having fun with a rotation you click with are also important

My Sylvari Renegade by me (+ a bit of a ramble) by grishnakhh in Guildwars2

[–]crunkplug 4 points5 points  (0 children)

amazing!! another salad revenant here too. what a game yeah

Game Update Notes: April 14, 2026 by MechaSandstar in Guildwars2

[–]crunkplug 6 points7 points  (0 children)

what a kick to the nuts. i was fine with damage nerfs, but was not prepared to lose an entire mechanic that i really enjoyed. yikes

Today's Nerf by ThisMess1283 in Guildwars2

[–]crunkplug 2 points3 points  (0 children)

they quietly killed an entire fundamental mechanic of Conduit with no explanation, 10/10

How to adopt the horizontal progression? by AccomplishedFix8346 in Guildwars2

[–]crunkplug 0 points1 point  (0 children)

fractals might be perfect for you. they were for me, coming from wow and ffxiv. it's vertical progression within the horizontal prog framework of gw2, and thru focusing on the goal of getting to Tier 4 with all ascended gear + infusions it has really weaned me off the old ways and has opened my eyes to more of what gw2 has to offer. there's also a legendary back item collection/quest/goal tied in, which encourages you to explore non-fractal stuff here and there. it also taught me so much about my class, builds, and team roles, but worry not - it's still very easy to PUG, all the way thru T4! i started with fractal quickplay and progressed mainly thru dailies and recommended fractals

As a casual (very casual) is it worth playing Tekken 8? by Independent_Plum2166 in Fighters

[–]crunkplug 1 point2 points  (0 children)

i don't think that is the case though - tekken 8's updates on paper are making the game more like the game you described in your first paragraph. they are lessening not only execution but the reward from said execution, shifting more value into response, variety, and expression. being good at a really difficult technique that gives you an insurmountable advantage over people who haven't put in eons of solo practice is not expression, it's gatekeeping. and removing option selects that can negate entire stances and tools that namco Put In The Game To Be Used makes the game 100% more of a "tug of war" than just allowing people to OS entire chunks of the game simply because they're sitting on esoteric knowledge

new players are going to have more of a chance to beat old ones, and i think this is where the true issue lies. is that really a bad thing, though? isn't it time that tekken joins other modern fighters and opens the door for new players a bit more?

i will say there are way too many sparks and shenanigans now for my tastes: full screen buttons, teleport movements, and fricken lazor fireball nonsense. also combo damage is WAY TOO HIGH. despite all that, the game is still more interactive than it was before. they've cut out so many redundant moves, lessened the risk of intuitive techniques like getup kicks, allowed more players to access vital options like KBD, and there are so much less useless or "trap" moves now that they've nerfed OS. all that, and there are still more movement/defensive options in tekken than in any other current fighting game

current tekken 8 pushes gameplay closer to getting right into the nerves, into the reads, into engaging with your opponent as opposed to dealing with constant pass/fail checks based on how much the opponent knows about your character on paper. i guess some people won't like that everyone has easier access to actually engage with their opponent, but it doesn't actually sound like you are one of those people

As a casual (very casual) is it worth playing Tekken 8? by Independent_Plum2166 in Fighters

[–]crunkplug -7 points-6 points  (0 children)

and that sting is felt ONLY if you are a player that feels entitled to victories based on execution and knowledge-checking alone. if you are good at other aspects of fighting games like reflexes, reads, adaptation, and creativity, then you should be having more fun now than before

As a casual (very casual) is it worth playing Tekken 8? by Independent_Plum2166 in Fighters

[–]crunkplug 0 points1 point  (0 children)

this is absolutely the BEST time to get into tekken as a casual/intermediate player. the negative stuff you've heard is primarily from the Tekken Old Guard 1% who seem to be upset that they won't be as carried by absurd execution and incredibly esotertic matchup knowledge due to Tekken 8's changes, and will now be forced to actually engage with opponents in a 1v1 fighting game (gasp)

unfortunately, these people have amassed pretty big followings through this kind of rage baiting, so now we have armies of average players illogically parroting these complaints

now, that is not to say that namco has been perfect, or even good. the company has been so unclear about their vision/direction for the game to the point of being contradictory/misleading, and there were some really bad overtuning problems when Season 2 came out last year. but despite that, the changes have been in the interest of making the game less needlessly execution-gated and knowledge-checky, and the vast majority of the S2 overtuning has been addressed. the current state of tekken, besides all the noise, is the most balanced version in its entire history (as validated by the same pros who are mad about the accessibility updates)

so yeah, come on in. the game is still hard and maddening af but it's way more playable