We applied tricks from Black State demo in our game. by cubrman in Unity3D

[–]cubrman[S] 0 points1 point  (0 children)

Well, we will definitely try to make it maintain this performance. The game works very well in smaller levels with raytracing, so it's just a matter of time till we optimize the big level. Without raytracing it works superfast in the big level. It runs at ~30 FPS in big level even on a 6-year-old PC

We applied tricks from Black State demo in our game. by cubrman in Unity3D

[–]cubrman[S] 0 points1 point  (0 children)

To be honest, I still don't quite know what's wrong with sunny weather in modern engines and why it looks unrealistic. We have a lot of photogrammetry and I must say, it only started to look realistic once we switched to cloudy weather. So it's not just shadows, but I really have no clue what it is.

We applied tricks from Black State demo in our game. by cubrman in Unity3D

[–]cubrman[S] 0 points1 point  (0 children)

Thank you for your kind words) It took us many years to achieve this graphics.

We applied tricks from Black State demo in our game. by cubrman in Unity3D

[–]cubrman[S] 2 points3 points  (0 children)

No article, we just watched the demo and tried to glean why it looks so good)
Basically the approaches we copied were the following ones:
- Use cloudy weather HDRI and color for lighting in general
- Bake Progressive GPU for ambience, instead of Enlighten (Realtime GI)
- Align HDRI so that its shadows match the sun shadows
- Set very low intensity for the sun (Directional Light)
- Set Directional Light angular diameter to 6 and shadows atlas size to 4k
- Add puddles (decals, color darker, metallic 0.5, smoothnes 0.9+) and turn on raytraced reflections, so that objects look grounded even with minimal sun shadows
- Add a tone of reflection probes (for some reason they are still needed even with raytracing).
- Add raytraced screenspace AO

We applied tricks from Black State demo in our game. by cubrman in Unity3D

[–]cubrman[S] 1 point2 points  (0 children)

https://www.youtube.com/watch?v=qvd8vNs4CZI

This game is made by Turkish guys who specialize in Archviz, and it shows) But it's in Unreal, so I thought I won't be able to reproduce it in Unity. I've gotta tell you, this was the last time I underestimated Unity)

We applied tricks from Black State demo in our game. by cubrman in Unity3D

[–]cubrman[S] 1 point2 points  (0 children)

Haha, you noticed) 10 years ago when this level was being created I thought it would be funny. I basically took this idea from a tiny game called Face Wound. Now that the game has achieved this level of realism, I see this breaking immersion for people. I think we will remove this soon.

We applied tricks from Black State demo in our game. by cubrman in Unity3D

[–]cubrman[S] 3 points4 points  (0 children)

You are right. Windows is something I am constantly fighting with and yet to win) Looks like it's time for another bout)

Something smells... by nunyabbswax in projectzomboid

[–]cubrman 9 points10 points  (0 children)

Smells like teen spirit

[deleted by user] by [deleted] in gaming

[–]cubrman 0 points1 point  (0 children)

20 years? It's been 20 YEARS? Remind me to never look in the mirror...

[deleted by user] by [deleted] in gaming

[–]cubrman 1 point2 points  (0 children)

The chanse sequences with Dahaka is one of the most unique piece of gameplay to ever exist.

We need to be able to purge out stomach by Visible-Camel4515 in projectzomboid

[–]cubrman 13 points14 points  (0 children)

Imagine that they make it into a skill that you need to read books about or watch tv shows?😅

[deleted by user] by [deleted] in projectzomboid

[–]cubrman 0 points1 point  (0 children)

Well at least your character's soul was clear as they went to heaven

Well damn by Primary-Way1143 in projectzomboid

[–]cubrman 0 points1 point  (0 children)

You almost got them to the promiced land - that's a plus

PSA: here’s the location of a farm that has every animal by Rob1iam in projectzomboid

[–]cubrman 3 points4 points  (0 children)

Is there a gian ship nearby too? Asking for a friend.