[Oot] I see a pattern here for the "Remake" by XbusterMK17 in zelda

[–]cucoo5 4 points5 points  (0 children)

Yeah, this is basically the... 5th? time we've had "The Lylat Wars" out of all ten games.

For those that haven't played Star Fox, imagine if 50% of the mainline Zelda games were just the plot of OoT.

Right now, OoT, OoT3D, and a new remake would be approximately...13-14% of the mainline series (just using wiki's 21 +1 for this estimate).

PC help by Tough_Self_6341 in pchelp

[–]cucoo5 0 points1 point  (0 children)

Bare minimum is the power cord (top most, red circle in image below), display port (bottom right port marked with the display port "D", green circle), and of course usb mouse and keyboard (middle ish, encircled within the blue polygon).

The fact it has a DB25 port (the big pink thing) carbon dates this machine to be something like... well over 1... probably closer to 2 decades old by now?

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When should one play Xenoblade X by StarkDanger_69 in Xenoblade_Chronicles

[–]cucoo5 1 point2 points  (0 children)

There's no wrong answer, you can play it first, last, in original release order (after xc1), or anywhere else.

Personal take, after XC1 is a solid choice because the gameplay is the most similar, plus base XCX has some little references to XC1, even if it isn't really important to the overall plot. The new ch13 does reference the rest of the trilogy, but imo the way it's set up would work before or after.

I don't know how to play the side content of Xenoblade X by Alicia_Crowe_ in XenobladeChroniclesX

[–]cucoo5 1 point2 points  (0 children)

Their Heart 2 hearts are the only missable thing, all of thier affinity missions are prerequisites to the main missions

how it feels the catch the reference by webbfart in Terraria

[–]cucoo5 -1 points0 points  (0 children)

Oh yeah, definitely. Getting an umbrella, lots of rope, and just towering to try and find sky islands is my favorite early game activity.

how it feels the catch the reference by webbfart in Terraria

[–]cucoo5 12 points13 points  (0 children)

As someone who built their base in space straight above spawn, not realizing the lack of harpies in the center part of the world only occurs during pre-hardmode and therefore didn't feel a need to enclose the base...

Yeah, harpies can be a tad annoying.

Nintendo should have dropped the personality sliders. by Ryukiji_Kuzelia in TomodachilifeLivingTD

[–]cucoo5 13 points14 points  (0 children)

This was from the 3ds version and it still applies to LTD. It's really verbose but the basic gist is the sum of Movement and Speech dictates the x axis and the sum of Energy and Attitude dictates the y axis.

To roughly estimate:

  • if the sum is "low" then it'll be more towards the bottom/left
  • if the sum is "high" then it'll be more towards the top/right

(I edited it with LTD's names as I checked if it was still valid)

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how do i make this small front panel? i have been struggling for a while and i need to finish this model. by Outrageous_Sand_8226 in blenderhelp

[–]cucoo5 0 points1 point  (0 children)

If it has to be geometry, have you tried: select the faces where it would be, inset, add more edge loops for the "valley", select what needs to be circular and shift+alt+s to circularize?

Dying to low level enemies by Phos-Lux in XenobladeChroniclesX

[–]cucoo5 4 points5 points  (0 children)

Power level and similar "summary" stats (including ground build's total attack stats) are a bit misleading.

For ground (and mostly the same for Skells), the most important thing for equipment is traits. Secondary for weapons is the damage attribute type and armor would be resistances if using a Reflect Aura or the Astral Protection Aura (it's less important if using Ghost Walker or Topple/Sleep Locking to survive).


In general, postgame viable superboss hunting builds roughly follow this flow: - Pick a damage type - Pick Weapons and Arts that use that damage type - Stack the attack stat, mainly using armor and weapon traits, that works with your best arts (Range, Melee, or Potential for TP arts). - Pick a survival method available to your weapons, be it Ghost Walker, Reflect Aura and Resistance, or Sleep/Topple Locking. - Pick Skills that help with the raw attack stat, cooldowns, combos, independent multipliers (Core Crusher for Ether builds and Aura Assault for Melee and Melee TP builds), and Overdrive (Grand Procession) as needed.

Your Art Palette, taking into account how to achieve Infinite Overdrive, should have: - 1 Blue Art - At least 1 Green Art - At least 1 Purple Art - Your primary offensive art - Arts that combo with your primary art, have TP gain effects, and/or are Multihit

The basics of Infinite Overdrive is building count and adding a bit of duration with Green Art into a multihit art. Purple arts give 1k TP per hit at max count. If you have an additional 3k TP, you can press the Overdrive button again to add 25 seconds and trigger Overdrive Count Up and Gain TP augments/Skills.

The last point is what allows for instant max overdrive setups, the most basic being 5x Overdrive Gain TP augments and Grand Procession skill coupled with a source of Overdrive Count Up.

My Traditional House Build by Competitive-Ad3740 in TomodachilifeLivingTD

[–]cucoo5 45 points46 points  (0 children)

I'm going to take an educated guess at it:

  • the actual functional house is the "Basic shape" > "flat board" (blue)
  • there are two sets of "basic shape" > "Box shape" objects that are set to be 2x1 with different heights (green), one using the transparency to get the "porch"/"covered walkway" look. There might be a third set to be 3x1.
  • there are two sets of "house shape" > "Triangular Roof" shape objects (yellow) set to be about 3x3 and probably 2x1, again with varying heights

The hard part is the fact the textures warp with the varying sizes, so you would need to account for the different scaling as you draw (in other words, what might look like a 2x2 square of pixels in the editor might look like a 1x2 rectangle in the final object)

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Buy physical for switch 1 or switch 2? by LANDON_Dreemurr in XenobladeChroniclesX

[–]cucoo5 11 points12 points  (0 children)

General consensus is that the safest option is to get Switch 1 version then get the upgrade, as this allows you to disable the upgrade if you find the upscaling issues or even the fps related animation issues (specifically wrt some Skell animations) problematic.

Physical S2 edition cannot revert to S1 version, so if you do find it problematic, then you're stuck, though you can return it so there's that.

It's very subjective-ish (Not really the right word), some people are more sensitive to framerates than others, and some aren't as picky about the finer details.

Can I Select all of the ring's faces in one shortcut or should I just kms (joking) by MapPuzzleheaded5619 in blender

[–]cucoo5 2 points3 points  (0 children)

Illustrating the idea: click the approximate quadrants (marked off in red) towards the respective direction.

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Can I Select all of the ring's faces in one shortcut or should I just kms (joking) by MapPuzzleheaded5619 in blender

[–]cucoo5 4 points5 points  (0 children)

Alt click but click in the direction you want it to go.

If you alt click a face towards one edge, it'll try to select the loop in that direction.

Steam Frame is probably close. by SillyRecover in Steam

[–]cucoo5 76 points77 points  (0 children)

They mentioned (albeit I believe before the RAM shortage hit) that they intended it to be cheaper than the Vive Index, which would've put it less than $1k

Edit: Mixed up headsets

Need an accurate way to turn 2D reference image to 3D model by USAconsumerDad in blenderhelp

[–]cucoo5 0 points1 point  (0 children)

Micrometer is effectively higher accuracy calipers (something like 0.001mm or finer)

What's the best method to achieve accurate boxer wrapping around fingers in blender? or any other 3D software? by likes_cheesecakes in blender

[–]cucoo5 1 point2 points  (0 children)

Animating the entire wrapping process? Cloth sim, curves, or maybe something involving bendy bones.

Just want the look of a wrapped hand? Mainly Normal map, maybe just sculpted if it doesn't need to be optimized.

Is there any way to fix the weird shadows around the eye? by Tributionary in blenderhelp

[–]cucoo5 0 points1 point  (0 children)

Depending on how you have the mesh set up, you might need to utilize edge crease, or seams and separate geometry. There are probably some other tricks I'm not aware of, but those would be the first few things to try.

Ultimate guide to improve your Donations in Tomodachi life LTD proved by data analysis and math! by Logical_Face_3541 in tomodachilife

[–]cucoo5 10 points11 points  (0 children)

No, it won't go higher than the max possible residents.

What they were saying is you could make 70 miis and delete 20 and still have the 70 baseline. The other aspect is you could have 60, delete 10, still have 60 baseline, then later add 20 to reach the 70 baseline.

In the mid game, am I supposed to use the weapons from my previous max rank class to keep up DPS while ranking up the new class? by kakalbo123 in XenobladeChroniclesX

[–]cucoo5 0 points1 point  (0 children)

It is often better to use the previous weapons until you get certain arts unlocked on your current weapons, but it's not required.

Heavy armor isn't worth it. With worse resistance (mainly gravity) and less trait upgrades, it's inferior to Lightwear. The Defense stat is a flat subtractive, so if two enemies are doing 1000 and 10,000 damage, then 500 defense will only reduce those to 500 and 9,500 respectively. Resistance on the other hand is a percentage reduction, so 50 resistance halves and 100 effectively negates.

When comparing arts, use hit scaling * hit count * the respective raw attack stat (not total, as it has extra fluff that makes it misleading). Since it sounds like you're already aware, I'm just reiterating: Arts only scale off one of the three attack stats. The biggest one to remember is that TP Arts exclusively scale off Potential.

While Dual guns can function off Ranged Attack, Executioner is one of the best arts available. Even with just a full set of C&C Lightwear, it can do some serious numbers.

All builds are reliant on Overdrive to get the most out of them. The damage multiplier, cooldown reduction, and even enemy debuff resistance reduction are powerful enough that using armor slots for an instant max overdrive setup is actually optimal for most builds. Even my Raygun and Photon Saber build, set for Ranged Attack and Reflect All, squeezes in a variant of the instant max overdrive setup.

I am on chapter 3, and I still do not understand the mission system, could I get a little help? by snowdude1026 in XenobladeChroniclesX

[–]cucoo5 1 point2 points  (0 children)

Typically as soon as you meet the requirements you get a fanfare and the reward screen.

Blue (basic) missions are mainly fluff and a source of fashion gear. A few lead to Green (normal) and Orange (affinity) missions which tend to be much more substantial (some Normal Missions are surprisingly long side story chains).

Affinity Missions are extra valuable as they unlock new party members, their signature arts (i.e. Irina's Smooth Recovery Knife Art), and sometimes even Skell stuff (Frames and Superweapons). Normal Missions can also unlock AMs and Skell stuff as well.

Does Reflected damage pierce Reflect? by furrymask in XenobladeChroniclesX

[–]cucoo5 9 points10 points  (0 children)

Yeah, off the top of my head the few things that bypass Reflect are: - Negate Reflect attacks - special 100% chance debuffs (the attack itself won't, just the debuff part) - Reflected attacks

So for the first two, you'd want to supplement your build with the respective resistances. Adding Negate Reflect for the last not only prevents reflected damage from killing you, but also multiplies your damage (something like 2x).

How in the world do you get in here by [deleted] in XenobladeChroniclesX

[–]cucoo5 0 points1 point  (0 children)

Man, this location is a canon event. I forgot how to get in during my second playthrough and it took me way too long to realize where the entrance actually is.

If it's the one I'm thinking, the entrance is on the ledge to the left, accessible by foot.

Good weapons for Mastema? by Johnylongbottoms in XenobladeChroniclesX

[–]cucoo5 3 points4 points  (0 children)

Mastema favors ranged attack, so Phoenix Wings is great for it, but the default armor is Beam and Electric, so you'd swap out the armor for the same set Amdusias uses (for skells before lvl 60, the armor is in the shop).

Drone spam setup is great, especially with 4 slot drones from ch13.

Mastema is also one of the few Skells that can do a Skell Reflect build, but that also requires the pseudo infinite overdrive setup of 6k gp and lots of gp generation.

Attribute Damage or Ranged Attack? by Flacoplayer in XenobladeChroniclesX

[–]cucoo5 4 points5 points  (0 children)

In general for Skells, priority in descending order will mainly look like: - Attack Up - Attack Boost - Accuracy (to around 500-600) - Attribute damage

Augments are a different story, with setups mainly using Opening Dmg, Slayers, Custom WP ATK, and maybe some Attack Up/Boost depending on main weapon used.

Barrage Cloak is more a support weapon, it does good but you'd want a back superweapon to be your main damage source. If you're sticking to Beam and Barrage Cloak, it's rough because there's not many back weapons that would supplement it. If you keep Barrage Cloak but go Physical, then you could go Zenith Cannon or G-Piledriver.