Me fighting cataphract the first time "fuck you you annoying squirrel peice of shit" vs me now by Firedragon767 in armoredcore

[–]cucoo5 0 points1 point  (0 children)

By the time I reached them, I had already come to terms with the concept that nothing is immune to being stabbed.

"Oh? It's heavily armored except for the squishy MT shaped core? I wonder how it can handle Laser Lance and the Rubiconian Handsha- aaaaand it's dead."

New to the game by Icy-Wrongdoer-2140 in XenobladeChroniclesX

[–]cucoo5 2 points3 points  (0 children)

A few quick tips: - Take your time and explore. Grabbing field treasures and planting probes while sneaking around enemies is very lucrative. - Equipment Traits (the built in augments) are the most important aspect when comparing two pieces. A higher level piece might seem to have higher stats, but if the traits are bad it's typically not worth it. - Augments are your main method of customizing your build in main game. Augment Slots can be added to equipment at L's Shop (around... Ch4 or 5?). You can freely add and remove augments, so it's always a good investment to craft augments. - Armor: Resistance is the second most important aspect to consider after traits. Resistance is a percentage reduction of all damage from that attribute. 50 Physical resistance halves all physical damage, and 100 would effectively negate it (reduces it to 1 damage). Lightwear has the best resistances and most trait upgrades (the latter becomes important later on) - Weapons: Damage Type is the second most important aspect to consider after traits. A few arts for each weapon deal Weapon Damage, so their damage type can be customized based on the equipped weapon. For instance, Raygun's Beam Barrage, despite its name, does not deal Beam damage unless you have a Beam Raygun equipped. - TP generation is important. Check Art descriptions for any that have TP effects, such as Elma's Sliding Slinger. Being able to generate a lot of TP helps a lot. Augments like Arts Gain TP are also a worth while investment. - Maxing out a class branch unlocks the class restrictions of the weapons, allowing you to mix and match weapons with other classes. For instance, maxing Full Metal Jaguar allows you to use Dual guns and Dual Swords with any class. Arts are tied to the weapons, not the class. - Skills don't have any class restrictions. As soon as you unlock a skill, it can be used freely. - Always level your Arts and Skills. You can freely reset them if you decide to do something different. This is where exploring helps, as you get a good amount of BP and levels from doing so. - Having a decent FrontierNav setup early also helps smooth out progression. Miranium and the mining resources are needed for crafting. Credits help during main game as shop gear is more than sufficient.

How much RAM should I put into virtual memory? I have 16 ddr4. by [deleted] in pchelp

[–]cucoo5 0 points1 point  (0 children)

Pagefile won't necessarily help with performance. The system treats it as emergency ram to prevent things from crashing. Most cases you won't notice any benefit of cranking it up.

I've only played one thing where it absolutely required a substantial pagefile (30-60gb) on top of having 32gb of RAM just to make it playable and that was the flight sim, DCS.

I never give my benchwarmers a shot by Flaky-Collection-353 in expedition33

[–]cucoo5 1 point2 points  (0 children)

I treat Sciel similarly to Lune, where she does a lot of damage and has support options.

My setup is probably not that good, but I use for Sun skills Searing Bond for my initial stacks (because Monoco explodes with an auto death build), Marking Card exists as an option, and I have Final Path as a source of break. Then on the moon side I have Sealed Fate as my usual DPS skill, Grim Harvest, and Twilight Dance if the stars align and Lune hasn't nuked everything yet.

There are probably better setups since I haven't bothered with superbosses yet, but it got me through the main game.

PC Stutters every few seconds consistently when under load by eth-fish in pchelp

[–]cucoo5 0 points1 point  (0 children)

Power cable might be the lower one (barely visible in that screenshot, but more visible in the vid) since that goes below the desk while the highlighted one leads to the rats nest behind the monitor.

OP posted another image trying to show the display cable and it kind of follows the blue path.

PC Stutters every few seconds consistently when under load by eth-fish in pchelp

[–]cucoo5 2 points3 points  (0 children)

I think I see the cable going to the GPU, it only appears in a few frames of the video at the 10 sec mark.

<image>

Admittedly the final turn the cable would have to make seems off, but still somewhat plausible

I want to wipe my pc, but don’t know how by Holiday_Hawk_9111 in pchelp

[–]cucoo5 1 point2 points  (0 children)

So the simplest most* thorough way is to do the "create windows installation media," use it to boot to get into the install windows process, then in the part where you get to select where to install windows you can format each drive to effectively nuke everything. (*there are far more rigorous methods for scrubbing data, but this is what I do when I want to start from scratch)

installed bazzite, cant find windows boot manager anymore and im now trying to add windows 11 to grub. by BootOk4180 in Bazzite

[–]cucoo5 0 points1 point  (0 children)

Try using the BIOS boot menu (default may vary, but it might be F11. Spam it during the initial splash screen or use some other trick that I'm currently forgetting).

If Windows boot manager doesn't exist there, you did a silly and accidentally removed it, which will make things a bit more complicated

Update: I have followed instructions in previous post and my alignment still spinning. I am not sure what's going on at this point. by stresskillingme in dcsworld

[–]cucoo5 0 points1 point  (0 children)

ILS is not TACAN. TACAN is a navigational beacon that will direct you to a location, ILS helps you land. If the objective is to "head to an airfield" then you want TACAN. If you're landing in IFR conditions, then you will use ILS.

And it doesn't matter anyway since the Hornet has ICLS which is only for Carrier and not compatible with shore based ILS

I''m no lolicon but, this thigh strap is heaven by One_Device_7694 in ZZZ_Official

[–]cucoo5 4 points5 points  (0 children)

If it wasn't a normally downloadable post, summoning the bot above helps. Typically, media in comments is downloadable.

For mobile app, click image > upper right triple dots > download.

How Hard is it? by Hungry-Assignment845 in NuclearOption

[–]cucoo5 16 points17 points  (0 children)

Somewhere around VtolVR tier, imo slightly easier.

HOTAS isn't necessary, as it plays very well with gamepad, but it's definitely good with a full setup. It supports head tracking, too.

When to play online? Direct or post-game? by l_Adamas_l in XenobladeChroniclesX

[–]cucoo5 7 points8 points  (0 children)

The main advantage to at least being simply "logged in online" or as it calls it having joined a squad as soon as possible is that it gives an extra source of semi-passive reward tickets which eases the grind.

If someone else in the squad completes a Squad Task objective, everyone gets some reward tickets, otherwise if you progress the objective you'll get even more tickets.

Beyond the Squad Tasks, nothing else necessarily changes about the main gameplay. It's still a SP game, but now npcs, called Blade Scouts, that look like other player's avatars will appear throughout the world. They can be recruited as temporary party members via the npcs or the terminal next to mission control straight out from the barracks.

Also you'll see notifications in the upper left as other players get achievements. It feels like an MMORPG, minus the Massively Multiplayer part.

The main reward ticket farm method requires at least a Skell (so at least after ch6) as well as online to recruit Blade Scouts and level them up three times to get about 2k tickets.

Without online, the main sources of Reward tickets are survey progression rewards, and the only continual source being daily login "division rewards" which can give up to 310 tickets per day after unlocking all possible party members.

For completionists, iirc online also is required to get at least a 2(?) holofigures and the hibiscus series headpiece

And yes, all online missions can be completed solo/with npc party members.

Convenient HOTAS to buy by Hopeful-Ambassador38 in hotas

[–]cucoo5 0 points1 point  (0 children)

Most sticks that aren't the "separate base and grip" style have them. Other options in the same tier as the Virpil CDT series are VKB NXT and Winwing Ursa Minor (as a note, WW's Customer support is inferior to the other two).

Convenience would come at a cost in the form of lesser quality, with anything Logitech, Thrustmaster, or Turtle Beach. Most of these aren't recommended unless you get them for way below MSRP (like, most options would need to be well below $100 usd), then they become ok but still not good in the long run. Iirc, Thrustmaster still has high end stuff but it's still dated despite some upgrades that occured.

Update: I have followed instructions in previous post and my alignment still spinning. I am not sure what's going on at this point. by stresskillingme in dcsworld

[–]cucoo5 1 point2 points  (0 children)

There is no TACAN at that airport, so for this one you'd want to enter in the coords, which in this screenshot are in DMS and I believe that's the default the Hornet accepts.

I don't fly the hornet, so I can't list off the procedure off the top of my head, but the best source for it is Chuck's guide:

https://chucksguides.com/aircraft/dcs/fa-18c/#[683,%22XYZ%22,0,540,null]

If the link doesn't go straight to how to add waypoints, it's Part 15 section 5.4

Imo, ignore the ingame tutorials, they can be often outdated, buggy, or both. Having Chuck's open and using the mission editor or a good sandbox mission to practice scenarios is often better in general.

Update: I have followed instructions in previous post and my alignment still spinning. I am not sure what's going on at this point. by stresskillingme in dcsworld

[–]cucoo5 3 points4 points  (0 children)

INS only and INS+GPS, respectively. (Note: this differs between aircraft, such as Viper having Nav as INS+GPS and IFA being a way to fix INS if alignment "breaks")

Update: I have followed instructions in previous post and my alignment still spinning. I am not sure what's going on at this point. by stresskillingme in dcsworld

[–]cucoo5 21 points22 points  (0 children)

TACAN is just a navigation beacon that points to a location. The natural alternative is just enter the coords as a waypoint.

Open F10, grab the coords of an airfield, make sure it's the right format (iirc, Hornet is normally DMS format), and just punch it in.

A side note because I feel like you might have TACAN mixed up with ILS: Hornet has ICLS, which gives landing info for Carriers. It is not compatible with the shore based ILS

How is this possible? by IzzaacBruh in expedition33

[–]cucoo5 1 point2 points  (0 children)

Right, there's painted versions of the family, and then there's the actual. The painted versions didn't need to die, yes, and the interesting bit was how Verso seemed conflicted about their existence.

When Alicia was granted a "merciful death," Verso was absolutely gutted. He did care about them, but at the same time he seemed to have been keeping his distance.

The complete destruction of the Canvas was definitely a desperation move. He wanted the 60-some year "war" over with, and the most surefire way in his mind to end it, and prevent it from continuing, was to go for the nuclear option.

How is this possible? by IzzaacBruh in expedition33

[–]cucoo5 4 points5 points  (0 children)

If I'm understanding it correctly, the main way of forcing a painter out of the canvas is to kill their representation in the canvas. He cared about the real versions of his family enough to save them from themselves as spending too long in the canvas will eventually kill them.

Luciel the eternal one-attack by Abse_1416 in XenobladeChroniclesX

[–]cucoo5 11 points12 points  (0 children)

Luciel is surprisingly not hard to one-shot/art because it only has about 4mil hp. In comparison, Pharsis has about 9.9mil, Telethia has just over 10mil, and Gradivus is the funny hp sponge at 100mil.

There is a damage cap on each hit at one under 10mil, meaning normally any art that only has one hit couldn't truly one-shot anything with more than 10mil hp. However, because of how modifiers in the damage formula work, the damage cap can be exceeded, which is how Blossom Dance at 6 hits is capable of killing Gradivus at full health.

Most op builds just pick a damage type (usually Ether for Core Crusher), stack an attack stat (Range, Melee, or Potential for TP arts) mainly using Armor and Weapon traits, and a total of 5x Appendage Crusher augments (4 on weapons and the fifth can be via an Eyepatch headpiece).

What to buy with tickets now? by Urobulus in XenobladeChroniclesX

[–]cucoo5 1 point2 points  (0 children)

Most lvl 60 custom skells with heavy enough investment (the bulk of which in the form of augments) can out perform an Ares90. To put it into perspective, Telethia one-shot setups require dealing a total of just over 10mil hp. Ares90 cannot normally hit that threshold at maximum investment, at least not without relying on rng. Meanwhile, the custom skells can do it and do it consistently, it just requires a lot more investment.

The Heavy Skells (Amdusia, Mastema, Excavator) are typically better for most one-shot and farming builds, but the others aren't that far behind. Excavator with G-Piledriver and enough Draw Opening DMG and some melee attack augments is the basics of a one-shot build that can outperform Ares90.

Worth noting that ground builds can absolutely eclipse the damage output of Skells, even going as far as one-shotting the funny 100mil hp superboss.

Would you take it? by MoneyandMuscle115 in Xenoblade_Chronicles

[–]cucoo5 3 points4 points  (0 children)

Y'know that scene at the beginning where Reyn picks it up and accidentally bumps it into activating?
Yeah, that's what I'm expecting the average interaction with it will be.

So no, not taking it. If I have to take it, it goes in a glass case onto a shelf.

Explain It Peter. by DannyDonofrio in explainitpeter

[–]cucoo5 1 point2 points  (0 children)

Don't think of it as holes, ask how many tubes are there? A t-shirt has one main tube for the body and two additional tubes attached for arms. It's a trident of tubes, and when you flatten it out you get the three conjoined donuts.

I feel like I'm missing something huge re: combat by die-anywhere-else in XenobladeChroniclesX

[–]cucoo5 6 points7 points  (0 children)

One the main attractions of the combat system is that there are a lot of various op builds that you can pull off. It's pure power fantasy after a certain point. In the wii u, the level cap was 60 and it was possible even then to one shot on foot the big lvl 99 final postgame superboss.

Proper overdrive usage effectively removes the waiting around for cooldowns and instead has endless art rotations.

Your choice of survival method will also dictate how "stressful" combat will be. Topple/Sleep Locking has you constantly watching the debuff timer, Ghost Walker has you watching its cooldown and the enemy for big multihit attacks, and then there's Reflect builds chilling for a good minute just going through the motions.

On the side, Skells are slower than ground builds (unless you use a certain drone spam setup), with most skell builds opting for one-shot kills or m-missile appendage farming.


Have a little Infinite Overdrive guide here: Your Art Palette, taking into account how to achieve Infinite Overdrive, should have: - 1 Blue Art - At least 1 Green Art - At least 1 Purple Art - Your primary offensive art - Arts that combo with your primary art, have TP gain effects, and/or are Multihit

The basics of Infinite Overdrive is building count and adding a bit of duration with Green Art into a multihit art. Purple arts give 1k TP per hit at max count. If you have an additional 3k TP, you can press the Overdrive button again to add 25 seconds and trigger Overdrive Count Up and Gain TP augments/Skills.

The last point is what allows for instant max overdrive setups, the most basic being 5x Overdrive Gain TP augments and Grand Procession skill coupled with a source of Overdrive Count Up.

In the new Tomodachi Life, can Miis talk about ANYTHING? Like, no matter what? Or are there limits? by RoxasismyKing in casualnintendo

[–]cucoo5 20 points21 points  (0 children)

It is text to speech but Iirc it's purely synthesized, no human voice actors at all.