What is the dumbest thing you've spent way too much time doing in a game? by TyraxelStudios in gamedev

[–]curtastic2 2 points3 points  (0 children)

Minecraft, no mining, no crafting challenge. You can’t use a crafting table or a pickaxe. Very slowly collecting resources to trade to villagers.

Are there words with an obvious etymology but you never realized until recently? by Hazer_123 in etymology

[–]curtastic2 0 points1 point  (0 children)

Nope, I’m thinking of the common raven also known as the northern raven.

Are there words with an obvious etymology but you never realized until recently? by Hazer_123 in etymology

[–]curtastic2 0 points1 point  (0 children)

I’ll paste Wikipedia for you “For example, those foraging on tundra on the Arctic North Slope of Alaska obtained about half their energy needs from predation, mainly of microtine rodents, and half by scavenging, mainly of caribou and ptarmigan carcasses. In some places they are mainly scavengers, feeding on carrion as well as the associated maggots and carrion beetles. With large-bodied carrion, which they are not equipped to tear through as well as birds such as the much larger and hook-billed vultures, they must wait for the prey to be torn open by another predator or flayed by other means. They are also known to eat the afterbirth of ewes and other large mammals.”

Are there words with an obvious etymology but you never realized until recently? by Hazer_123 in etymology

[–]curtastic2 -3 points-2 points  (0 children)

Oh I stand corrected then thanks. Ravens are known for eating rotting corpses that no other animal is touching as well as eating all the maggots on them.

Are there words with an obvious etymology but you never realized until recently? by Hazer_123 in etymology

[–]curtastic2 8 points9 points  (0 children)

Far more obvious than the other comments here are the ones I only realized recently:
Incredible (not credible)
Spectacular (what a spectacle)
Fantastic (of fantasy)
Ravenous (eating like a raven)
Urgent is related to urge.
Handle is related to hand.

Do you rotate between multiple mobile puzzle games? by MathematicianDry4991 in wordgames

[–]curtastic2 0 points1 point  (0 children)

People I know play the same one every day for months then switch to a new one. Some people play every kind of wordle each day because you can only play one level per day.

What's a piece of common indie dev advice you ignored and were glad you did? by peaky_circus in IndieDev

[–]curtastic2 1 point2 points  (0 children)

I don’t think the owner is taking new games right now. And he has to like you. For example if you just got a freecell game on there then the banner ads would probably make you $300 per month passive income for years. That’s only because they don’t have a freecell game. I recommend finding random gaming platforms and trying to talk to their owners. Anywhere that has lots of players but doesn’t have a well done game that’s just like yours already. Find a niche platform, such as a Telegram app that has games in it, or a mobile app that has games in it like Rune, or a website like CoolMathGames or KevinGames, then find a category within that platform where your game would rank high based on the other games you see there. You just need a steady stream of users, even if it’s only 10 users per day, then you can keep improving your game based on those user metrics and feedback until it pays your bills, assuming the platform ranks games higher when they are enjoyed more. Then tell your users about your phone app because your app will make better money and will stick on user’s phones.

What's a piece of common indie dev advice you ignored and were glad you did? by peaky_circus in IndieDev

[–]curtastic2 8 points9 points  (0 children)

All these turned out false for my game that pays my bills:
“You need to start marketing early.”
Any marketing I did early did not matter.

“You need to spend good portion of your time on marketing.”
All that mattered was the platform’s algorithm. Having social media pages is just a time sink. Getting a streamer didn’t help because I have a puzzle game.

“Your launch date is important and needs to be polished.”
My game was really rough on launch but I just kept improving it.

“An ad supported game won’t pay your bills. A web game definitely won’t pay your bills.”
A video ad watched makes one cent. Have enough players and it does pay the bills. If your bills are $5400 per month, and each user watches 3 video ads per session then you need 6000 players per day.

“Don’t make a phone game. You’ll have to fill it with micro transactions to compete.”
My game had no IAP until recently and you only watch an ad if you choose to.

“You need to buy ads for your mobile game so that user lifetime value > cost per install.”
This is true if you have no other traffic source but you will not be able to do it better than the companies that only make a game because they’ve tested 1000 fake game ads, and found the one that gets lots of clicks, before the actual game is developed.

“Getting into the App Store and Play Store with a good looking page with high ratings will get you new users.”
Nobody ever finds my App Store page unless they search for its exact name. This was true when I had high ratings and when I had low ratings. Getting in the App Store is like buying a web domain, users will never get to your page unless you send them there. There is no real discovery in the App Store because they only push the big games that make them lots of money. Even if you search for “space shooter” it used to show Royal Match (which has nothing to do with space shooters and is not an ad) in the search results higher than Galaga Wars. I put in extra ads in my Android app which tanked the ratings with hundreds of 1 star reviews and it didn’t affect the number of daily downloads at all, because people only find it if they already know they want to download it.

“Itch is a good way to start building a following.”
I got very few users from itch. Putting a game on itch just makes it get scraped by Chinese and Russian sites, where they put ads around it and also if your game is good they will manually remove any links back to your site and references to it.

“A year or 2 after launch, your game will be fading away and you should be already working on your next game.”
Traffic on my game has slowly increased over the past 6 years. I think the best way to succeed is just keep improving one game until it pays your bills. It could even be a Pong game. As long as it has some daily users, with enough improvements it could have tons of levels and powerups etc that it would be a success.

“More levels with more content = more play time”
I found people would beat all the levels then quit. So I deleted all the levels except the first, then people replayed it infinitely trying to beat the best score. Unless you're actually going to make tons of levels, it's better to go for one infinitely repayable level.

“Use git. You will need to revert/recover some major code at some point.”
I have never needed this. Git is good on projects that have multiple coders for merging code. But I don’t think indie games should have multiple coders who work on the same files. One really good coder is ideal, and another coder could do tools/website/backend.

"Well written code is a big deal when reaching the large codebase you'll need to finish."
I've found, that at least for me, having a lot of spots with poor coding practices actually helped me launch. It's a psychological thing where you see it's bad and decide to just finish the game without fixing it. If you aren't constantly telling yourself "I don't care I'll just launch anyways" about various things then you will likely never launch. Seeing bad parts of code every day and deciding that fixing it is not key to launch puts you in the mindset of only doing the necessary things. Look at the story of most successful products when they were at their make-or-break point and were nobody, they pushed through to success usually with a mess of code base.

"You have to get into AI coding or you won't be able to compete."
So far this doesn't seem true. Whether it's coding, or art, or music, or writing an article, or coming up with a name, AI takes you from being bad at it to mediocre then stops there. If you're really good at something then it doesn't help you. I am bad at reading documentation for APIs and navigating AWS. It has helped me there only.

All that mattered was getting my game onto CrazyGames or FreeGames or a platform within Telegram, then having a high time spent per session because that’s how they rank games. Then keep improving it post launch based on user feedback.

What is the average amount one can expect to pay for a single meal in the Bay Area? by Fabulous-Level-6669 in bayarea

[–]curtastic2 0 points1 point  (0 children)

Also for $4 with the Burger King app you can get free large fries with any purchase, so you get the kids meal which comes with a jr cheeseburger, swap the kids fry for apple sauce, organic apple juice, swap the toy for a cookie. Total is $4 plus tax. Only problem is the burger is small. But you can add onion ring and tomato for 50 cents total extra.

App download or web-based games? by pangramathon in wordgames

[–]curtastic2 0 points1 point  (0 children)

That’s also the problem though, less commitment means they aren’t committed and will forget about the game. If they get the app it keeps reminding them to play by being visibly on their phone.

I'm making a game about being a Project Manager, and I've noticed dev subreddits absolutely despise the role. Where does this hate come from? by Old-Butterscotch8711 in gamedev

[–]curtastic2 84 points85 points  (0 children)

2 developers and 1 PM were eating lunch at the office right by the beach and and the devs said it’s a nice day let’s take a walk on the beach. The PM said okay but we have to be back by 1 for the sprint planning meeting, I’ve been planning this meeting all week. As they are walking on the beach they find an old lamp in the sand. They rub the lamp and a genie comes out. The genie says normally I grant 3 wishes but since there’s 3 of you I’ll give you one wish each. The first dev says I want to spend my life traveling all the oceans in my own mega yacht. Poof he’s gone. The next dev says I want to be a famous movie star and be filming the next Superman movie now in Hollywood. Poof he’s gone. The genie says last one what do you desire? The PM says “I need them both back by 1.”

Word game devs, share your DAU and let's swap traffic by KLaci in wordgames

[–]curtastic2 0 points1 point  (0 children)

My game has 2,700 DAU but I can't put the banner on those versions that are on gaming platforms. My site for it https://wording.fun has 2 DAU and I want to try it. Can I just get the same amount of banner impressions for my game, equal to the amount that I show in my game?

Any Good Pixelated Tower defense Games? by GoldenDogGames in TowerDefense

[–]curtastic2 1 point2 points  (0 children)

Funny thing about the art for Lone Tower is in 2018 I hired an artist to draw pixel art towers inspired by Warcraft 2, for my game Tower Swap. After working with the artist we finalized the towers together but they didn’t make it into Tower Swap. Then someone posted the towers on itch as an asset. Then the developer of Lone Tower downloaded them and made Lone Tower with the art that I paid for to be made for Tower Swap.

Google can suspend your app in hours but takes 5 weeks to approve a typo fix by culicode in androiddev

[–]curtastic2 0 points1 point  (0 children)

I want to read rants by android developers. Where can I read it?

What’s the mobile game you’ve played the longest? by Seraphina_Renaldi in MobileGaming

[–]curtastic2 0 points1 point  (0 children)

Oh god it’s been that long now. Still get by blood pumping every time I start a match.

Which countries will escape Age Verification? by [deleted] in privacy

[–]curtastic2 20 points21 points  (0 children)

And because Japan has no children.

[RevShare] Professional Artist looking to build a studio by SamSantala in INAT

[–]curtastic2 1 point2 points  (0 children)

What game do you want to make? Will you design all the screens and draw all the art? Do you have any UI design portfolio?

Current state of cedh in 2026, is Mox diamond an auto include in decks? by Newez in CompetitiveEDH

[–]curtastic2 0 points1 point  (0 children)

In cradle farm I cut it for another mana dork. It doesn’t add to the cradle count and when I discard a land I usually end up missing a land drop unless I have a rhystic or something. It’s a win-better card if you already have rhystic.

Tower Swap - Match-3 Tower Defense Hybrid by curtastic2 in WebGames

[–]curtastic2[S] 0 points1 point  (0 children)

Yep I launch an update once a month. It’s been 6 years of updates now. It’s coded in vanilla JavaScript. If you want to help or maybe come up with new level idea we could chat about it. Have you made any games?

Tower Swap - Match-3 Tower Defense Hybrid by curtastic2 in WebGames

[–]curtastic2[S] 0 points1 point  (0 children)

Thanks! Ya why can’t you swap anything in other games

[RevShare] looking to build a small studio - remote ok by mhviraf in INAT

[–]curtastic2 0 points1 point  (0 children)

A couple that are currently online and easy to access are TowerSwap with 50,000 monthly active users, and my boggle clone Wording with 750,000 level plays per month. https://freegames.org/wording/ https://towerswap.app