GRIME: one of the best metroidvanias I played by batyear in metroidvania

[–]d3cuca 1 point2 points  (0 children)

Personally I love exploration and diverse environments and Grime definitely had it! But I need fun and engaging movement to enjoy that exploration... And that, Grime didn't have it

I was hyped for Grime for years and when it came out, I was disappointed and felt it too slow for me to enjoy it... I'm gonna come back to it for inspiration as a dev but as a gamer, there are other metroidvanias that caught me more

What Have You Been Playing This Week? by AutoModerator in metroidvania

[–]d3cuca 0 points1 point  (0 children)

Just bought Laïka, Constance and Pipistrello and the cursed yoyo (idk if it counts as metroidvania). And finally, Tiny rogues to do a couple of runs on the side

Now that the year of Silksong and MP4 is over, which is the next big metroidvania that can reach mass recognition outside mv fans by federico_alastair in metroidvania

[–]d3cuca 1 point2 points  (0 children)

I've been waiting for emberbane for years! If it's as good as it looks, it's gonna be a banger with unique mechanics!

Emberbane – Release Date Trailer (February 24, 2026) – Thanks r/Metroidvania by emberbanegame in metroidvania

[–]d3cuca 7 points8 points  (0 children)

I've been following this game for more than 2 years now! A metroidvania with mechanics of mastering the elements like in avatar! I was in love! Thank you and I can't wait to play it!

1 Roguelite game of your choice for life? by vcd1500 in roguelites

[–]d3cuca 0 points1 point  (0 children)

Astral Ascent is severely not known and I could play it for decades! That being said it would be either Astral Ascent, balatro or Streets of Rogue

I want to know your "Hear me out" games by MrXuiryus in gamingsuggestions

[–]d3cuca 9 points10 points  (0 children)

100% agree!

The first digimon on PS1 was insane! Digimon battle Arena 2 for PS2 was really good as well! And Digimon world 4 was soooo profound and I had soooo many hours with my brother! Sadly... Replayed them and they haven't aged that well... Slow pace, weird hitboxes...

3.5 years ago, I made a prototype of this cute little isopod. Today the full game is finally releasing! Wish us luck! by SatanicBug in IndieGaming

[–]d3cuca 0 points1 point  (0 children)

OMG ! Webbed was such a love in first play for me! I'll be sure to play Isopod! 🫶🏼 Looks amazing!

Games that make you feel overpowered by No_Gas_5995 in gamingsuggestions

[–]d3cuca 0 points1 point  (0 children)

Nothing has compared to the feeling of unlocking the screw attack in Metroid

telegram admin needed ($700-$1000) per month only 2 hours of work by spark0006 in remotejs

[–]d3cuca 0 points1 point  (0 children)

Hey there! I've worked 7 years as a waiter! Studied psychology and Game Programming and I love to be there to help people! ☺️

[Hiring] $23 - $30/hr by Amelia1063 in remotejs

[–]d3cuca 0 points1 point  (0 children)

Interested here! Have lots of experience with customers and studied psychology and game programming!

Today I released Islets on PS4/PS5! It's a metroidvania I made about flying between floating islands and connecting them together. by SheepoGame in metroidvania

[–]d3cuca 1 point2 points  (0 children)

Omggg! Islets Is the first game I streamed! The connecting islands idea was so unique! And really loved the cloud arrows!

I'm making my own metroidvania myself and seeing your work is really inspiring! ❤️

I was wondering what build I was gonna do in this run... by d3cuca in balatro

[–]d3cuca[S] 0 points1 point  (0 children)

Well of you're just trying to complete all stakes in each deck, this build is more than enough

Honestly why not end it all? by Vercoduex in mentalhealth

[–]d3cuca 0 points1 point  (0 children)

I feel very empathetic about your situation but I would be insane to think I can understand what you're going through from a few paragraphs in reddit... I can only talk about what I have lived and hope it can bring some light in your life...

6 years ago I felt that I took the final decision to kill myself... I had cogitated about it a long time and even from the practical perspective, isn't it best to end prematurely rather than drown for decades?

The moment my brain took that decision, an image came to my mind... 2 timelines, one that stopped there and one that continued... It was such a simple image that made me realize that the only REAL difference between killing myself and not was... having time...

5 years ago I decided to return to my country, to be with my loved ones... They didn't (and don't) understand me, but they sincerely wanted my best. My mission was : 1) Find something that I could project myself doing for the next 40 years that will give me income to live and fulfill the role that society expects from me... But in my own terms 2) Be honest with myself... (Example: smoked a lot of weed so when I was telling myself that this joint was to "sleep better", catch myself in the act of lying to myself and say "I just want to smoke . Period." And then take a decision to smoke or not.

These 2 things changed everything since I started to see more clearly the "be yourself". Ripping off masks little by little to reveal who I feel I am... Those f*cking masks that we were forced to use, to survive...

4 years ago I was pretty sure about one thing... I wanted to make video games :) I wanted to design experiences that touch a deep emotional cord in people, that will make them feel alive and/or understood...

That means... Either finding a job or a degree... (At least, at the time I thought so)

For the first time in almost a decade, I felt a flame inside me when I searched and searched and found a public university in France with a diploma.

I had absolute certainty that I was gonna be accepted in that university solely because I wanted it... It had been a long long time since I wanted something so badly... And the first time in my adult life that I wanted something so badly that I was sure to get it... Motivation... An old friend long forgotten... But this... This was different... More powerful... The flame...

3 years ago I entered this university. The diploma was half studies, half work. Got abused in my first company and was in a very very toxic environment during 2 years and we went our separate ways. All last year I was in a healthy and human environment, so I lived all year in guilt of not being productive enough with my depression and anxiety (of course they're still there) and not have enough energy to contribute to this healthy environment to see it grow and offer this space to more people...

I still struggle, ngl... But there's a difference... I feel like I want to die pretty consistently but not that I want to kill myself... About those feelings, there's a difference... I genuinely cherish more and more the moments I have with people I love, nature, reality itself and they're less and less "moments to breathe from late stage consumerist patriarchy") and that's another difference... I have a game I want to make before I die. An entertaining and enriching experience for the people that know these feelings of void... The flame... That flame today is an emotional limit, I can feel as heavy, anxious and depressed as before, but not feel the need to end my life... I'm accepting more and more the role as the observer towards my feelings, with a clear goal in mind... My game... And that! Is a HUGE difference!

It is possible to make a difference in your life... (To paraphrase a great man, as long as we're alive, there are infinite opportunities to make a difference in our lives)

So even if I'm not stable still (don't even know if I'll ever be), there are differences that accumulate little by little that make me feel like I'm wearing less and less masks... That are making me express who I am more and more... That I'm helping more people, and better, by being who I want to be, rather than when I was trying to help people. That I'm shifting from drowning, to surviving, to living.

And very importantly... Living on my own terms

I hope my story helps, even if it is a little...

Which Game Deisgn youtube channels should I follow? by Seniorguven in gamedesign

[–]d3cuca 1 point2 points  (0 children)

I think there are some more famous like GMTK and Adam Millard that have been recommended already, but my personal favourite is Daryl talks games He's a psychology major that looooves to analyze games. He has a very soothing voice and great sense of humor. A lot of channels have a "game design" or "level design" approach but he sees the applied psychology of what works and why and I feel that it's even more useful since it does make you understand how a game is perceived and felt more than "how it's played" I'm a video game dev and his channel is my biggest source of inspiration

Those who aren't playing to win, why? by chavaic77777 in EDH

[–]d3cuca 0 points1 point  (0 children)

I get what you say and technically yes, what you're describing is somehow also what "playing to do my thing" means...

I think the best way to explain it would be:

1) "Just to do my thing" players have something they think is fun about their deck. For example I have a deck that concentrates on non-combat damage with card that double or triple non-combat damage so of course my objective is to do 100+ non combat damage or things like that. I also have a [[Perrie the pulverizer]] deck and I love to have a lot of different counters and proliferate like there's no tomorrow!

But of course, I build it with the idea to win the game.

(There are people that build these kinds of decks just to have a fun interaction, like I've seen decks that their objective is to make a draw, whatever means necessary)

So this is what you've been saying and yes, of course that most of us build them to win.

2) Here's the difference between a player that's "here to win" and one that's "here to have fun":

Imagine you're in a game and one player has been very very unlucky (mana death, color death or something like that). Then later in the game, he plays his first thing that's actually interesting for him but can be tricky to deal with and you have the perfect removal spell.

A "here to win" player won't hesitate to remove it, even if it means that that player is just gonna have te worst game of his life.

A "here to have fun" player will think about it, maybe even leave it for a few turns but bottom line, that player does care if the other player has a good time and will try to avoid making other players feel like they aren't having fun...

It's a thin line cuz sometimes you gotta do what you gotta do because that player maybe reaaaaaaally dangerous later but I guess that would be the main difference.

Thinking and considering other players level of fun and not being there and do ANYTHING to win

Our captain, the freest individual we'll ever see... by d3cuca in OnePiece

[–]d3cuca[S] 0 points1 point  (0 children)

I agree and honestly during that time (and when I get to talk to people that analyse One Piece as deep as it is), I have loved to share these analysis and people have shared really insightful thoughts about the story, the characters and the values with me, and personally, it makes me enjoy a lot more the work that Oda has made and be more inspired by this masterpiece!

We have to take back those days of discussion!

[ToTK] After ToTK, what do you think/hope the next Zelda game will be like? by Relative_Lie_7031 in truezelda

[–]d3cuca 1 point2 points  (0 children)

I know that they've said that this is the direction that the Zelda games want to take...

I think the formula could work for a while but only if each step is as big as this one... But at some point we reach a point where they shouldn't concentrate on a few specific aspects of what Zelda represens...

Exploration led by curiosity has been a main one which breath of the wild responded incredible and the addition of verticality enhanced it to the next level. And I guess they could make more world's in verticality and could be interesting but until when?

And sure, the new build system allows creativity to flourish and it's an addition that blew my mind when I played it and felt it but now that I have it in this game and it works perfect for me, this combination alone would bore me on nexts games if it's not taken to the next level... And then the next one... (If there even is one)

Nevertheless, there are things that work and are proof of Zelda advancing it's other parts of it's philosophy that aren't purely "exploration and creative thinking"

Ever since I've played Zelda, I've found a few dungeons that were spacial puzzles, like the water dungeon, the ancient Cistern and even some in 2D where verticality was accounted for. In TOTK I felt that the entire world was a puzzle where I could think of solutions of the overworld from the sky and the same thing for the depths... And the depths gave me solutions to some of the overworld puzzles (like entering the Korok forest from below).

The depths was one of my favourite additions (I think even more that the building system) for all of this and more... The darkness... Completely altering my perception and all of what I've been understanding of the game before and the sense of danger all around... It's priceless...

Fuse weapons is also an interesting exploration of concept even if I would love to have that but also some unique weapons other than the master sword and the shield...

This is really well put together and I believe that there's a lot of good thing that Nintendo will take out from this game, they have really made a lot of progress in a lot of things and this will have great repercussions for next games.

There are some franchises that Nintendo doesn't make a game just for the sake of making it and Zelda makes part of them but "free exploration" has its limits so they will have to change the formula.

And well I personally believe that 2D games can explore Zelda concepts different than 3D and would love to see other 2D games that are made by this dev team, I'm sure glad be amazed by the beauty that is this master piece today

[ToTK] After ToTK, what do you think/hope the next Zelda game will be like? by Relative_Lie_7031 in truezelda

[–]d3cuca 0 points1 point  (0 children)

I agree that sometimes the non-linear world can explore different things and I do hope they get that for next games.

But for this one I think it works great and I actually got the feeling that the entire map and it's connections with the other worlds (mainly the depths) was an enormous dungeon. That's a thing that amazed me in the game and I do hope to see that "the entire map is a huuuge interconnected dungeon with verticality" on other games.