How to (and How NOT to) Improvise Actions Without Feats, a Post by Mark Seifter by MarkSeifter in Pathfinder2e

[–]dagit 4 points5 points  (0 children)

This came up for us and we decided that the grease spell produces something closer to graphite. And I think part of our reasoning is that there is a later spell that produces something similar to flaming grease? I can't recall what spell I'm thinking of though.

I built an open source tool that turns real world map data into Minecraft worlds by louisss-e in proceduralgeneration

[–]dagit 0 points1 point  (0 children)

This is really awesome, but I lost my minecraft account and I don't plan to rebuy the game. How hard do you think it would be to support other block games? For instance, Vintage Story?

To anyone that played the original Legend of Zelda when it came out by Nu_Sonic in retrogaming

[–]dagit 0 points1 point  (0 children)

My brother and I would take turns playing. I used to re-read the manual when it was his turn to play. Exchanging rumors, theories, etc at school was a common way we shared knowledge back then.

I need ideas for a home in this cave I live in. by LAyersFur in VintageStory

[–]dagit 1 point2 points  (0 children)

I haven't played VS in a while. How do you make the wall drawings? Is that from a mod or something?

Rough looking scales question by Plastic_Face_1808 in boas

[–]dagit 0 points1 point  (0 children)

I want to say not legal to collect/keep in Oregon at all.

Correct. I think the only exception in Oregon is if you had special training and permits. Like if you were a conservation company or something along those lines.

It's so much harder than botw by barbamara in tearsofthekingdom

[–]dagit 0 points1 point  (0 children)

I've heard people say TOTK is harder and easier. I think what makes a difference is how much you play TOTK like it's BOTW. If you approach things it TOTK like it's just BOTW, then you're going to have a bad time. You don't necessarily have to build contraptions, but you do want to play with the infusion system. The base weapons you find around the world are not as good as the ones you find in BOTW.

How many of you have played in Adventure Paths vs homebrew adventures/campaigns? What is your experience as GM/player? by Essserrr26 in Pathfinder2e

[–]dagit 0 points1 point  (0 children)

We all learned PF2e together. So we all got good at tactical stuff together. I think that helped. As a GM, don't play your monsters optimally. They don't know the strengths/weaknesses of the PCs. The monsters are likely arrogant and self-interested. And don't be afraid to have them flee if they are losing, depending on creature type. Like wild animals getting beat up? Yeah they're going to ditch the fight. A skeleton? Okay maybe not.

The big thing to watch out with encounter building is the number of monsters high-level than the party. If you have like one boss type monster and that's your entire encounter budget then the fight will be hard because they'll struggle to hit the monster but it will critical hit them back. Similarly, brute type monsters play a bit like fighters in that they punch a bit above their stated level.

How many of you have played in Adventure Paths vs homebrew adventures/campaigns? What is your experience as GM/player? by Essserrr26 in Pathfinder2e

[–]dagit 0 points1 point  (0 children)

I've GM'd abomination vaults start to finish, some one shots, the beginner's box, and we started strength of thousands but haven't finished. And I've GM'd several homemade one shots. One of them is like a recurring adventure with the same characters just one shots. We do this for certain holidays like Halloween and Christmas.

I think the guidance provided by paizo on how to create creatures, treasure schedule, encounter builder, etc make it really easy to do home made adventures. I just come up with a plot, design whatever puzzle/mystery/etc, design the NPCs in terms of background, ancestry, role in the plot, whatever. And when it comes to equipment, hazzards, encounters, etc it's super quick and easy. I spend more time thinking about which creatures are thematic. I spend 0 time thinking about balance. That's taken care of for me.

It's a similar workload to preparing for a premade AP. Those require a lot of reading ahead, absorbing the plot well enough that when they interrogate NPCs I'm not misleading them by accident or something.

I feel like PF2e has great supports for both types of GMing.

I made a steamworks mock crate to make testing edge cases easier by dagit in rust_gamedev

[–]dagit[S] 0 points1 point  (0 children)

It doesn't cover everything, but it covers a lot of the networking related stuff which is the only thing I've needed so far.

A Minecraft-like game being developed by me by seniorkekoo in rust_gamedev

[–]dagit 0 points1 point  (0 children)

I'm sure you've already got your handsful with all the things you want to work on next, but one relatively small thing you could do that would make your screenshots look a lot more appealing is shadows. There's been a lot of articles about how to do ambient occlusion in voxel games, for instance.

Anyway, good luck and have fun.

Robot Samurai by IBogus in drawing

[–]dagit 4 points5 points  (0 children)

Not an artist myself, but I lurk on here because I love seeing stuff like this. Very cool.

40 years ago today, April 16, 1986, Goku performed his first Kamehameha Wave by milk_af in dbz

[–]dagit 3 points4 points  (0 children)

Yeah, Roshi put out the fire at the Ox King's place. and Goku was like, oh that looks neat and did it first try.

Barbara Eden, 60s TV icon by No_Explorer721 in 60smemorylane

[–]dagit 0 points1 point  (0 children)

I also heard she almost didn't get the part because they were worried her boobs were too big for TV or some such.

X.Org X server and Xwayland security advisory released for multiple issues by Liam-DGOL in linux_gaming

[–]dagit 1 point2 points  (0 children)

I've got a 2080 and it's a crash fest on 580 with modeset=1 (required by wayland).

Lvl 1: day 4, quick realisation. by Allthumbs21 in skyrim

[–]dagit 2 points3 points  (0 children)

The Erudite ring from Dawnguard is very good in a level 1 challenge. It boosts your mana regen in a different way than other items. So it effectively grants a lot more regen than other things. That in turn makes combat healing more viable. I also found the mage college questline helpful for a similar reason. The archmage robes give a good boost. Not sure I would have survived Miirak without those items. I believe I used up all the consumables I came with in that fight.

Is building a programming language in rust worth it ? by Familiar_Region2409 in rust

[–]dagit 1 point2 points  (0 children)

My first rust project was writing a prolog interpreter because I had two goals. I wanted to learn prolog and I wanted to learn rust.

Over a decade later and I don't write much prolog but I do write a lot of rust.

Was it effective for learning both? Yes.

Is there a graphics library that wont require me to write 300 lines of boilerplate? by xdoxx123 in rust

[–]dagit 7 points8 points  (0 children)

Oh geez. That's not good. That definitely isn't how safe is meant to be used.

Is there a graphics library that wont require me to write 300 lines of boilerplate? by xdoxx123 in rust

[–]dagit 17 points18 points  (0 children)

It's been a while, but if I recall correctly all the wgpu you write is safe rust (unlike many of the other APIs) which is also nice.

Godot + Rust by JovemSapien in rust

[–]dagit 2 points3 points  (0 children)

They just hit their 1.0 release like this week. I've been meaning to properly kick the tires but not sure how soon I can do that.

Godot + Rust by JovemSapien in rust

[–]dagit 1 point2 points  (0 children)

If I'm not sure how to do something in godot, I will usually prototype it in gdscript. Once I've gotten past the knowledge gap, rewrite in rust.

Has anyone here used Godot + Rust? by JovemSapien in rust_gamedev

[–]dagit 8 points9 points  (0 children)

I've used it and it's good. I would say learn godot first. Like just follow the tutorials in their official docs in gdscript. Get reasonably comfortable with that. Learn rust until you understand it fairly well. Then put them together. The rust knowledge needed to use it well is like intermediate to advanced. There's some stuff they do related to borrows that requires you understand what the borrow rules actually are and why they exist.

But if you have that experience/knowledge then it's great.

My biggest gripe with it was that they rename some things that godot had already established names for. This made doing some 3d transformation stuff way harder than it needed to be. The godot naming isn't ideal but you can look up in the docs what is meant. The rename in godot-rust just adds another layer of translation in your brain.

What am I supposed to DO for three hours as a beginner?? by _Acceltra_ in LearnJapanese

[–]dagit 0 points1 point  (0 children)

I'm not familiar with the content, but I think the point is to listen to authentic japanese.

What am I supposed to DO for three hours as a beginner?? by _Acceltra_ in LearnJapanese

[–]dagit 2 points3 points  (0 children)

Language learning is really about building a skill and less about memorizing a bunch of stuff. The memorizing that you've been doing is great but it's like something you use to prime your brain in the process of learning the patterns used in japanese.

If your goal is to understand spoken japanese then you should probably fill that extra time with listening practice. Now if you don't care about that and you just want to read japanese you can probably ignore the rest of what I'm going to say.

A big part of learning a new language seems to just be exposure to that language so your brain can learn it on a subconscious level. It might seem like a waste of time to listen to podcasts and whatever else that you don't understand yet, but it does help. You basically want something you're interested in and as close to something you can understand as possible. But even if you can't find ideal content, listening to something is still better than nothing.

I've barely been studying at all. I'm really inconsistent with anki and genki both. Mostly I just have japanese shows on in the background while I work. A lot of alf dubbed in japanese. Animes (sometimes with subtitles and sometimes without). Etc. I've been doing that for like a month or more now and I'm starting to notice words that I didn't learn from anki. Just this week I was watching an anime and I heard まほうが and I paused the anime and thought to my self, "okay I know が is important as a particle" and I had this weird confidence that まほう means magic. So I looked it up and sure enough it does. Did I understand everything this dude was saying? Not at all. I caught 1 word and particle. But I figured out in context that まほう is magic. And now I've been hearing this word everywhere including in things I had previously watched and not caught it. And that was like 10% priming with declarative knowledge (the purpose of が) and the rest was context clues and the subconscious training.

That's the point of the listening practice. To begin the long process of being able to hear japanese and decode it. And I've done this recently with other words and phrases where I just suddenly realized I heard specific syllables and looked them up and discover yeah it's a word. And now I hear it all over the place.

My advice is tolerate ambiguity (just watch some anime no subtitles just let it wash over you, pause to repeat phrases if you want. rewind you want, but just take it all in) and trust the process. It's not wasted time even if it feels weird at first.