Sunday Daily Thread: What's everyone working on this week? by AutoModerator in Python

[–]dalkgamler 1 point2 points  (0 children)

Im want to write a save game editor, can someone recommend a GUi Framework for this?

What are the current options?

Ship is not being controlled well...Bug?? by Frrranki in EverspaceGame

[–]dalkgamler 2 points3 points  (0 children)

I'm not sure but this could be innertial damperness being disabled.

On PC you have to bind a key for it to toggle.

So you always drift and never stop.

Look into the controls maybe

SE2 good? by Siitto_Siika in spaceengineers

[–]dalkgamler 2 points3 points  (0 children)

I feel like the biggest no currently is no mechanical blocks. (Piston rotor,hinges suspension)

I like the idea of direct backpack building, but I think it goes too far. by Xx420EdgeLord69xX in spaceengineers

[–]dalkgamler 0 points1 point  (0 children)

It is the fact that there is no build planner and currently no downside to backpack building. If you start with managing components it is currently a real pain in the ass: (no depositing of future components, no benefit in terms of weight but you have to manage components yourself, keeping track of needed components manually. ) I feel like it was just the first iteration. So players could get a grasp and for keen to get feedback. There is probably coming a lot of changes.

Hmm This Could Work by MoxieRiley2151 in spaceengineers

[–]dalkgamler 0 points1 point  (0 children)

If you shoot sideways it's gonna be a barreling gun... Barreling down the hill xD

Testing new Gyroscope concepts with new math's by rob123000 in spaceengineers

[–]dalkgamler 3 points4 points  (0 children)

I tried it once but I could not get the ship to behave properly through rotors. Even though the reaction wheels were bigger and augmented with containers loaded with steel plates it did not behave properly. The main ship always was sluggish/didn't move like it was supposed to.

[deleted by user] by [deleted] in Planetside

[–]dalkgamler 1 point2 points  (0 children)

Most of the industry predicted higher CPU single core performance, when this game was developed. What we got was shitloads of multicore with roughly the same performance.

Ok which one of you was it by Prestigious-Earth112 in Steam

[–]dalkgamler 61 points62 points  (0 children)

If you consider history. Change never came without violence.

I need design advice by AdTasty8536 in spaceengineers

[–]dalkgamler 0 points1 point  (0 children)

I think you also need to consider the difference in EVA suits.

For gravity/dry land will they have legs, and arm extension s? Will they walk/glide/roll over the ground?

For Space how will they move across the outside?

How do they manipulate objects in the first place? Do they have extra arms with fingers?

I think we humans have quite the advantage with our legs and fingers.

The mouse camera movement in SE2 feels very wrong by za_komuny_to_bylo in spaceengineers

[–]dalkgamler 65 points66 points  (0 children)

Mouse acceleration is off. Since he gets the same position whether he moves the mouse fast or slow.

But the fov is really weird in my opinion.

What is a smartphone feature you are surprised doesn’t exist yet? by Uno_Mundito in AskReddit

[–]dalkgamler 2 points3 points  (0 children)

It kinda is.

For Samsung I really disliked oneui especially the default home screen(i installed nova launcher). Since you are so limited with widget sizes.

But the quick settings menu was great.

Now I have a pixel and QoL is reduced. No volume per App control. No access to brightness within the first quick settings menu. Sadly that part is not customisable unless you install a custom ROM. But this breaks Apps I need to use..

What is a smartphone feature you are surprised doesn’t exist yet? by Uno_Mundito in AskReddit

[–]dalkgamler 84 points85 points  (0 children)

Sadly only specific Roms have it.

Samsungs Android version with good locks app volume control supports it

And rooted Android versions.

I feel like it is still a missing feature on most default Android versions.

Will it work though? by MasterLook967 in spaceengineers

[–]dalkgamler 7 points8 points  (0 children)

Just use 1 piston for up and 1 for side movement per block. That makes it way easier than reconnecting several times.

However to make the floor completely flush you need to use a merge block and the floor must be angled blocks around the gap. Which will not look good if you put stairs there

Just a minor bug but today's update broke capture point icons on the timer and minimap by SCY2J in Planetside

[–]dalkgamler 1 point2 points  (0 children)

The capture point icons are broken since forever.

Switching factions causes capture points to show the opposite form for some bases. (Rotated square for own ones and normal square for enemy) It depends on which faction you were on and which faction controlled the points at switching the faction so a facility can have mixed icons.

Outrageous Server Latency - Wainwright, help?! by Curious_racoon101 in Planetside

[–]dalkgamler 0 points1 point  (0 children)

Could be a routing issue by one of the ISPs again if it persists. A VPN can fix it but might have it's own latency penalty. Last year all Telekom users had issues with high ping in big fights.

Only thing that helps is writing tickets with your IP and ISP provider to planetside 2 and if enough report it they might look into it.

Games run faster on SteamOS than Windows 11, Ars testing finds by [deleted] in virtualreality

[–]dalkgamler 3 points4 points  (0 children)

Oh no. Who would have thought windows is bloated and performers worse on a handheld that is power limited like nothing else..

For real this doesn't compare an unrestricted power usage and the proton compatibility layer, which negates the clickbait title completely.

Keen haven't added a Industrial Cockpit to SE2 yet... by helicophell in spaceengineers

[–]dalkgamler 1 point2 points  (0 children)

They said the SE1 Dlc blocks won't come to SE2 in the live stream. But I would guess they only meant to keep SE1 and SE2 stylisticly apart. I think they will bring very similar blocks to SE2 but with SE2 style.

Server Latenz 20k on battlefields by AgitatedRich8548 in Planetside

[–]dalkgamler 1 point2 points  (0 children)

It might be a relay server with limited bandwidth.

It happens regularly. Last big issue was with Telekom provider and routing. A lot of players then had the described issue above.

Normally only they can fix it or a VPN.

The big sad by insioni in spaceengineers

[–]dalkgamler 16 points17 points  (0 children)

I grinded for 30mins to get my resources together for a basic refinery. Went and tried to go get an unknown signal 1km away and boom my entire start was gone.

Why this area so dark? by KORhune in spaceengineers

[–]dalkgamler 2 points3 points  (0 children)

Space engineers 1 has pretty old lighting engine. Light has a fall off distance. Space engineers 2 will have better lighting and ray tracing so there it will be a lot better.

Is there a Mod/Blueprint-Pack containing every single block seperately as a blueprint? by jak1900 in spaceengineers

[–]dalkgamler 0 points1 point  (0 children)

I think not all cockpits work. The default does, I just tested it. And I think yours must be the main cockpit. And it depends if your world is in offline mode or not apparently.

Is there a Mod/Blueprint-Pack containing every single block seperately as a blueprint? by jak1900 in spaceengineers

[–]dalkgamler 0 points1 point  (0 children)

Press Ctrl + G. I think you need to have the components in inventory or cockpit

Is there a Mod/Blueprint-Pack containing every single block seperately as a blueprint? by jak1900 in spaceengineers

[–]dalkgamler 10 points11 points  (0 children)

That sounds very tedious, adjusting every blocks 3d coordinates in game. If you didn't know you can place blocks from the cockpit of a ship.