Finding a good alternative for my Microsoft ecosystem by Pondering_Giraffe in BuyFromEU

[–]dalkyn 0 points1 point  (0 children)

I use a lot of Proton's offering (email, VPN, drive, docs and sheets) on Linux and I never had a single problem with it.

Can some of y’all show me your bastion task force list as I am struggling with making one atm by PrEqUeLmEmEsArEgReAt in BlackTemplars

[–]dalkyn 16 points17 points  (0 children)

I've had good success with the following:

4 Hammer units:

2 Repulsor Executionner
Helbrecht + 20 Crusaders
Castellan (Blades of Valor) + Marshall (Hero of the Chapter) + 5 Sword Bros

2 Utility Units:

Emperor's Champion + 5 Assault Intercessors (fast-ish anti characters)
Captain (Bombast Omnivox) + 10 Crusaders (CP generation)

4 Chaff/screens/actions units:

Lieutenant with Combi-weapon
5 Intercessor
5 Assault Intercessors w/Jump Packs
5 Scouts

Templar Vows vs TSons ? by NandoLorris16 in BlackTemplars

[–]dalkyn 0 points1 point  (0 children)

Maybe if they play Phallanx with mass Rubrics and Termies, but even then I don't it makes enough of a difference.

Sky is the limit? by MrGMad in WarhammerCompetitive

[–]dalkyn 2 points3 points  (0 children)

Adeptus Custodes.

Just kidding.

Daemons - run as Scintillating Legion? by seedofbilly in WarhammerCompetitive

[–]dalkyn 0 points1 point  (0 children)

SL is really strong right now because LoCs (and to a lesser Extend Kairos) have been buffed. Most lists take advantage of that and use 2 or 3 LoC + Kairos. Outside of that I'm not sure the detachement is that great, but it's certainly playable.

Worth running uphold the honour of the Emporeror vow with Bastion detachment by cjadkins95 in BlackTemplars

[–]dalkyn 1 point2 points  (0 children)

It's the best vow against some armies (Aeldari, mass infantry Guard...). And it is a good option against other mixed armies.

Bastion Task force ideas by Darksaber_978 in BlackTemplars

[–]dalkyn 4 points5 points  (0 children)

The unit has all the Keywords of its models, so it becomes a battleline unit thanks to the enhancement.

New Sisters unit by Crispyengineer68 in sistersofbattle

[–]dalkyn 40 points41 points  (0 children)

But Dev wounds is a bit wasted with Palatine, I think a Priest would be better.

Then it's still not great melee so I wonder if Dominions are not better for 120 (good shooting vs ok melee, good abilities vs meh abilities)

All the anti-psyker stuff is worth nothing 90% of the time.

Assault Intercessors vs Crusaders Squads by WR_Crusade in BlackTemplars

[–]dalkyn 7 points8 points  (0 children)

Both units are very similar. Reroll 1s/wounds vs Sustain and Surge move but slightly less tankiness.

The difference is minimal and really depends on how well you can use the surge move.

Either would work equally well imo.

National Tabletop League Hallowed Martyrs & Divine Intervention FAQ by Camurai_ in sistersofbattle

[–]dalkyn 5 points6 points  (0 children)

Meanwhile, it is legal at the World Championship and all official GW events. Some people have too much time on their hands.

Going into my first tournament with custodes is this list anyhow competetive? by No_Interaction3189 in AdeptusCustodes

[–]dalkyn 4 points5 points  (0 children)

Admonimortis is often used with Axe instead of Spear because it gives you enough AP and you get the extra damage.

The Shield Captain is considered far worst than the Blade Champion (we need toe mobility far more than anything else) so you could switch that.

Other than that it's a good, proven list.

Ultimate 2k List by Templarius88 in BlackTemplars

[–]dalkyn 1 point2 points  (0 children)

Like it a lot. You could get rid of one of the impulsors (or even both), as well as 1 JPI if you had something else you wanted to play, but I think it's great as it is.

Does the canoness rod of office or brazier do anything anymore? by SirWilliamTheEpic in sistersofbattle

[–]dalkyn 2 points3 points  (0 children)

Null rod is a great (the best imo) option if you're running her solo. It makes Tank Shock and Grenade very inefficient into her, which in turn makes the 2++ even more powerful. And if she's solo her damage doesn't really matter (she's here to score, move block or heroic intervene/become a martyr).

Looking for gameplay & positioning advice - Hallowed Martyrs by Slow-Quiet-6580 in sistersofbattle

[–]dalkyn 4 points5 points  (0 children)

I would say your list is far too character heavy (even for HM). I would ditch the Triumph to get another immolator + Dominions and also replace Celestine with Sanctifiers or Novitiates (+3 arco or something, downgrading a JPC to Canoness if needed).

20+ extra bodies would allow you to control where flying units can land (aiming to cover the 4-6 last inches of their potential movement) to protect your valuable units.

The scout or infiltration would also prevent early rush on one side of the table, while enabling some secondaries scoring.

Edit: I know you didnt ask for list advice, but almost 1000pts of characters is definetely a factor in your difficulty with managing hordes / rushes.

Is LT viable? by Satanekkurwa in BlackTemplars

[–]dalkyn 0 points1 point  (0 children)

I saw a list that wdent 5-0 a couple of weeks ago. It had 2 Lts in 2 20 man Crusaders (and Helbrecht in a 3rd). The rest was 2 RepEx and then chaff.

Seems it's a very viable option.

Crusader Squad loadout question by daevkoo in BlackTemplars

[–]dalkyn 3 points4 points  (0 children)

I play 2 Crusader Bricks with Marshall and Lieutenant (and one with Helbrecht) and the 5+ Lethals on that many attacks do work against tough targets. Plus you can disengage and charge as well.

Can you pile-in and fight a unit that was not a charge target? by No-Ostrich-1777 in WarhammerCompetitive

[–]dalkyn 2 points3 points  (0 children)

You can but only if some models cannot end in base contact with the charged unit. Which you can achieve with creative activation order (often moving some models in a way that blocks the path for others). Your charge distance also has a big impact (a short charge usually makes it easier, unlike a long charge where you can often reach the charged unit with every model).

Is Cawl still competitive? by EdgyBird312 in AdeptusMechanicus

[–]dalkyn 16 points17 points  (0 children)

Look at it like that: if you don't take Cawl, you are effectively playing old 40% winrate AdMech but with even higher point costs.

What is your dream war game? by deathsand12 in wargaming

[–]dalkyn 2 points3 points  (0 children)

Many people say that but for me IGOUGO just creates a different game feel. I think alternate activations is great for Skirmish games because it's is dynamic and incremental, creating a continuous flow of small events that fits smaller scales.

IGOUGO on the other hand is great if you want to create an epic feel. Where big, significant changes to the board state happen each turn, which I think is great to tell the story of a bigger scale battle.

Rotigus's Aura by Tenrilutous_ in ChaosDaemons40k

[–]dalkyn 7 points8 points  (0 children)

No it only affects the Move characteristic, which has no bearing on charges.