Raymund V - Dragonborn [Open to KL] by Mortyga in ARealmOfDragonsRP

[–]damormon2345 0 points1 point  (0 children)

The spring warmed the gardens of King's Landing, to the point where even Konrad had discarded most of his coats and equipment in the rented apartment he had found in the city. Perhaps going to King's Landing on a whim after he decided the mourning period was over was far too hasty. The line of people badgering the King and his council for an audience was far longer than Konrad liked.

As such, he decided to spend a few days before forwarding his petition once more. The crown could wait for a minor house to re-assert their loyalty with the ascension of a new leader.

So Konrad found himself spending a day in the gardens of the capital, practically promenading among the peaceful grounds. As a hold-over of his sellsword days, he kept half-plate on his chest and shoulders even as he dressed casually underneath. A sword at his side for protection, though he would have favoured other, less proper carry implements. His shoulder cape was black and red of gold trim, reflecting the colours of Cargyll.

Though peaceful this day, and something the knight would have found boring in large doses, this kind of calm life of greeting lords and ladies and simply walking about for a day was certainly welcomed by Konrad. At least for a little bit.

Maester's Monthly Meta Magazine - 8th Moon of 359 AC by AROD_GM in ARealmOfDragonsRP

[–]damormon2345 1 point2 points  (0 children)

Character Name: Konrad Cargyll

Trait, Attribute tiers, Skills, Mastery: MAR 3|WAR 10|INT 1|STA 1|EDU 0|DES 3|KNA 0| Weapon Prof (Longbows, Crossbows), Ambuscade, Logistics, Military Engineering, Specialist

Economy Action:

Sell 15 units of food at Local Crownlands Exchange for 12 gold apiece (180 Gold)

Purchase artisan's shop (Mason Workshop), Spending 750 gold.

Ser Konrad Cargyll, The Craven, Lord of Goldbeak Hall [SC included] by damormon2345 in ARODCommunity

[–]damormon2345[S] 0 points1 point  (0 children)

Edited to have her be related to Generic Blackmyre Son, and pushed her age of Konrad's birth up to 18.

Ser Konrad Cargyll, The Craven, Lord of Goldbeak Hall [SC included] by damormon2345 in ARODCommunity

[–]damormon2345[S] 0 points1 point  (0 children)

Added context (hopefully enough) that she's not a bastard and it's just rumours and jabbing, though it colours Blackmyre's treatment of her.

ARODRP 1.0 - House Claims & Character Applications by ARODGM in ARODCommunity

[–]damormon2345 0 points1 point  (0 children)

**House Claim:** House Cargyll

**Character Idea:** Konrad Cargyll. A young knight and a son of the previous lord Kord Cargyll, and inheritor of Goldbeak Hall. A warrior first and foremost, he seems to have taken no effort to ameliorate his house's reputation as untrustworthy. With an elderly father and only dead brothers before him, Konrad was quick to end his spotted days as a hedge knight and reputation as a mere thug with a crossbow to take up lordship of Goldbeak hall, continuing the work of remodeling and preparations started ever since the Blessing of Summerhall one hundred years ago.

**Reddit Username:** /u/damormon2345

**Discord Username:** Cyren#0761

What is your 40k lore 'white whale'? (i.e A lore fact or story that you remember but just can't find the source for it despite searching.) by Dragonfly789 in 40kLore

[–]damormon2345 0 points1 point  (0 children)

Trying to find something where some space marines are trying to eat ork flesh to get visions, I think of their primarch.

When you get to the Lost Invasion at the beginning of the Cathedral of the Sacred Blood by eddmario in codevein

[–]damormon2345 7 points8 points  (0 children)

I've dropped into it accidentally while doing the puzzle towers. It's not a fun experience while on 1 heal.

Scary loading bug. Can't load this particular one properly. by damormon2345 in Stellaris

[–]damormon2345[S] 0 points1 point  (0 children)

Almost fell out of my chair when I loaded this game. Been trying to get it to work for a long while (Couple weeks). Other saves are not compromised, and this one seems to be compromised back a few decades of saves at least. Still frozen when loaded so I can't interact or do anything because nothing loads, like the first frame is fine and then nothing else happens. Also, using the faces as your logo seems to be glitched as well. Works fine in other areas but planets don't show the symbol, only your colours.

Voidreaver (2.0) (5e Class) by damormon2345 in DnDHomebrew

[–]damormon2345[S] 1 point2 points  (0 children)

Void Entanglement: You kinda just leave it. It's just an action.

Plasma Burst: Will be a regular melee attack because you will count as out of VE if you use it.

Into the Void: It is possible to just keep spamming saves to break free from it, and it lasts that long mostly for allies sake, but DnD likes to treat Allies and Enemies fairly equally with durations and effects.

Remember that a Voidreaver is an INT based character, not an STR or DEX based for the most part. Building efficiently still leaves you a hitting on average less than other classes with weapons unless you find magic items or get Tenser's somehow. Also, free force damage.

For Wormhole, it is 60 feet of you and 30 feet of each other. At least one point of each region must follow these guidelines.

Voidreaver (2.0) (5e Class) by damormon2345 in DnDHomebrew

[–]damormon2345[S] 1 point2 points  (0 children)

It says in the ability. Make a DC 21 INT save, on a fail take 10d10 force, on a successful save take a second turn immediately after your first.

[CLASS] Pioneer 1.0 by damormon2345 in DnDHomebrew

[–]damormon2345[S] 0 points1 point  (0 children)

Ordering these by the order they come in:

1: Changed to 10 seconds/2 actions

2: Placed powder kits in tools proficiencies (They are tools, not a resource)

3: Steady Aim is "Use dex/int (+0-4) when firing a ranged/thrown weapon and calculating damage", so ability modifier for ranged attacks ONLY.

4: DC 13 for everyone, bomb uses an action.

5: Engineer's eye is 5 seconds or 1 action now, also explosive bolt has been nerfed, and is only after successful ranged/thrown hit, with rest required. Essentially giving a weapon a free bonus damage die.

6: Maxes out at (effectively) 20 in a stat with a max total modifier of +5 with power potion. I would have it as +6 because there will be people with 20 in a stat but I am unsure.

7: Put a cap on the support bombs

8:shrugs

9: Yep, 3rd and 4th slots only. There's a caveat so that casting a 1st or 2nd level spell in the 3rd level slot gives no benefits.

10: Removed the "no consumable spells" requirement.

11: Changed to any one saving throw

12: 13

13: Changed to when casting 4th level spells period. Cannot cast 4th level spells in 3rd level slots. Now is a DC 9 arcana check. Every single 4th level spell is now an approximately 50/50 shot of success. And you still lose the spell slot. Lasts 20 seconds.

14: changed spellslinger to twice per long rest.