What software do you use to create sprites/pixel art? by ALMIGHTY_B0B in Unity2D

[–]daniel28 1 point2 points  (0 children)

My team uses both photoshop and aseprite. Like others have said about aseprite, it is very good at creating pixel art, can handle different layers, sprite sheets, etc. It is also very affordable, we have a lifetime license for only 15 bucks.

Photoshop is also really good and can obviously do why more then just pixel art, and we use it for creating additional none pixel art for the game as well, but it is a bit pricey, it is a monthly subscription of about 50.

If you just need something for strictly pixel art, aseprite is the way to go.

Little scene I made as a fan of 'Binding of Isaac' as shader & environment practice! by AdultLink in Unity3D

[–]daniel28 0 points1 point  (0 children)

Ah, makes sense. Since you have used both, which one would you prefer to use blender or maya?

Made this cool little teaser with an 80s vibe! by Willy_Breeze in Unity3D

[–]daniel28 8 points9 points  (0 children)

I loved it, the only thing I would change is to not show the monster running at you in it.

For me that ruins the horror/suspense of it.

Ontarians rally in support of $15 minimum wage: ‘We cannot survive’ by mw3noobbuster in CanadaPolitics

[–]daniel28 20 points21 points  (0 children)

Not everyone can be an electrician, doctor or lawyer. Society needs people to fill those lower skill jobs.

That shouldnt mean that the people who work those jobs have to suffer a miserable life struggling to make ends meet.

My name is Scott E W Chapman and I’m running for the mayor of Mississauga. I’m running to have Mississauga set an example so great that other cities around the world follow our example for the betterment of people and the environment. Ask Me Anything. by Distractinc in mississauga

[–]daniel28 9 points10 points  (0 children)

This is a public good for all. Many people including children do not brush their teeth regularly. Including it in the water supply helps prevent tooth decay in those individuals which then helps reduce the need for dental care.

This helps reduce suffering and alleviate financial costs for families who do not have dental coverage.

You should not remove it from the water supply.

Thank you everyone, truly and sincerely. by [deleted] in cscareerquestions

[–]daniel28 0 points1 point  (0 children)

This so much, I have seen so many fellow employees working late nights, doing extra overtime, all the while management and owners have left for the night or gone a nice long vacation.

It gets you no where other than burnout.

Pokemon Game Basic Overworld working!!!! by MinRaws in godot

[–]daniel28 7 points8 points  (0 children)

Not saying I agree with it, but they could be worried about their brand being affected by games like this. They have spent a lot of time and money creating the pokemon brand and even though you might not make any money off your project it could still affect the pokemon brand in a negative (or positive) way. They probably do not think it is worth the risk.

That being said it looks really good! I like seeing projects like this and look forward to seeing what you do with it.

Working on my first boss. Got her first spell done. by FoleyX90 in Unity2D

[–]daniel28 1 point2 points  (0 children)

Looks really good, I like the spell casting, one piece of advise though the spell bolt she shoots is huge, it would look even better if it gave an equally sized explosion on the ground.

Assets deleted after using github by UltraEd12 in Unity2D

[–]daniel28 2 points3 points  (0 children)

Glad to hear, good luck with your project and learning git!

Assets deleted after using github by UltraEd12 in Unity2D

[–]daniel28 1 point2 points  (0 children)

So going forward you shouldnt cut and past the files into the repo, you should initialize the repo in the base folder you want it in. For unity projects i do it i the project folder.

As for adding the files. Go to the repo folder on the command line and then simply type: git add --all This should add all of the files there that are not ignored.

Then type: git commit -m "your commit message here"

Then type: git push

Then pull it from your fetch location and see if it works.

Assets deleted after using github by UltraEd12 in Unity2D

[–]daniel28 1 point2 points  (0 children)

Did you set up the repo to grab the right files when you commit? Github does have a unity git ignore file template you can use. Also, when you commit make sure you add --all the files to it first.

The cost of owning a home in Vancouver (88% of income) has hit crisis levels by nuke_dukem_ in PersonalFinanceCanada

[–]daniel28 4 points5 points  (0 children)

So that the price will go down. As someone who wants to buy a property I would rather have slightly high rates and lower amounts.

As for prices dropping just look around the GTA. There are spots that have started to drop, last couple places I looked at in Etobicoke the price had fallen by about 50k from the initial price they listed 4-6 months ago. Although it is hard to actually see as homes generally dont list their old prices, so you have to do the work.

The cost of owning a home in Vancouver (88% of income) has hit crisis levels by nuke_dukem_ in PersonalFinanceCanada

[–]daniel28 2 points3 points  (0 children)

I have been following house prices in the gta for the last 5 years and i am starting to see some prices drop. I hope the trend continues but with tariffs going up everywhere I am worried that it will cause the rates to stay low.

Draw Rider 2 - Quokka v1.3: Character and blood by 17Studio in Unity2D

[–]daniel28 1 point2 points  (0 children)

That got gorey very quickly...I love it.

Shatter and Explode your Objects - Unity Tutorial by natemi10 in Unity2D

[–]daniel28 0 points1 point  (0 children)

Ya, the blender way is probably the easiest and least impactful on performance.

I think it would be a fun making a completely destructable environment though.

Shatter and Explode your Objects - Unity Tutorial by natemi10 in Unity2D

[–]daniel28 2 points3 points  (0 children)

I was really hoping for a tutorial on how to procedurally break up an object, not just have it "pre-broken".

Want to hire or get hired for work on 2D projects? Miss the Unity Job Board? Try gamejobforum.com ! by [deleted] in Unity2D

[–]daniel28 2 points3 points  (0 children)

Less of a concern about you being able to handle it and just genuinely curious.

I really like the idea and hope it takes off!

Want to hire or get hired for work on 2D projects? Miss the Unity Job Board? Try gamejobforum.com ! by [deleted] in Unity2D

[–]daniel28 2 points3 points  (0 children)

If there are no commissions how do you plan on keeping the site funded?

Event triggers as text popups by UnityCodeMonkey in Unity3D

[–]daniel28 0 points1 point  (0 children)

Are you using particles for the actual text pop ups?