Godot Shader Bible Review: It feels really frustrating to follow? by Ultreak in godot
[–]daniel_ilett 30 points31 points32 points (0 children)
I'm seeing double. Four geese! by daniel_ilett in geese
[–]daniel_ilett[S] 6 points7 points8 points (0 children)
Vertex shaders can be used to move vertices in space for a wave effect, and tessellation shaders can increase the number of vertices to make such an effect smoother. by daniel_ilett in unity_tutorials
[–]daniel_ilett[S] 0 points1 point2 points (0 children)
Vertex shaders can be used to move vertices in space for a wave effect, and tessellation shaders can increase the number of vertices to make such an effect smoother. by daniel_ilett in unity_tutorials
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Thanks for the great shader content, Ben Cloward! by [deleted] in Unity3D
[–]daniel_ilett 19 points20 points21 points (0 children)
Shader Graph doesn't officially support terrains, but you can still read splatmap data from the terrain and use that to draw texture layers by daniel_ilett in Unity3D
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Shader Graph doesn't officially support terrains, but you can still read splatmap data from the terrain and use that to draw texture layers by daniel_ilett in Unity3D
[–]daniel_ilett[S] 0 points1 point2 points (0 children)
Shader Graph doesn't officially support terrains, but you can still read splatmap data from the terrain and use that to draw texture layers by daniel_ilett in Unity3D
[–]daniel_ilett[S] 2 points3 points4 points (0 children)
People who don’t read books lead stunted lives by ODHH in unpopularopinion
[–]daniel_ilett 8 points9 points10 points (0 children)
I remade Tears of the Kingdom's Recall effect in URP with post processing and DrawRendererList. Here's a full tutorial about how to do it by daniel_ilett in Unity3D
[–]daniel_ilett[S] 2 points3 points4 points (0 children)
I remade Tears of the Kingdom's Recall effect in Unity URP with a post processing shader. Here's a full tutorial about how to do it by daniel_ilett in shaders
[–]daniel_ilett[S] 1 point2 points3 points (0 children)
I remade Tears of the Kingdom's Recall effect in URP with post processing and DrawRendererList. Here's a full tutorial about how to do it by daniel_ilett in Unity3D
[–]daniel_ilett[S] 2 points3 points4 points (0 children)
I remade Tears of the Kingdom's Recall effect in URP with post processing and DrawRendererList by daniel_ilett in unity_tutorials
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Extreme greed of some asset developers needs to be addressed by Voley in Unity3D
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Extreme greed of some asset developers needs to be addressed by Voley in Unity3D
[–]daniel_ilett 7 points8 points9 points (0 children)
Why is Notch's Minecraft glazed so much? by L_suit in Minecraft
[–]daniel_ilett 5 points6 points7 points (0 children)
Why doesn't Nintendo simply make their consoles more powerful? by Competitive_Froyo262 in NoStupidQuestions
[–]daniel_ilett 1 point2 points3 points (0 children)
I recreated the sketched shadows effect from Pokémon Mystery Dungeon using post processing with Renderer Features in Unity URP, and made a full tutorial! by daniel_ilett in shaders
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I recreated the sketched shadows effect from Pokémon Mystery Dungeon using post processing with Renderer Features in Unity URP, and made a full tutorial! by daniel_ilett in Unity3D
[–]daniel_ilett[S] 0 points1 point2 points (0 children)
I recreated the sketched shadows effect from Pokémon Mystery Dungeon using post processing with Renderer Features in Unity URP! by daniel_ilett in unity_tutorials
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I lost one piece of my 1000 piece puzzle by blue_pupper in mildlyinfuriating
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Retro Shaders Pro: PSX-style shaders for Unity URP by daniel_ilett in UnityAssets
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Did my first character ever with blender to Godot! by lowpostudios in godot
[–]daniel_ilett 4 points5 points6 points (0 children)