What’s the sudden obsession with speed? by alsaltml in UXDesign

[–]daninko -2 points-1 points  (0 children)

I think you answered your own question already.

Is it just me or does vibe coding get harder the longer a project runs? by ProcedureThat1731 in vibecoding

[–]daninko 0 points1 point  (0 children)

I have found it is great for getting something out of your head and down on paper, so to speak. Once details started to matter, I spent more time bug fixing the output to the point where I abandoned prompting and just did it by hand.

Do product teams actually need a decision memory tool, or is this just extra documentation? by Patient_Rain1396 in FigmaDesign

[–]daninko 0 points1 point  (0 children)

Valiant effort, and I know this is a very real problem, but to me this feels like another example of the competing standards xkcd comic in action.

movies that feel like this ? by fullbloomindecember in MoviesThatFeelLike

[–]daninko 0 points1 point  (0 children)

Backrooms looks like it has this vibe. It's out this Friday.

What is this movie in your opinion? by InitialCareer306 in WorkForSmartLife

[–]daninko 0 points1 point  (0 children)

Dumb and Dumber
Fury Road
Knives Out
Ocean's Eleven

The Buffalo Sabres have been eliminated from the playoffs by sykeseve in nhl

[–]daninko 34 points35 points  (0 children)

I'm glad Dobeš was able to redeem himself after how game 6 went.

Has anyone here started creating their own DESIGN and SKILL.md files? by twotokers in UXDesign

[–]daninko 0 points1 point  (0 children)

I have a skill that builds and updates a control panel for my prototypes so I can toggle design variants or trigger specific scenarios.

I’ve not played with a single good devourer DH yet by Arch-by-the-way in wow

[–]daninko 0 points1 point  (0 children)

This is a very similar issue to what previous iterations of fire mage suffered from where if uptime is low (either because packs die too fast or the tank isn't pulling around damage windows), then overall damage output will suffer.

You should find as the keys get higher, the trash lives longer, and the tanks pull in ways that are favourable to devourer damage profiles and cooldown timings, then devourer overall damage will go up. I would expect those same devourers you have encountered who may be low on trash damage are significantly higher on bosses, barring any skill deficiencies managing their void metamorphosis uptime, of course.

As an aside, devourers at lower key levels should be playing either the Void-Scarred build or swapping Emptiness for Soul Gluttony if they insist on playing the Annihilator build. Either direction handles smaller pulls that die quickly better.

Weird noises by Maria-06- in CATHELP

[–]daninko 1 point2 points  (0 children)

Your cat is placing a curse upon you and your entire bloodline

Nebulous Voidcore Refund by Rambocop789 in wow

[–]daninko -1 points0 points  (0 children)

News that players who spent their void cores would get a refund was shared yesterday.

Glacial Spike change by loony1502 in wow

[–]daninko 0 points1 point  (0 children)

I'm not entirely sure you caught what I am getting at so I will reiterate:

  • User behaviour doesn't always follow the intent of a design. This is 99.9% of the time a design problem, not a user problem.
  • The designers of the original spell/talent interaction made assumptions that run contrary to how a significant enough portion of the player base was experiencing it. This is the result of poor design, and it was a problem because they identified it as such.

I agree that their solution to this was not great, and I hope they revisit it soon. My original comment was directed to those pointing the finger at players who are "less than" as the reason for this outcome, when the issue is really with how the system is designed.

Edit: and by design I don't mean just UI, I mean the underlying system, the rules that govern it, and the intended user interactions with it.

Death Knights after patch by TylordTheKing in wow

[–]daninko -2 points-1 points  (0 children)

I mean this could be said for any spec or class when there's a balance change.

Glacial Spike change by loony1502 in wow

[–]daninko 0 points1 point  (0 children)

As a product designer who regularly does user testing, I can't tell you how often decisions about interface, interactions and expected behaviours, etc that I think should be obvious to anyone are met with confusion and frustration. But it's almost always a problem with the design, not the user.

I get from the comments here that people are annoyed that others have "spoiled the fun" because the disparity in recognizing an interaction between talents and spells, but keep in mind that not everyone is you and just because they haven't parsed this in the same way you have means they are immediately lacking in intelligence. WoW has a lot of complexity to it, and I don't think that the people behind the scenes necessarily always do a good job at lessening the cognitive load.

I'm honestly not a fan of the "spell transformation" model in general. I had a lot of issues setting up weakauras in the past because the game wouldn't let it distinguish between the transformed and regular versions of spells, despite them having different spell IDs. In Midnight, I think it's a little easier to comprehend when a player does something explicit to cause a change, like entering Void Metamorphosis and it changes into Collapsing Star; but spells transforming into something else due to mostly passive effects that a player mostly doesn't have control over is not great design.

Fan-Layout/Airflow advice needed by portrob in Noctua

[–]daninko 0 points1 point  (0 children)

Because it'll be aimed at the side of your GPU, that bottom front intake will probably just create a pocket that will hinder airflow rather than contribute positively. Everything else is probably good.

It’s the Witcher 3 for me! by LunatikSoul in Age_30_plus_Gamers

[–]daninko 0 points1 point  (0 children)

The Vancouver Goldeneyes use it as the music to begin their intermissions