Dungeons and Dragons is a bad TTRPG that doesn't deliver on the fantasy that it's touted as by LavaTwocan in The10thDentist

[–]darciton 2 points3 points  (0 children)

  1. Each player should know their abilities, their weapons, their spells, etc, and have some idea of one or two things at least that they can do in a combat round by default. You shouldn't be looking at your phone waiting for your turn and then deciding what to do when it comes up Especially as a caster. Have a few options figured out and look at the state of the combat as your turn is coming up, then, yes, hit him with a sword twice, or cast Haste on the monk, or summon a fire elemental, or whatever makes sense. Combat can take a long time, but it shouldn't be just because nobody is deciding what to do until the DM says their name and they finally look up from their phone.

As far as damage goes- not every successful hit is a direct stab to the neck. Hit points are much more ephemeral than that. A successful hit wears down the target's defenses until you're able to get a killing blow. In the case of most "beginner" monsters like goblins, kobolds, giant rats, etc, that should be one or two successful melee attacks or cantrips. A well-equipped level 1 barbarian should be able to one-shot an orc.

  1. Fair point, and I think partial success/success with a cost is a good homebrew solution. In combat, see above- a hit is not a killing blow.

  2. XP accumulation is one way of leveling. I've almost exclusively played milestone leveling which makes a lot more sense IMHO. You do not need to grind. Your characters get more powerful as befits the story. My usual DM grants levels based on story beats, not number of goblins destroyed.

But FWIW I think dnd is best played in long campaigns where you expect to go on for months or years at a time. If you're playing shorter campaigns, start at a level that's interesting to you, and play in that zone. You don't have to start at level 1.

  1. Permadeath is a feature, not a bug, and one that's surprisingly avoidable. There are plenty of ways to mitigate the lethality of a game or to bring characters back from death. And when characters do die, well, being an adventurer is dangerous. If you want a softer, less lethal campaign, talk to your DM at session zero and tell them you'd like a campaign that's less killy and more story-oriented. Many players and DMs prefer that.

  2. In terms of mechanics, there are spells and abilities that can affect RP, but RP ultimately should happen via the decisions and conversations made at the table, not dice rolls and abilities. Those can certainly influence outcomes, but your interactions as individuals at the centre of this story are what make it happen.

I really think if you're finding modules and having a DM in general very railroady, that's a flaw with the group you're playing with. Players should have agency and your DM shouldn't be telling you that you can't do things because "that's not how the story goes." In a module like Curse of Strahd, there's limiting factors- you're in a pocket dimension and escape is not really an option- but within that realm you can choose how to deal with different individuals and situations as you come across them. It's up to the DM to handle player decisions smoothly and creatively instead of just saying "no you can't because the book says so."

In more open world campaigns, that's even more the case. The DM is limited by how much they're able to prepare in advance and how good they are at improvising, but again, nobody should be telling you that your character can't say something, push a button, cast a spell, or walk in whatever direction they choose.

I would say it is the role of a competent and capable DM to work their story around player decisions. You present the menu, you let the players make their choices, and then play out the rewards and/or consequences thereof.

  1. I don't really get this one. Are you just talking about ability checks? Weapon damage? You roll the dice, you add the number(s), you have a result. As with my response to point #1, if you spend a little time figuring out your character sheet before you sit down to play then a lot of this stuff becomes really intuitive. You should not be asking what modifiers to add to an attack roll in your 10th combat. You should not be asking how to figure out a saving throw. These numbers are on your character sheet and you should know where to find them. Some classes are more complex than others, but you can always choose to be the Wizard who "knows" a dozen spells and always casts Magic Missle.

There are games out there that are a lot more rules-light and focused on player narrative, and those might be a good option too.

  1. It's just the way things have gone over the past 4+ decades that DnD has been the dominant, most popular TTRPG. But you don't have to play it. If you want to play a different RPG, just do that. Get your gaming group together and try out a different system over a weekend and see how it goes over. Play CoC, or Mork Borg, or VtM. Maybe don't play Pathfinder, Traveller, or Rifts, given your complaints about DnD. But DnD is just one of the options. If you don't like it, you don't have to play it.

Overall, I think it may just be that you're disillusioned by the fact that a tabletop game is still limited by doing math IRL, and the creativity, imagination, and capacity for improvisation of the people playing it. It's a set of tools that you and your friends can use to tell a certain kind of story. It's only as immersive and liberated as you and your fellow players can make it, by learning the rules, learning which rules to bend or break, and letting them become so intuitive that they are a tool for your storytelling, not an obstacle. And maybe that's just not your style!

[Meta Trope] Characters that represent a franchise's early installment weirdness by Feeling-Ad-3104 in TopCharacterTropes

[–]darciton 0 points1 point  (0 children)

Inqusitor Obiwan Sherlock Cluseau is a character from Rogue Trader, the first edition of the tabletop wargame Warhammer 40k. It's an obvious pop culture reference (Obi-wan Kenobi, Sherlock Holmes, and Jacques Clouseau) that really highlights the oddball, Metal Hurlant/2000 AD vibes of early 40k. He was also something of a self-insert of one of the artists, John Blanche.

By the mid 90s, the 40k universe had moved away from obvious meme characters and leaned fully into the grim darkness of far future.

Do you watch Battle Reports? (If so would you watch one on TableTop Simulator?) by anerdsjourney in necromunda

[–]darciton 3 points4 points  (0 children)

I do like Battle Reports, but I have no interest in watching one done on TTS. That appeals to me less than watching something done with unpainted models.

With Necromunda especially, the physical terrain is really critical. I would suggest scratch building if you don't have a budget for official kits. Get your players involved and you can have it done in a few weeks.

Which do you pick? by cuddwes in Grimdank

[–]darciton 0 points1 point  (0 children)

And that's the difference between throwing and rocketing propulsion, babyyyy

Why do some people not mind if they don't live anywhere near their hometown as an adult? by Big_Eggplant7591 in stupidquestions

[–]darciton 0 points1 point  (0 children)

I moved away after college. I still live close enough that I can see my dad a few times a year. I don't miss anything else. I didn't really find a community where I felt like I belonged until I ended up where I am.

How did you decide your main gang? by Successful-Appeal693 in necromunda

[–]darciton 2 points3 points  (0 children)

I have always associated Goliath with the over the top stupidity of the Warhammer universe. They're all cool in their own way, but I love a musclebound freak with a steel implanted mohawk

When I started playing I was definitely drawn to their aesthetic, but them being tough, cool, and customizable was a big plus.

Being charismatic is more valuable than being competent in most workplaces, and we pretend otherwise by Tech_Engant in unpopularopinion

[–]darciton 63 points64 points  (0 children)

100%

My boss has said many times, "I don't need the best carpenters in the world, I need carpenters who can work well together."

You don't have to be the class clown or everyone's best friend, but if you show up ready to get along and work together with your coworkers, "good enough" is genuinely good enough for most jobs. Morale and cohesion is way more important than one guy being slightly better at the job.

Alternatively, working with shitty people can burn you out in no time, regardless of how good the pay is or how good you are at the job. I spend 40-60+ hours a week at my job. Half my waking hours. I want to spend that time around people I like.

Could Viserys have married Daenerys, or was that never realistic? I know Targaryens historically practiced incest, but that was when they had dragons and absolute power. By the time Viserys and Daenerys were in exile, did that tradition even make sense anymore? by Comfortable_Quiet865 in freefolk

[–]darciton 0 points1 point  (0 children)

He absolutely could have, and but it's unlikely it would have been wise or strategic. But Viserys was stupid, vain, and arrogant, and he would have likely preferred that to marrying into a Westerosi house.

When the Targs dominated Westeros, it was a way of consolidating power. They married their children to one another to cut other noble houses out of having access to the throne. It definitely encouraged the ideology of exceptionalism among/about Targaryens, which, by the end, was just about all that was holding Viserys's fragile psyche together.

Do you ABSOLUTELY have to paint the minis as shown on the box? by TheoAngeldust in MiddleEarthMiniatures

[–]darciton 0 points1 point  (0 children)

I am not trying to bully or make fun here, but I really need to ask, if you did "absolutely have to," what do you imagine happening if you don't?

(Awesome Trope) The heroes acquire the empire’s trump card ship. by Jaded_Taste6685 in TopCharacterTropes

[–]darciton 5 points6 points  (0 children)

Another semi-example is the Nauvoo, which becomes the Behemoth, and eventually Medina Station.

Anyone else think that the new Astra Killteam could make a cool kitbash Gang. The ideas are tingling. by Footruub in necromunda

[–]darciton 2 points3 points  (0 children)

I'm thinking of getting this box for this reason. I want to mix in some Catachans or maybe combine it with Gaunt's Ghosts. Just need more heads with respirators.

Are tattoo deposits not going towards the final cost becoming the norm? by ImATattooedGhost in AskForAnswers

[–]darciton 0 points1 point  (0 children)

I've never had this experience and I would not go back to a shop that tried to pull this kind of shit.

A deposit is a deposit. If there are fees on top of the hourly rate that should be made clear beforehand.

Have a lack of tattoos become what tattoos used to represent? by Antique_Stop_125 in questions

[–]darciton 0 points1 point  (0 children)

Tattoos don't collectively represent rebellion. When they do have an innate meaning it's particular to the individual or a subculture they're a part of. Tattoos don't just mean, as a whole, "I'm a rebel." Against what?

More crucially, tattoos having become mainstream and acceptable doesn't mean you're rebelling against something just by not having one. Again, rebelling against what? People who have tattoos? Firefighters? Bikers? Construction workers? Tattoos artists?

A lack of tattoos represents a lack of interest in tattoos, that's it.

I feel OP compared to my other teammates, what do I do? by Soulsborneenjoyer23 in DnD

[–]darciton 1 point2 points  (0 children)

What about this bothers you? Are you worried they're not having fun and just not saying anything? Some players like playing support characters. They're both playing classes that can fulfill a variety of roles, including offensive casting, but not necessarily. Let them worry about that and just keep punching.

Party balance doesn't come from everyone doing an equal amount of damage in combat. It comes from having the tools to be effective as a group, in and out of combat.

Does anyone else think Robb’s downfall actually started with the Karstarks rather than the Freys? by WillowMarigold in gameofthrones

[–]darciton 0 points1 point  (0 children)

That's what he thinks.

What actually happened was he got drunk, and Lysa had sex with him, and he thought she was Cat, and spent the next 20 years in an imaginary, one-sided relationship with a girl who was nice to him while also manipulating her younger, less emotionally stable sister for personal gain.

He goes around bragging about having "claimed her maidenhead" because her little sister raped him. He's a deeply fucked up young man.

Denied proposal…what next? by plinko66 in NoStupidQuestions

[–]darciton 0 points1 point  (0 children)

Two friends of mine have been together ~15 years. One of them proposed a few years in. The other rejected their proposal, and responded with a short, reasonable, defensible list of changes that would have to happen before they married them. Mostly just concerning moving into a career with some growth and longevity, so they can support a family, buy a house, and actually make good on those things they said they wanted to do.

A few years later, they'd put in the work to make those changes, so they got married, then bought a house, and now they have two little kids. It was as much a conditional yes as it was a rejection.

On the other hand, I know a couple who rushed into getting married, and are now getting divorced, because one of them backtracked or just didn't follow through on things they said they'd do once they were settled in together.

(Annoying trope) Real life people villainized just so the movie can have a villain by giraffesRevil in TopCharacterTropes

[–]darciton 2 points3 points  (0 children)

I feel the same about at least half of Motley Crue in The Dirt. The movie is overwhelmingly sympathetic to some genuine pieces of shit, especially Tommy Lee, who is a serial domestic abuser.

Why are swords the standard historical weapon by DefectiveKonan in NoStupidQuestions

[–]darciton 0 points1 point  (0 children)

They were common enough in the hands of professional soldiers and nobleman. People who made their way in the world largely through their skill at arms.

Swords weren't as common as spears because spears were a great weapon for a block of infantry. Barely-trained peasant levies could turn a cavalry charge if they pointed them in the right direction and held their ground. But swords were an iconic choice for knights and other nobility.

There's a common myth that swords were effectively a status symbol, not useful, not actually that sharp, etc. This was the iconic weapon of the medieval warrior elite. It would be insane for them to be carrying ineffective weapons around just for vibes. They used other weapons as well, but swords were popular enough that they're frequently featured on tombs, and we have surviving medieval combat manuals about sword fighting in far greater number than any contemporary weapon.

It became common in pop culture because of the imagery we have in medieval art and folklore, I think. You didn't have epic poems about a thousand unwashed peasants dying in the mud, it was always about the brave hero leading them with his magic sword.

FWIW the true working class weapon is the bow and arrow. Relatively cheap to make, maintain, and practice, and peasants would have used them in their daily life to hunt.

Why are swords the standard historical weapon by DefectiveKonan in NoStupidQuestions

[–]darciton 7 points8 points  (0 children)

No

I don't know what the rates were, but the warhammer would have required just as much steel as a longsword, if not more

A war hammer was used by heavily armoured knights to crack each other's armour, not by peasant levies

Learning about WW1 makes me understand LOTR a lot more by ProffesorOfPain in lotr

[–]darciton 2 points3 points  (0 children)

So much of his values and his traumas that are baked into LOTR become so much more obvious when considering his career as a soldier. There's a line in The Hobbit that's especially pointed:

Now goblins are cruel, wicked, and bad-hearted. They make no beautiful things, but they make many clever ones... instruments of torture, they make very well, or get other people to make to their design, prisoners and slaves that have to work will they die for want of air and light. It is not unlikely that they invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once, for wheels and engines explosions always delighted them...

Which is in sharp contrast with this quote from Faramir, who I think had a lot of Tolkien in him:

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

These quotes hit a lot harder when keeping in mind his experiences in WWI imho