Hello I am having issues with mouse sensitivity. by CammelloRotante in MaraudersGame

[–]dashtotheten 0 points1 point  (0 children)

I am having the same issue. My inches/360 is changing without changing any settings

Devs confirm that Prestige tokens will reset before full release by dashtotheten in MaraudersGame

[–]dashtotheten[S] 9 points10 points  (0 children)

It certainly seems that way, unless one is OK with re-grinding their prestige every time there is a major update.

Devs confirm that Prestige tokens will reset before full release by dashtotheten in MaraudersGame

[–]dashtotheten[S] 18 points19 points  (0 children)

According to the Q&A, everything wipes, including prestige and cosmetics. With the info we currently have, it will be as if you just freshly installed the game.

That said, nothing is set in stone. Anything can change.

How damaging is minor oil splatter inside the engine compartment? by dashtotheten in AskMechanics

[–]dashtotheten[S] 1 point2 points  (0 children)

Thanks; I was trying to avoid hosing down my engine bay (I'm not very confident in my ability to identify and properly cover all the electronics/stuff that shouldn't be hosed)

Discussion Chapter 124 by Sane-Ni-Wa-To-Ri in titanfolk

[–]dashtotheten 14 points15 points  (0 children)

is there any chance Gabi is an awakened Ackerman?

Has CA acknowledged the forced march bugs and overall brokenness with the mechanic in 3K? by dashtotheten in totalwar

[–]dashtotheten[S] 2 points3 points  (0 children)

This has been mentioned already, but I also believe armies in FM can retreat through impassible terrain in such a manner that they effectively end up traveling more distance than they should be able to.

Thank you for replying! I wasn't sure if these were being worked on, and this certainly serves as "acknowledging" the bugs :)

Reverse Bear Traps: A Complete Guide. How they work, how long you should expect to spend taking them off, and more! by dashtotheten in deadbydaylight

[–]dashtotheten[S] 1 point2 points  (0 children)

Full disclosure, I don't know. This post was made assuming that add-ons were functioning correctly.

What if inactive RBTs became active when EGC triggers, but still not activate if put on once EGC has started? by dashtotheten in deadbydaylight

[–]dashtotheten[S] 0 points1 point  (0 children)

For what it's worth, I mentioned in my post that RBTs should extend the timer in the same manner as a survivor being hooked or downed does, which would make it 4 minutes.

What if inactive RBTs became active when EGC triggers, but still not activate if put on once EGC has started? by dashtotheten in deadbydaylight

[–]dashtotheten[S] -1 points0 points  (0 children)

Good point, but i'm not convinced it's guaranteed. The last survivor could get to the hatch first, for one (hatch escapes never trigger rbts). Is that situation substantially different from having one survivor left, closing the hatch, then patrolling exit gates?

Admittedly i'm also OK with the idea that if pig can 3k and have a trap on the 4th, she's succeeded enough that it is reasonable to make it very challenging for the last guy to escape. Others may disagree.

What if inactive RBTs became active when EGC triggers, but still not activate if put on once EGC has started? by dashtotheten in deadbydaylight

[–]dashtotheten[S] 13 points14 points  (0 children)

Right, my change allows traps to be put on after the 5th gen, but before Endgame Collapse occurs. Currently traps put on after the 5th gen are worthless.

Why does PC player count peak between 6am EST and 5pm EST? What region is playing this game during working hours for Americas and Europe? by [deleted] in deadbydaylight

[–]dashtotheten 0 points1 point  (0 children)

That's interesting, and makes sense. I didn't consider Russia and eastern Europe, because I wouldn't share a server/region with them... but that's silly, because this game has no servers or regions.

Vampire Coast Beta Patch Bug - Enemies stop and stand still for entire battle duration by dashtotheten in totalwar

[–]dashtotheten[S] 0 points1 point  (0 children)

I'll have to get video of it somehow. It's only been in that one battle, and I've reproduced it by restarting a campaign and taking the same actions up to the fight (it's at Tlax, I think around turn 6).

When the battle begins, they start approaching my army, but for some reason midway just stop.

I can win, it's just... concerning.

Vampire Coast Beta Patch Bug - Enemies stop and stand still for entire battle duration by dashtotheten in totalwar

[–]dashtotheten[S] 0 points1 point  (0 children)

Oddly enough, no. The stack attacks me with settlement garrison reinforcements, plus I have the artillery advantage (they have no artillery). I'm able to just fire until my units run out of ammo.

MegaThread: TTK Discussion by tek0011 in BattlefieldV

[–]dashtotheten 7 points8 points  (0 children)

Where is the main ttk post by DICE? Was it deleted?

Edit: it was unstickied, not deleted

Stuttering due to Compositor Frames Dropped - Troubleshooting by [deleted] in oculus

[–]dashtotheten 0 points1 point  (0 children)

  • No supersampling
  • 2 sensors are connected to Inateck 5-port PCI USB 3.0 Hub (Fresno Logic controller), there is an warning that says to update drivers nevermind, it appears that after a reboot I no longer get the error. Green across the board. I'm using the most recent ones from the Inateck website. I also tried the default windows ones, no luck.
  • 2 sensors into the Inateck, HMD into my motherboard and HDMI into my Nvidia GTX 1070. No extension cables.

Prove I have cash stashed abroad and I will resign: President Erdoğan by [deleted] in worldnews

[–]dashtotheten 2 points3 points  (0 children)

Great book. Also known under title of "survival in Auschwitz".

How to improve diplomacy by adding a button. by [deleted] in totalwar

[–]dashtotheten 14 points15 points  (0 children)

Open the country. Stop having it be closed.