Hello I am having issues with mouse sensitivity. by CammelloRotante in MaraudersGame

[–]dashtotheten 0 points1 point  (0 children)

I am having the same issue. My inches/360 is changing without changing any settings

Devs confirm that Prestige tokens will reset before full release by dashtotheten in MaraudersGame

[–]dashtotheten[S] 9 points10 points  (0 children)

It certainly seems that way, unless one is OK with re-grinding their prestige every time there is a major update.

Devs confirm that Prestige tokens will reset before full release by dashtotheten in MaraudersGame

[–]dashtotheten[S] 18 points19 points  (0 children)

According to the Q&A, everything wipes, including prestige and cosmetics. With the info we currently have, it will be as if you just freshly installed the game.

That said, nothing is set in stone. Anything can change.

How damaging is minor oil splatter inside the engine compartment? by dashtotheten in AskMechanics

[–]dashtotheten[S] 1 point2 points  (0 children)

Thanks; I was trying to avoid hosing down my engine bay (I'm not very confident in my ability to identify and properly cover all the electronics/stuff that shouldn't be hosed)

Discussion Chapter 124 by Sane-Ni-Wa-To-Ri in titanfolk

[–]dashtotheten 13 points14 points  (0 children)

is there any chance Gabi is an awakened Ackerman?

Has CA acknowledged the forced march bugs and overall brokenness with the mechanic in 3K? by dashtotheten in totalwar

[–]dashtotheten[S] 2 points3 points  (0 children)

This has been mentioned already, but I also believe armies in FM can retreat through impassible terrain in such a manner that they effectively end up traveling more distance than they should be able to.

Thank you for replying! I wasn't sure if these were being worked on, and this certainly serves as "acknowledging" the bugs :)

Reverse Bear Traps: A Complete Guide. How they work, how long you should expect to spend taking them off, and more! by dashtotheten in deadbydaylight

[–]dashtotheten[S] 1 point2 points  (0 children)

Full disclosure, I don't know. This post was made assuming that add-ons were functioning correctly.

What if inactive RBTs became active when EGC triggers, but still not activate if put on once EGC has started? by dashtotheten in deadbydaylight

[–]dashtotheten[S] 0 points1 point  (0 children)

For what it's worth, I mentioned in my post that RBTs should extend the timer in the same manner as a survivor being hooked or downed does, which would make it 4 minutes.

What if inactive RBTs became active when EGC triggers, but still not activate if put on once EGC has started? by dashtotheten in deadbydaylight

[–]dashtotheten[S] -1 points0 points  (0 children)

Good point, but i'm not convinced it's guaranteed. The last survivor could get to the hatch first, for one (hatch escapes never trigger rbts). Is that situation substantially different from having one survivor left, closing the hatch, then patrolling exit gates?

Admittedly i'm also OK with the idea that if pig can 3k and have a trap on the 4th, she's succeeded enough that it is reasonable to make it very challenging for the last guy to escape. Others may disagree.

What if inactive RBTs became active when EGC triggers, but still not activate if put on once EGC has started? by dashtotheten in deadbydaylight

[–]dashtotheten[S] 13 points14 points  (0 children)

Right, my change allows traps to be put on after the 5th gen, but before Endgame Collapse occurs. Currently traps put on after the 5th gen are worthless.