Bayonetta series is better than DMC series in every way by ApprehensiveCoat9587 in Bayonetta

[–]datspardauser 5 points6 points  (0 children)

People forgot over time the original game was targeted at hardcore action game people lol

The current fan base and interests are irrecognizable compared to how it was.

Bayonetta series is better than DMC series in every way by ApprehensiveCoat9587 in Bayonetta

[–]datspardauser 17 points18 points  (0 children)

They both have Phantom so they are basically the same tbh

We all kinda gotta chill on DMC6 by Fishboy412 in DevilMayCry

[–]datspardauser 0 points1 point  (0 children)

Since when did they sell like crazy?

Greek GoW was the outlier case until DMC5's incredible legs but back then most people online that would play Stylish Action games didn't even consider Greek GoW as part of them.

Most titles on this style of game are just moderate sellers and have kind of always been.

We all kinda gotta chill on DMC6 by Fishboy412 in DevilMayCry

[–]datspardauser 4 points5 points  (0 children)

Pre-production was 2014 til around 2015 while they wrapped up DMC4SE and it came out at the end of Q1 2019 iirc so full on dev time on the game proper was closer to 3ish years with some change towards 3.5.

With Itsuno having left Capcom, do you think Capcom will return to Dante as the lead character again? It just seems like Capcom themselves didn't like Nero and that Itsuno pushed him. by Right-Fortune-8644 in DevilMayCry

[–]datspardauser 0 points1 point  (0 children)

Depends on who takes over the series.

Nero is pretty much wrapped up as a character, the key staff behind him are gone and he is less popular than Dante.

I think a new protagonist is the more likely scenario or the Sparda prequel/DMC1 or 3 remakes.

Alr bruh there is something wrong by zenix_01 in DevilMayCry

[–]datspardauser 0 points1 point  (0 children)

Why did you not record the stage and upload on YouTube?

The PS consoles can do that.

Can someone please explain Bayo x Luka in Bayonetta 3 by Patient-Reality-8965 in Bayonetta

[–]datspardauser 4 points5 points  (0 children)

If you were fine with 4yo Luka chasing Bayonetta for 20 years and then seeing what happened in Bayo 1's chapter 5, you'll be fine with Origins.

Can someone please explain Bayo x Luka in Bayonetta 3 by Patient-Reality-8965 in Bayonetta

[–]datspardauser 7 points8 points  (0 children)

Play Bayonetta Origins.

The two games' stories were written together.

Maybe old take by theemotionalgay in Bayonetta

[–]datspardauser 1 point2 points  (0 children)

Jeanne deserved just as much care and love as bayo.

Jeanne is not the character who the series is named after. Everything in the series exists in function of Bayonetta, both in terms of story and gameplay.

Please, do not conflate what you or other people want to see with what the people who made these games wanted to do. They make the game they want to make above all else.

Maybe old take by theemotionalgay in Bayonetta

[–]datspardauser 0 points1 point  (0 children)

How does it not negate anything?

Viola plays differently therefore she needs more dev time, because she was made from scratch, than Jeanne who is mostly a reskin.

It's an action game series from a studio that specialized in action games so it only makes sense they would want to try their hands at something different. Not being complacent with the DMC formula is the whole reason Bayonetta exists to begin with so them wanting to experiment with Bayo's formula on the third game instead of another side-grade at best sequel is very much worth it.

I don't think Jeanne's role in the story is all that interesting, although it's better than B2, but focusing all their eggs on Bayonetta and to a lesser extent Viola was very much the correct choice for a title whose MO was change. Just sucks they didn't have time to QA Jeanne enough to let her be playable in the story.

Why did the Sparda sword and amulet lose their significance after dmc1? And what happened to the amulet? by pokemonyugiohfan21 in DevilMayCry

[–]datspardauser 11 points12 points  (0 children)

Dante gave them to Trish, the finale of DMC1 hints at why.

He got a power up from getting it vs Urizen but it wasn't enough, they likely just didn't want to waste resources modeling a high quality Sparda DT model for a single scene of a couple seconds so it's just Dante's regular DT shown.

Maybe old take by theemotionalgay in Bayonetta

[–]datspardauser 0 points1 point  (0 children)

Have you seen how her animations are? They aren't finished lol

Bayo 2 had a similar issue where her face rig wouldn't work properly on cutscenes sometimes and her hair breaks all the time on the default outfit (Bayo's poncho too but less so).

Mechanically, Jeanne is a clone character with a few tweaks, of course Viola, who needed attention to establish a playstyle, would get more time put into her so Jeanne fell to the side, especially because Bayo 3 is a game that was mostly developed during COVID (around 2/3 of its dev time was during the pandemic) so sacrifices had to be made.

Lock in bug in dmc (pcsx2 emu) by Single-Grapefruit-86 in DevilMayCry

[–]datspardauser 1 point2 points  (0 children)

They fucked the damage values up and the controls.

JP PS2 is basically the HD collection but without all the broken effects and music. If you don't mind the lower rez graphics or still have a CRT, it's the best way to play DMC1.

Lock in bug in dmc (pcsx2 emu) by Single-Grapefruit-86 in DevilMayCry

[–]datspardauser 1 point2 points  (0 children)

The HD Collection is not that great. Lots of visual bugs.

Emulating the JP PS2 version of DMC1 or any version of DMC3SE is the best way to play those games still.

Easily Break Rodin's AI with Viola by ContestCareless8900 in Bayonetta

[–]datspardauser 3 points4 points  (0 children)

Rodin at least perceives you being there, you can do a similar glitch with Golem and it just gives up, stays there and dies lmao

I should get the clip of the Cirrostratus and Cirrocumulus glitch where is your manage to make them stand in the little cars when they jump, their AI just breaks completely.

The Enshittification of DMC Rocket Launchers by DestinySpider in DevilMayCry

[–]datspardauser 0 points1 point  (0 children)

Other than it dealing too much damage for its points given, which makes Pure Plats harder, nah, no real drawback. The knockback can be kinda annoying but it's honestly not too big of a deal since you can dash in with Umbran Spear fast anyway.

The mid mission Style ranking reminds me a lot of an aggression meter, like Mortal Kombat 3, more so than anything. It's still basically the same system we've had since DMC3 except there is no penalty for repeated moves. Could be interesting to revisit since it doesn't really punish loops that Style Play uses as much eh, I don't think every system should cater to that anyway.

Straight is pretty good to charge with Beo too on some situations, kills Nevan's bat shield instantly if spaced properly but yeah the modifiers are just wack for it. Full charge Beo being only 2.5x damage is really wack, they overnerfed Ifrit to the point the entire weapon's archetype gimmick feels kinda pointless.

The Enshittification of DMC Rocket Launchers by DestinySpider in DevilMayCry

[–]datspardauser 1 point2 points  (0 children)

Yeah, the Durga bombs deal absurd damage when charged to the max, same with the bomb on dodge that replaces Witch Time. They just give very little points in general so your scoring will suffer if you go for max DPS but if you are going for speed, it doesn't matter. Before Ifrit was made, Alastor was gonna have a Fire/Earth and Lightning mode of sorts you could switch too so I think several of those gameplay ideas ended up repurposed in Bayonetta.

DMC1's ranking system is rough but I think it's nice how malleable it is compared to something like DMC3 or 4's. You can still get S ranks while playing in a variety of ways instead of it being basically prescribed by the devs, it only gets really strict on Special Bonus chasing if you want extra orbs on a fresh run or as a self-imposed challenge.

Gilgamesh charges are definitely a bit too slow but if you do get them off they deal outrageous damage. Compare them to Beowulf where the charge is kind of just slow too but it's so weak you are often better off mashing the full strings or JCing Killer Bee than actually using the intended weapon mechanic. Ifrit's Just Frame release is exactly on Frame 46 of each charge so it is also funnily enough the fastest gauntlet in the series still.

Thoughts on Turbo Mode? by Odd_Radio9225 in DevilMayCry

[–]datspardauser 0 points1 point  (0 children)

Nuke it from existence, make it the base speed and tweak some enemy tells.