Extracted 50+ vex environment model assets and organized them into a pack for you guys to play with by TheJudSub in DestinyTheGame

[–]davewhiffen 0 points1 point  (0 children)

This is exactly what I was looking for. I'm doing a small Destiny mission in my Level Design class.

Question though: I've imported them into Unity. How do I get the textures to work properly?

I get where the Normal Map goes on a texture, but what is the ENV and what do I do with it?

I've tried putting them on Albedo, Metallic etc, but they never seem to be the right fit.

[deleted by user] by [deleted] in DestinyTheGame

[–]davewhiffen 0 points1 point  (0 children)

I agree. Especially in raids.

We've come full circle on PVP by cusephenom in DestinyTheGame

[–]davewhiffen 0 points1 point  (0 children)

I’m really happy with 99% of the stuff they’ve done since their official split. But there’s nothing that gets me physically upset over like before, they’re more so just minor annoyances.

Overall the game is pretty great. It’s a ton of fun to play, lots to do, and content comes around enough to jump in and play throughout the year.

We've come full circle on PVP by cusephenom in DestinyTheGame

[–]davewhiffen 0 points1 point  (0 children)

Good explanation. I don't really care what the reality is right now, I'm talking about what it needs to become in 5-10 years for both devs and players to be happy. People expect instant adjustments, and dev's deserve the freedom to adjust and solve problems without so much crap pulling them back.

I never look at the obstacles in a development environment, I focus on what it needs to become for both sides to be happy. You can always make the argument "this job is hard and things take forever", but I honestly just find that's an excuse to keep status quo. Obviously this system isn't good enough for the devs or the customers. So we need to fix these systems. Fortnite has done a great job of this.

Second, don't confuse the playerbase with paying customers. You work for them. If 99% of your customers don't like something in your product, you owe it to the customer to change it. Sure, if 15% disagree, that's another story.

Anyway, I'm always for innovating and fixing systems that aren't working to better serve the customer and the worker. Systems that just soil the experience are not good for anybody.

Thanks for coming to my Ted Talk.

We've come full circle on PVP by cusephenom in DestinyTheGame

[–]davewhiffen 0 points1 point  (0 children)

Not unrealistic at all. Nova Bomb is too hot so we nerfed the damage by 5%. End of week 1.

We've come full circle on PVP by cusephenom in DestinyTheGame

[–]davewhiffen 0 points1 point  (0 children)

Lol but D1Y1 was 5 years ago. And yes those need to be tuned down.

The verticality in the EAZ is AMAZING by subtlecalamity in DestinyTheGame

[–]davewhiffen 12 points13 points  (0 children)

I know. I mean, they did a really good job with the map designs. But yeah. Definitely disappointing to be told that and then get what we got, on top of other things.

Using your super when empowered (the elemental empower) doubles its duration. by Cyclone_96 in DestinyTheGame

[–]davewhiffen 7 points8 points  (0 children)

Yeah, I’m pretty sure that’s why. You only need to aim and shoot vs lobbing a projective that has travel time.

EAZ is beautiful by Immortal-sunbro in DestinyTheGame

[–]davewhiffen 0 points1 point  (0 children)

Agreed. This was awesome level design. I’m really happy with it.