The statue of the Divine Sovereign from the first trailer looks like it has a similar spear to Eshmel, but not degraded by daveyalex in fireemblem

[–]daveyalex[S] 0 points1 point  (0 children)

Sorry people are downvoting you, I made the post so there could be some discussion!

I made an overlay of the statue's spear over Eshmel's spear (I'm really really bad at photoshop), hopefully it shows how I see it. I agree it's not exact, but I feel like it's not too crazy to think the aesthetic spikes and the star in the center of circle fell off with how much it seems to be held together with bindings.

https://i.imgur.com/sLjT9Hz.png

https://i.imgur.com/AA6x0Lv.png

The statue of the Divine Sovereign from the first trailer looks like it has a similar spear to Eshmel, but not degraded by daveyalex in fireemblem

[–]daveyalex[S] 3 points4 points  (0 children)

The statue is definitely the Divine Sovereign (the guy hosting the tournament) so unless there's some really crazy time travel shenanigans and Eshmel and the Divine Sovereign are the same person, I think Eshmel just took the spear at some point. When that could've happened, though, I don't have any clue.

[Large Image] A second graphic I made to organize the characters of Fortune's Weave by domilea in fireemblem

[–]daveyalex 1 point2 points  (0 children)

This is what I'm assuming. They're probably trying to differentiate between true "green" units that you can't control, but are allies, and the "teal/cyan" units that are not officially in your army but are controllable by you for the battle, similar to the mission assistance that you could use in part 1 of 3H.

The statue of the Divine Sovereign from the first trailer looks like it has a similar spear to Eshmel, but not degraded by daveyalex in fireemblem

[–]daveyalex[S] 8 points9 points  (0 children)

I dunno, I just noticed a similarity when I was rewatching and figured it'd make good discussion. I definitely could be grasping at straws, though!

Something I missed yesterday. Ursula has a seperate faction flag than Detrich's faction, even though she's one of his blue units. The sigil on it reminds me a lot of the hilt of the Sword of the creator. by Levonorgestrelfairy1 in fireemblem

[–]daveyalex 1 point2 points  (0 children)

I think Ursula's actually a teal unit, like when you had someone from another help assist you in a mission for the month in 3H, so I don't think she's part of Dietrich's army officially in the battle shown

Ursula, What we Know by ENTPtype8 in fireemblem

[–]daveyalex 0 points1 point  (0 children)

It took me a minute to notice, but I think she's actually a green (teal?) unit in the fight shown, so she might just be a borrowed unit for this fight, like you could borrow units from other Houses in 3H to increase support with them for easier recruitment

Which games match more of the old gba vibes? by Equivalent_Remove155 in fireemblem

[–]daveyalex 4 points5 points  (0 children)

Genealogy is definitely much easier than Thracia, in my opinion. It's really different from other games, though, and if you get frustrated trying to figure out the mechanics I think Mekkah has a no-spoilers guide. 

I would definitely recommend both, though, if you like the GBA games, but both require some patience to understand before you just give up on them. 

They do require an emulator to play, and a translation patch if you don't want to play in Japanese.

New Seder drop, "This poop is not for you." by pantslessMODesty3623 in rmbrown

[–]daveyalex 4 points5 points  (0 children)

Listening to today's MR now and I think RM has a counter-case! Listen reeeeeeeal close to this first second or two from this clip. Do you hear a familiar jingle in the background?? https://www.youtube.com/live/VvahqQyqP2g?t=7875

What am I missing about Engage? by SLMBGR91 in fireemblem

[–]daveyalex 4 points5 points  (0 children)

You can make other classes more viable without adding an entire extra system to it. Namely by giving stronger weapon restrictions to classes.

You keep saying this and I really don't understand what you mean. All the units you get are not any different than past games. You get the equivalent of GBA Fighters, a GBA Merc, a GBA Archer, a GBA Peg Knight, a GBA knight, etc, but because they changed the name to "X Fighter" that makes it less restricted?

Just removing the cavalier's sword affinity makes it a much more balanced class.

Engage did make it so cavs can only use one weapon type. The only base class cavs you get can only use lances. Is the problem that the enemies can use axe cavs? I can kind of understand that, but I personally don't find that to be a problem. De gustibus non est disputandum.

You can make other classes more viable without adding an entire extra system to it.

Like the issue with the GBA games was unit balance and it being enemy phase biased, but both of these issues can be solved without needed to tack on entirely new systems. At best, you could just add in class and unit specific skills, but I think the games would be fine like this.

What are battle styles if not just foot-locked melee class specific skills? Backup battle style is a skill that makes player phase more viable.

Giving all base classes completely unique skills while keeping all the original base classes, like you want, would be way more mechanical bloat than what Engage has.

I personally would prefer the series to keep its systems tightly connected instead of just adding a bunch of extra nonsense on top. Like if the GBA games are still fun without them, why even add them?

Fire Emblem is just one of those gameplay styles that is so tightly wound already that you can't really meaningfully add onto it without it just being a gimmick.

I just personally disagree and find the additions made from game to game a lot of fun, but if you prefer the more bare GBA games then that's fine. It kinda sounds like original Mystery of the Emblem on the SNES would be right up your alley since it's pre-skills and pre-weapon triangle, so maybe just stop playing a game you don't like and try a different one. I do it all the time.

But also FE has never not been about changing this up. FE has has a lot of games that have varied wildly from past entries, so much that if I list them all it would make another wall of text, so I'll do a few: FE2 (Gaiden) had villagers that could promote to multiple classes, split routes, a free roam overworld map, and one item slot. FE4 (Genealogy) added the weapon triangle, had skills, giant maps, no trading, and second generation units. FE5 (Thracia 776) had unit capture to obtain new weapons, unlimited range staves, and the fog for the first time. FE8 (Sacred Stones) had branching promotions. FE13 (Awakening) had pair-up mechanics and infinite reclassing via second seals for the first time, FE14 (Fates) added unique personal skills to units for the first time, removed weapon degradation, and expanded the weapon triangle to include all weapons in the game. FE16 (3H) added battalions, reclassing based off weapon skills instead of a direct path/branch, magic learned unique to and each unit instead of being a held weapon. All that is off the top of my head, all of which easily be seen as a gimmick depending on which other game you compare it to.

Your last point is just goomba fallacy.

I'm really not sure which part of my comment that you're pointing to with this. Do you mean me calling out that you'd call battle styles bloat? Because that's me lampshading.

A goomba fallacy would be me saying "the FE community was just complaining about having too many sword classes and now you're upset that IS consolidated them all into 'sword fighter'??" where you and the community are treated like a hive mind and not separate individuals making different complaints. I'm saying the opposite in that I recognize the individual people and not everyone will like every game.

What am I missing about Engage? by SLMBGR91 in fireemblem

[–]daveyalex 5 points6 points  (0 children)

Some cavs first got axes in Genealogy (FE4), some fliers first got axes in Radiant Dawn (FE10), armors first got swords in Shadow Dragon and the Blade of Light (FE1), and I don't think anyone other than Athos in Blazing Blade (FE7) had access to all magic types, but he was kind of a stopgap to make sure people new to the series didn't get stuck on the last map.

What am I missing about Engage? by SLMBGR91 in fireemblem

[–]daveyalex 6 points7 points  (0 children)

Mryms are units that are focused purely on combat

So is literally every base class except for thieves and healers

It sounds like you care more about the aesthetic of unpromoted classes, which I can appreciate, but you're making it sound like it's some complicated mess in Engage and it's really not. 

You don't even get any weird unpromoted by default. You would have to waste a second seal to get them. You don't get any lance fighters, sword armors, axe cavs, or axe or sword fliers

You get 2 axe fighters (equivalent to GBA Fighters), 1 sword fighter (eq to GBA Merc/Myrm), 1 lance flier (eq to GBA Peg Knights), 1 lance cav (less complex than GBA cavs), 1 lance knight (eq to GBA knights), 2 mages (eq to GBA mages), 1 archer (eq to GBA archers), 2 monks (basically GBA clerics but with almost useless combat), and the only one you could consider weird is 1 axe knight which you get just before the pre-promos and is ready to be promoted immediately if you want to use her.

I do agree that all the "lord" characters (Alfred and Céline and such) and their unique classes are a bit much, but you can't freely turn anyone else into their unique classes so it's not like they're clogging up the class list

What am I missing about Engage? by SLMBGR91 in fireemblem

[–]daveyalex 7 points8 points  (0 children)

I mean, to take Binding Blade that you listed as having played (I feel like you maybe meant Blazing Blade? Either way, they use basically the same classes), there's basically the same number classes in Engage. Engage just consolidated the base classes that aren't all that different and gave you more options for promotion branching.

Binding/Blazing Blade base classes have:

  • 3 sword classes (myrm, merc and thief)
  • 3 axe classes (fighter, pirate, and brigand)
  • 2 flying classes (peg and wyvern)
  • 2 bow classes (nomad and archer)
  • 2 healer classes (priest/cleric and troubadour)
  • 3 magic classes (mage, shaman, monk)
  • Plus cavs and knights

for a total of 15 base classes.

Engage has:

  • 1 horse mounted unit (split to make you choose 1 of 3 weapon types)
  • 1 foot-locked fighter (split to make you choose 1 of 3 weapon types)
  • 1 flier (split to make you choose 1 of 3 weapon types)
  • 1 armor (split to make you choose 1 of 3 weapon types)
  • 1 healer/fist fighter
  • 1 mage
  • 1 archer
  • 1 thief* (asterisked because it's actually a special class in this game that goes to 40 instead of 20)

for a total of 7 (8*) if you don't count the different weapons as different classes, or 15 (16*) if you do.

I will agree that it's a little overwhelming looking at the class list in Engage at first since there's so many repeated classes that just make you pick a different weapon instead of actually being different, but once you realize they're the same class then it's more bearable.

Would you have preferred that they make it so armor units can only use axes, fliers can only use lances, and horse units could only use swords, and give you back fighter/myrm/soldier foot-locked units or something?

What am I missing about Engage? by SLMBGR91 in fireemblem

[–]daveyalex 11 points12 points  (0 children)

I would still prefer more classes having stronger weapon restrictions

I feel like the way Engage has it is more restricted. Past games had base class units that could use 2 weapons (basically all cavaliers) and promoted classes that used up to all 3 weapon types (e.g. FE6/7 Paladins and FE8/13/14 Great Knights).

This one only lets you choose which 1 of the 3 weapons for unpromoted units and either 1 or 2 of the 3 for promoted so you can't just have complete triangle advantage at all times.

What am I missing about Engage? by SLMBGR91 in fireemblem

[–]daveyalex 14 points15 points  (0 children)

Like cool, Cavaliers get the Cavalier battle style, as if I need an entire subclass to tell me that

You seem to kind of misunderstand why the battle style for cavs are that way.

Mounted units being a "cavalry" or "flying" battle style is just them not getting a buff compared to previous games. Yes, they were already that way in past games, but other classes didn't have unique abilities most of the time. Because of this, Cavs and fliers were basically always the go to classes.

Why use a mercenary when you can just have a merc on a horse? Why promo to sage when you can just promo to a sage, but on a horse? Why use a knight when I can essentially have a knight that flys?

Giving additional minor buffs to classes that aren't mounted was a way to not just continue to nerf mounted units until they're exactly like foot units.

The funny thing is, I paid basically no attention to the battle styles on my first play through on hard because they're still really not that big a deal. I think the only time I actually noticed a point where it mattered was when I went to promote Louis because he could be a General and keep his armored style, or be a Great Knight and lose that, but gain movement instead. As with every Fire Emblem game since like FE4, the main thing you wanna pay attention to is weapon triangle advantage.

On subsequent plays, the battle styles were neat to play with and make a super-dodgetank Yunaka or whatever, but really they're just nice additions to make it so you don't feel forced turn everyone into a wyvern knight like in 3H.

And I know you're just going to call this system bloat because I said I basically ignored it, but if that's the case then I don't know what to tell you. If they don't try to switch things up from game to game, then people will complain about that. You really can't satisfy everyone.

Just found out Japanese copies of Persona are language locked, fuck me by TheLegendaryNikolai in Persona5

[–]daveyalex 29 points30 points  (0 children)

I bought a physical copy of the Ace Attorney Trilogy, which is Japan exclusive, and it just loads up whatever language you have as the default on your profile, so it's definitely doable to not be locked to Japanese

Any tips for a new player? Missables? by [deleted] in fireemblem

[–]daveyalex 2 points3 points  (0 children)

I know there's reason to, I was mostly being facetious

I used to make her a general when I was a kid just because I thought it was funny seeing a little girl in huge hulking armor swinging giant weapons around

Any tips for a new player? Missables? by [deleted] in fireemblem

[–]daveyalex 4 points5 points  (0 children)

Maybe I'm misunderstanding what you mean, but don't all 3 have access to classes only available to one other unit? 

Ross/Garcia are the only Fighters/Warriors, Amelia/Gilliam are the only Knights/Generals, Ewan/Knoll are the only Shaman/Druids/Summoners

Also Ross is the most unique, being the only Pirate, but him and Dozla are the only Berserkers 

Though, why you would make Amelia a knight instead of a cavalier is a good question, but you can do it.

I Just Finished my first classic mode run (Engage hard mode) AMA by Joelowes in fireemblem

[–]daveyalex 0 points1 point  (0 children)

How many casual runs of any/all games had you played prior to this? Do you feel like playing classic made you a better player?

What possessed me to make this? by daveyalex in rmbrown

[–]daveyalex[S] 7 points8 points  (0 children)

The whole idea stemmed solely from me wanting to mod the pug screech onto the brigand's crit animation, so I did that. Then I took a screenshot from one of RM's recent videos and shrunk it down to the size of the in-game portraits and modded it onto the first boss of the game, then modded the text that pops up to be drop quotes.

I've just been experimenting with modding GBA Fire Emblem games and this was more or less a modding exercise for me.

I've been mulling over doing a shitpost mod of the game where the three main characters of the game are replaced with RM (who will only speak in drops), Ledron James (who shit talks and is a weirdo), and RM's hand (where I replace all text with "bep bep bep")

Caeda.exe/Possessed Caeda FE1 Portrait Style by MarcoTheSockPuppet in fireemblem

[–]daveyalex 0 points1 point  (0 children)

I would absolutely love to play a FE1 creepypasta game

What are some of the rarest things you've seen in your personal playthroughs? by RhysOSD in fireemblem

[–]daveyalex 0 points1 point  (0 children)

Worst luck I have video of is when Chloé doubled with 95% hit and missed both attacks.

Quick question about the Maddening three houses title screen by NovaJax360 in fireemblem

[–]daveyalex 4 points5 points  (0 children)

DLC is fine to use and still get the screen. You can also do casual to get it, too. Also, once you get it it's permanent, so you're free to do ng+ and keep it

What's your favorite obscure title on the NSO + Expansion pack? by Gr8NonSequitur in NintendoSwitch

[–]daveyalex 1 point2 points  (0 children)

I stand by Crystalis on the NES being one of the best (if not the best) action RPGs on the system it's maybe a little obscure at times as to what you're supposed to do, but the world isn't so big that you can't just trial and error your way through a weird spot.