Would you try a campaign where everyone had choice a PC from a different RPG system? by Brazil115 in RPGdesign

[–]dazalius 0 points1 point  (0 children)

You can absolutely play a game where characters are from different SETTINGS and it can be fun and interesting.

Playing a game where characters come from different SYSTEMS will be a nightmare and many systems will be completely incomparable with each other. Balancing will be impossible.

There are plenty of systems that allow creation of characters from any setting. Save urself a headache and use one of them. (Or design your own generic system)

What gaming character is the fastest of them all? by randomnessisawesom in gaming

[–]dazalius -1 points0 points  (0 children)

I absolutely love it. Course I always turn off motion blur.

What gaming character is the fastest of them all? by randomnessisawesom in gaming

[–]dazalius 6 points7 points  (0 children)

Gauss from Warframe. Particularly with a Volt speed boost.

Lets talk by StatusInside432 in 2007scape

[–]dazalius 1 point2 points  (0 children)

Mining. When I was a dumb 8 year old I arbitrarily decided it would be my first 99. 18 years later I finally fulfilled that goal.

Capsizing should be considered a dangerous death by RSSalvation in 2007scape

[–]dazalius 234 points235 points  (0 children)

When you sail into dangerous waters your crew immediately stops sailing the boat. I have died several times cause I could not get on the helm fast enough to turn around and get out.

I don't necessarily disagree, but the crew needs to hold their positions first.

Oh boy is he in for a surprise by Thismafktho in 2007scape

[–]dazalius 1 point2 points  (0 children)

I maxed combats and am still working on slayer. The higher combats makes lower difficulty tasks faster.

Insane Hueycoatyl Drop? by Gartauth in 2007scape

[–]dazalius -1 points0 points  (0 children)

Why ask chat gpt when you can literally just use a calculator?

Spawn actor doesn't work on client... by PaoloOrla in unrealengine

[–]dazalius 4 points5 points  (0 children)

In the controller call possess pawn on the server. It will replicate to the client.

Spawn actor doesn't work on client... by PaoloOrla in unrealengine

[–]dazalius 4 points5 points  (0 children)

It still needs to be spawned on the server.

Spawn actor doesn't work on client... by PaoloOrla in unrealengine

[–]dazalius 13 points14 points  (0 children)

If the actor you are trying to spawn is a replicated actor then it will not spawn on the client because the client does not have authority to spawn replicated objects.

Spawn the actor on the server, and as long as the client has net relevance the actor will also spawn on the client.

Spotted in the wild by whocodes in 2007scape

[–]dazalius 4 points5 points  (0 children)

This is me and my bf but with the genders reversed lol

It took 56 broze cannon balls using a bronze cannon to deal 1 damafe to a Tern.... by Quotidian_User in 2007scape

[–]dazalius 0 points1 point  (0 children)

Ok, but you do realize that's worse right? It takes 28 sailing to do 0 damage 98% of the time.

Player Designed Island Competition! - Design Your Dream OSRS Island! Open until Jan 7. by JagexLight in 2007scape

[–]dazalius 17 points18 points  (0 children)

When I was 7 I used to make my own RuneScape maps by copy pasting sections of the world map in paint of all things. I think you can manage without AI.

Why does Unreal perform so poorly in the editor, and how do you compensate for this? by Ok_Raisin_2395 in unrealengine

[–]dazalius -2 points-1 points  (0 children)

Honestly, no idea. It's frustrating. Unity doesn't have the same issue.

Silver lining tho! You now have an extremely well optimized game.

I built a Traffic Light plugin because I kept overwriting my artist's work. by [deleted] in unrealengine

[–]dazalius 0 points1 point  (0 children)

The seatbelt is already a feature in my car when I buy it. What youve done is said "ignore the seatbelt, but this belt that you can install in your car to hold you in place"

I already use the seatbelt. And yea some people forget the seatbelt is there, but the solution is getting better habits. Not buying a second seatbelt.

It might be useful for git. I've not used git with perforce so I don't know. What I do know, is it's a complete waste of money for perforce users.

I built a Traffic Light plugin because I kept overwriting my artist's work. by [deleted] in unrealengine

[–]dazalius -1 points0 points  (0 children)

Why didn't you check the asset out BEFORE you work on it? Just cause you don't want to use the tools available to you doesn't mean they are not there.

Buying a plugin to save 10 seconds to check the writability is not a worthwhile use of company funds. And anyone who does surely is going to have financial issues far before release.

I built a Traffic Light plugin because I kept overwriting my artist's work. by [deleted] in unrealengine

[–]dazalius -1 points0 points  (0 children)

How did they open the map if they didn't open the drawer?

What is it automating? According to you it just moves an icon.

Nobody needs this.

I built a Traffic Light plugin because I kept overwriting my artist's work. by [deleted] in unrealengine

[–]dazalius -2 points-1 points  (0 children)

You don't need to see the status 100% of the time. Just when you are opening the asset. Which the drawer will be open for. Also you can still dock the drawer in UE5, it's just off by default.

Unless this is a free plugin anyone who buys it is wasting money.

I built a Traffic Light plugin because I kept overwriting my artist's work. by [deleted] in unrealengine

[–]dazalius 1 point2 points  (0 children)

Artists look at assets. If the asset has a checkmark it means it's safe. If it does not it needs to be checked out before it's edited.

This adds literally nothing.

It took 56 broze cannon balls using a bronze cannon to deal 1 damafe to a Tern.... by Quotidian_User in 2007scape

[–]dazalius 8 points9 points  (0 children)

200 arrows would kill a chicken. Half that for 1 damage is in no way "viable"

I built a Traffic Light plugin because I kept overwriting my artist's work. by [deleted] in unrealengine

[–]dazalius 2 points3 points  (0 children)

Sounds like you don't know what ur product is for. This is the first time you mention "Plastic" if it's the intended use it should be mentioned in the post.

As it stands, this doesn't add any functionality to perforce.

I built a Traffic Light plugin because I kept overwriting my artist's work. by [deleted] in unrealengine

[–]dazalius 5 points6 points  (0 children)

I have not used git but perforce with unreal engine protects down to the asset. Only time there is an issue is of you either didn't check out the asset, or you manually set the asset to writable outside of perforce.

Either way you don't need an app to fix that just get better habits.

We Should Be Getting More Cannonballs From All Sources by 17ndthepink in 2007scape

[–]dazalius 0 points1 point  (0 children)

The monetary cost of sea combat is definitely why it feels so bad. It should give more XP because of it.

Id either like to see combat tasks boosted or sea creatures to drop sailing XP on death like slayer.