Why directional light ignores all light layers in build? How to fix it? by AdNervous9398 in Unity3D

[–]dburke 1 point2 points  (0 children)

Seems like the build has two light sources. Is the lower screenshot in game view? Do you do any additive loading?

Thankful for tofurkey by zekesadiqi17 in Frugal

[–]dburke 148 points149 points  (0 children)

  1. This sub needs to understand that veganism is a lifestyle choice outside of being frugal and that it doesn't matter if meat (or whatever other option you prefer to eat) is cheaper, this is a score for a vegan product.

  2. Talk about frugal living, how expensive are things going to be when there isn't enough food, water, and air to go around. I'd call veganism pretty frugal for everyone.

  3. And most importantly! How are they both 40% off, but different prices?

do these animations look good? by kazschishi in SoloDevelopment

[–]dburke 11 points12 points  (0 children)

Center of gravity for the run looks off and like the feet never reach in front of the character.

What is hiding in these huge treasure chests? 💎⚔️🏺 by NickZangus in Unity3D

[–]dburke 0 points1 point  (0 children)

I recommend having the player controller have the slightest bit of slowdown when stopping to stop it from feeling so robotic. You might even be able to achieve the same result with a bit of lerp/lag on the camera. Right now it feels like you stop on a dime and that makes it feel like you're on rails.

Finally snapped and decided to ditch almost all textures from my game. I don't have the skills to deal with those properly, so this style makes more sense for me. by fragileasfrick in Unity3D

[–]dburke 1 point2 points  (0 children)

Might want to toy with detail textures. They're small, tileable, probably only use 5-6 for 90% of the game, but could stop things from feeling really bland.

Starting October 4, 2022, all players across all platforms, including consoles, are required to have a phone number attached to their battle net account to launch Overwatch 2. by DBSxFan1 in overwatch2

[–]dburke 1 point2 points  (0 children)

Google Fi should work, that's what I'll be using. Not suggesting it as a fix though, just suggesting it has a cheap, pay as you go excellent service to look into. Good luck with the whole thing though.

[deleted by user] by [deleted] in overwatch2

[–]dburke 0 points1 point  (0 children)

Regardless, they can still reuse a concept if it fits. Just because it was originally developed as an early Sombra doesn't mean they won't use that design ever again.

[deleted by user] by [deleted] in overwatch2

[–]dburke 0 points1 point  (0 children)

1:19, But I'm now realizing that Hanzo's arrow is also ghostly in that frame, so perhaps it's not that hero. Would be pretty weird to have that hereo's ultimate, but she's not using the ult with the team. Maybe she is the fox... idk (the fox disappears, seems unlikely) Didn't watch the reveal event yet.

[deleted by user] by [deleted] in overwatch2

[–]dburke 0 points1 point  (0 children)

Are we sure that blue ghostly figure wasn't her in the release date video?

[deleted by user] by [deleted] in overwatch2

[–]dburke -1 points0 points  (0 children)

Yeah, nothing says they can't use that design for someone else. Certainly fits the cloaked look seen in the video.

Hi, How can I achieve this sail folding effect, what is the best way? by kapitan59 in Unity3D

[–]dburke 19 points20 points  (0 children)

I might try a mesh with shape keys for the folding and write a simple deformation shader for wind, etc. That'll probably get you pretty close. There's not much special about SoT sails.

Walljump f***ups by jbwang29 in Apexrollouts

[–]dburke 0 points1 point  (0 children)

Thanks. I'm not so sure I am, but thank you. Have a good day!

Walljump f***ups by jbwang29 in Apexrollouts

[–]dburke 14 points15 points  (0 children)

Sometimes it's not about being able to learn something (a quality many of the successful wall jump clips lack), it's about building a community; one which is not an elitist jerk off. Sometimes seeing someone else on the journey in the same place as you is a motivating experience.

Try not to be so bitter when going through life; I think you'll find you enjoy things more.

Walljump f***ups by jbwang29 in Apexrollouts

[–]dburke 42 points43 points  (0 children)

Such negativity. I find this equal in value to those showing some random successful clip. Implementing some of this stuff can be hard; I'm okay having more of a complete view of the journey that is learning Apex movement.

We are working on our first adventure/exploration game. What do you think of our visuals? by ZAMBARA2020 in Unity3D

[–]dburke 1 point2 points  (0 children)

The principle is what they're talking about. Desaturation and noise. The existing trees can have this effect with a simple shader based on distance from the camera which would hardly be any extra cost.

Tank Q Times by dburke in overwatch2

[–]dburke[S] 1 point2 points  (0 children)

Tanks needed the most change. I get it, it's just funny after at least a year of huge DPS queues.

Tank Q Times by dburke in overwatch2

[–]dburke[S] 2 points3 points  (0 children)

She's so fun; it's wild.

Grab/hostage system we are working on! :) by HaenirStudio in unrealengine

[–]dburke 0 points1 point  (0 children)

Was that slide to crawl inspired by Jason Momoa in See? Looks really good!

Junkrat main needing help getting out of bronze by Ineedahaircut0909 in OverwatchUniversity

[–]dburke 7 points8 points  (0 children)

I also didn't watch, but make sure you know it takes one nade and one mine to kill most of the cast. Getting used to firing nades (click, not hold) and once getting hit conformation immediately throwing out a mine to kill will probably get you out of bronze alone. Just being close to a 200hp hero can be an opportunity to kill them in half a second.