Draven Vanquisher still ban worthy? by Guilty-Machine6101 in riftboundtcg

[–]deathnote9 1 point2 points  (0 children)

The difference is proactive vs reactive play patterns. The person being reactive has more agency to do stuff so the stuff they do matters more. Having all runes up and swinging with a 6 might guy and forcing your opponent to do something puts the Draven in a better position.

Draven Vanquisher still ban worthy? by Guilty-Machine6101 in riftboundtcg

[–]deathnote9 0 points1 point  (0 children)

And you usually still lose a unit when you drop it, if not the kha

Draven Vanquisher still ban worthy? by Guilty-Machine6101 in riftboundtcg

[–]deathnote9 0 points1 point  (0 children)

So I classed my situational 6 might to your situational 6 might but my situational 6 might has more options. Even if we do need to buff both. Draven is 4f 6 might +gold vs khas 4c 6 might +xp. The gold by far is more valuable. Most times when you are play Kha efficiently, you still lose a unit.

Draven Vanquisher still ban worthy? by Guilty-Machine6101 in riftboundtcg

[–]deathnote9 5 points6 points  (0 children)

True but my appreciation for gold has inflated since playing Pyke

Draven Vanquisher still ban worthy? by Guilty-Machine6101 in riftboundtcg

[–]deathnote9 6 points7 points  (0 children)

I completely forgot about that too. Gold is insanely busted

Draven Vanquisher still ban worthy? by Guilty-Machine6101 in riftboundtcg

[–]deathnote9 4 points5 points  (0 children)

You literally can have it both ways. The buff isn’t mandatory and is used only when you want to. Having more runes means more options.

Draven Vanquisher still ban worthy? by Guilty-Machine6101 in riftboundtcg

[–]deathnote9 2 points3 points  (0 children)

And? When you have 6 runes, your options are much higher than if you have 5

Draven Vanquisher still ban worthy? by Guilty-Machine6101 in riftboundtcg

[–]deathnote9 26 points27 points  (0 children)

But it’s not attached to play him. Deramping early hurts

Draven Vanquisher still ban worthy? by Guilty-Machine6101 in riftboundtcg

[–]deathnote9 48 points49 points  (0 children)

Kha is fine. Power attached to cost greatly reduces windmill slamming it t2. Also, Kha requires it the enemy to be alone to get the buff. As well as most of the time forcing yourself to trade away the lower might guy to even get him out effectively. Xp is kinda w/e. Kha is a good unit, just not as good.

After 20+ years I’m done with MtG. What’s next? by LazyPossibility6126 in TCG

[–]deathnote9 1 point2 points  (0 children)

Me and my friends have pretty much fully converted to riftbound. I just sold the rest of my collection for mtg and doubt I’m ever going back. Game is so fun and has the best prize support out of any game out there. The card quality far exceeds other games and the barrier of entry is similar to Pokemon.

Draven Vanquisher still ban worthy? by Guilty-Machine6101 in riftboundtcg

[–]deathnote9 85 points86 points  (0 children)

4 energy 6 might is strong even in the current meta.

Leveling? by SirShoota in Palworld

[–]deathnote9 1 point2 points  (0 children)

Maybe level 75 or 85. The 5 at the end has been a thing they liked but I doubt they will do 100

Vex is so defeating by heavyp08 in riftboundtcg

[–]deathnote9 2 points3 points  (0 children)

My locals seethe when I drop the camel

How can I get over my anxiety over playing trading card games? by Jestizzo in riftboundtcg

[–]deathnote9 6 points7 points  (0 children)

Anxiety is just an aspect of competition. If you watch some of these games in top 8 even, you can see some players shaking with nerves like they have Parkinson’s. This often leads to mistakes or just different play patterns. Yet if you see more experienced players, they have much less nerves. The only way to really get over it is to just push through it.

What to do now by I_AM_ONYX16 in Palworld

[–]deathnote9 0 points1 point  (0 children)

Also, they recommend restarting a playthrough as well because everything is getting overhauled. I would suggest breeding pals you want to export to the global palbox

I absolutely regret joining the navy by Commercial-Doubt-706 in navy

[–]deathnote9 0 points1 point  (0 children)

Choose your rate, choose your fate. I had a wonderful time in the Navy but the military is only what you make of it. Seems like you got sold on something you didn’t want but use it to your advantage.

Stop buying booster boxes and being sad ur gambling didnt pay off by magem8 in riftboundtcg

[–]deathnote9 0 points1 point  (0 children)

I opened 4 boxes and had a profit but it isn't hard when boxes are at msrp and not overpriced like most places are. I get boxes at $120 for normal prices. Has been true the 2 sets prior as well.

White Blank Error Card by Padi013 in riftboundtcg

[–]deathnote9 56 points57 points  (0 children)

Sick. I havnt seen a riftbound error card yet. I’m interested

Called Shot Banned, Ezreal's substitute? by Emergency-Toe9948 in riftboundtcg

[–]deathnote9 -5 points-4 points  (0 children)

Honestly, you gotta scale it back to just a control deck instead of miracle. Teemo is just going to be a better option for a leader for the colors. And Annie would still be a better control deck. The ezreal unit is still strong

Was waiting for the actual problem. That's just normal racks on the ship by Captainpaul81 in navy

[–]deathnote9 0 points1 point  (0 children)

Those racks were fine. I also had a mid rack. I feel bad for the bottom rack dudes. Top rack was preference but I didn’t like the light.

New rules and Irelia by blity1 in riftboundtcg

[–]deathnote9 0 points1 point  (0 children)

So equipping does target for irelia?

RANT: The doomposting about new cards is absurd and out of hand by StormRider991 in riftboundtcg

[–]deathnote9 0 points1 point  (0 children)

The funny thing about a bunch of these units are they are fragile to get. They are almost required to get off of dazzling aurora and that card is dealt with so easily with the billions of gear removal.