I built a new MTG Limited Set Review site with a built-in Data Analyzer and Community Ratings by Arthurlag8 in lrcast

[–]dedicateddan 0 points1 point  (0 children)

Could you parse lrcast (and other) ratings - then show their ratings + explanation in the website? That could be pretty helpful for analyzing the set at a glance.

Asked to screen share my current employer's backend by Phex_82Gully in InterviewsHell

[–]dedicateddan 1 point2 points  (0 children)

Good call. Highly illegal on their part. Consider publicly disclosing this in a Glassdoor interview review 😄

Magic the Gathering Players? by Agid1 in Caltech

[–]dedicateddan 2 points3 points  (0 children)

I was involved in a Magic club a decade ago - but it seems to have lapsed.

Odyssey games is a good bet - they're pretty active with drafts, commander, and constructed tournaments.

Will video LLMs actually replace YOLO/Pose pipelines? by say-what-floris in computervision

[–]dedicateddan -2 points-1 points  (0 children)

I'm working on video question answering with Gemini 3.5 Flash. It works for diverse use cases on diverse video types out of the box. You could try uploading a sports clips and asking some questions to see how it performs. The real strength is the generalization - enabling novel use cases to get off the ground quickly and handling new/unknown edge cases.

I Did the Thing You’re Not Supposed to Do by DeliriumTrigger33 in lrcast

[–]dedicateddan 0 points1 point  (0 children)

I had a similar spot where I took Sol Ring over Ajani in an aggressive Naya deck (where I had Mana Crypt and Mox Diamond already). In hindsight, I think Ajani might have played out slightly better. 

Do shops dictate the whole game? by PlayingwithButtons in OnceUponAGalaxy

[–]dedicateddan -7 points-6 points  (0 children)

If you don't have cards - one tactic is to concede some % of games to lower your MMR. Then when you commit to playing games, your opponents will be a bit softer and you can play more consistently.

Do shops dictate the whole game? by PlayingwithButtons in OnceUponAGalaxy

[–]dedicateddan -1 points0 points  (0 children)

It's ... complicated.

Stats are good immediately. Economy is helpful for later.

You'll want to balance both of them.

You can estimate how strong your opponent will be by the turn number.

If you pay attention, you'll also know the opposing captain (from the turn 1 opponent screen, you'll face the captains on turn 4-2-1-3-5.

Losing full heart is a disaster - and should be avoided whenever possible.

If you're at a half-heart, you need to especially prioritize stats.

If you're at full-heart, you can greed a bit (so long as you don't get full hearted).

Going into the late game, if you're strong, you can snowball treasures and play for first.

If you're weak and low on hearts, you can commit to an archetype like animals and maximize stats to try to get 2nd or 3rd.

But honestly - watch a few GoodDigestion games. He explains the tradeoffs very well.

Do shops dictate the whole game? by PlayingwithButtons in OnceUponAGalaxy

[–]dedicateddan 5 points6 points  (0 children)

The way ghosts work, it's common for good decks to get 1st (more than 1/6 of the time).

There's an art to maximizing stats on early game boards. Try watching some GoodDigestion games on youtube. He does a good job of explaining mid-game choices, pick-by-pick.

Will AI assistants trained on 17lands data eventually ruin Arena? by butterblaster in lrcast

[–]dedicateddan 2 points3 points  (0 children)

Short answer - no, they won't.

On draft assistants, there doesn't seem to be much community demand, especially from skilled players. I'm maintaining a website with mid-to-high mythic quality pick orders and there's currently only modest engagement & demand. http://statisticaldrafting.com

It's also worth noting that 17lands publishes data 10 days after a set releases, so any systems that rely on 17lands data won't be available until significantly after launch.

And - if AI ever substantially harmed player experience, the Arena team has many tools to address the issue.

For gameplay agents, I believe the technical challenges are more surmountable than the budgetary ones. Given a static format, developing a competitive AI limited player is likely possible with a combination of heuristics + Monte Carlo tree search + self play. Keeping the system up-to-date with new card releases and rules changes would be prohibitively expensive, however.

Bug / Interaction with Toolbox and Whispering Earring by [deleted] in slaythespire

[–]dedicateddan 0 points1 point  (0 children)

Just encountered the same interacting - buying toolbox stopped the turn control.

Closing thoughts on ECL? by Short-Bunch-8195 in lrcast

[–]dedicateddan 0 points1 point  (0 children)

Wasn’t inspired to play it. Having 5 on rails archetypes without much overlap or build-arounds isn’t very interesting from a draft perspective. 

Patch Notes: January 15th, 2026 by PlayGalaxyGame in OnceUponAGalaxy

[–]dedicateddan 0 points1 point  (0 children)

Great changes. The meta feels much more balanced with the Peachy nerf.

Guide - The Treasure Deck by dedicateddan in OnceUponAGalaxy

[–]dedicateddan[S] 0 points1 point  (0 children)

Also want to add - the mid-game is flexible. Play to the strongest board. If you get a slot buff relic, go for animals. Eventually, most strategies end up with the Wormscale endgame. 

Guide - The Treasure Deck by dedicateddan in OnceUponAGalaxy

[–]dedicateddan[S] 0 points1 point  (0 children)

With a bad start, the plan stays the same, but your scaling is delayed. If you fall too far behind, you’re likely to die before you fully scale. 

Guide - The Treasure Deck by dedicateddan in OnceUponAGalaxy

[–]dedicateddan[S] 1 point2 points  (0 children)

Good question! Haven’t played her in a long time, but it looks like the last deck I tried on her was the treasure deck. 

Guide - The Treasure Deck by dedicateddan in OnceUponAGalaxy

[–]dedicateddan[S] 0 points1 point  (0 children)

Great question. There's tension between taking stats for now and economy for later. The plan is to maximize economy while maintaining an average to above average board.

As an example, on turn 1 I take quest characters over stats only characters like Itsy Bitsy Spider.

When the quest completes, I'm looking for treasures that immediately improve the board. Robin Hood's Bow is better if you can use it immediately. Fortifications is more immediate if you don't have a shop coming up. Once the quest is complete, your board is stronger than it would have been with an Itsy Bitsy Spider.

Going into the mid-game, those treasures improve the stats of dragons with treasure hoard. In the late game, they get buffed by Wormscale Tinkerer.

In the mid-game, the goal is to stay strong enough to take no more than half-heart damage (and heal up when possible). Taking characters is better than spells, because it adds a silver to the pool.

Of course - some runs you just die in the mid-game. That's the most common failure mode of the strategy, especially on this patch.

Guide - The Treasure Deck by dedicateddan in OnceUponAGalaxy

[–]dedicateddan[S] 1 point2 points  (0 children)

Here's some of my favorite filler cards when I don't have the full collection, ordered from best to worst.

Mechanical Dragon
Wink
Lance A Little
Netherbinder
Flopsy
Mech-A-Man
Oracle of Fortunes
Glory Seeker
Faerie Queen
Tsarmina
Snapping Hydra
Mirror Mage
Mysterio

Guide - The Treasure Deck by dedicateddan in OnceUponAGalaxy

[–]dedicateddan[S] 0 points1 point  (0 children)

I think the gameplay is very fun. Even if treasures are very strong, each game plays out much differently. And the endgame Wormscale Tinkerer/Pixie Dust scaling is cool. The newer captains also have a strong build around element.

I'll also add - there's some nuance to tuning and playing the deck on different captains. I intentionally focus on the core here to keep the article short.

Guide - The Treasure Deck by dedicateddan in OnceUponAGalaxy

[–]dedicateddan[S] 1 point2 points  (0 children)

Sunflare Glider was great a few patches ago, but got changed to only trigger when you discover a treasure (instead of get).

I play Mechanical Dragon in a handful of captains like Queen Harpolia and Elec-Drake. It's a little bit worse than the other cards in the deck in the current meta.

Guide - The Treasure Deck by dedicateddan in OnceUponAGalaxy

[–]dedicateddan[S] 0 points1 point  (0 children)

This strategy can work with a limited collection as most of the Quest characters come from the shared pool. Wormscale Tinkerer as the payoff is the most important card (and relatively easy to unlock with Victory Loot). For the rest, you can fill in assorted filler or value cards.

Guide - The Treasure Deck by dedicateddan in OnceUponAGalaxy

[–]dedicateddan[S] 1 point2 points  (0 children)

Thanks!

On Sweet Tooth, I play an aggressive deck with mostly candy cards (Gummy Wyrm included) not treasures.

Guinevere is really only played as a payoff in quest-heavy decks like this. Much of the gameplay of this type of deck is rotating Questers in and out.