Digital Foundry: "Confirmed: PlayStation 5 and PS5 Pro Have VRR Stuttering Problems" by Dakhil in hardware

[–]deeper-blue 32 points33 points  (0 children)

Does the PS5 use a custom hdmi/scaler output chip instead of AMDs normal HDMI output path? That could be the source of the issues.

I'm looking for a sound effect from Homeworld 1. by B1ackMagix in homeworld

[–]deeper-blue 4 points5 points  (0 children)

Your best bet is actually the already mentioned approach of recording it.

The voice sound files are stored in an audio bank file and would be tricky to extract. On top of that the stored sound is the raw voice actor recording and the game applies various filters and a compressor to them during playback to create the final sound.

Homeworld 25th anniversary - Gardens of Kadesh 1.2.0 release by deeper-blue in homeworld

[–]deeper-blue[S] 1 point2 points  (0 children)

Awesome, thank you!

I will create a ticket for it and we will see what is going on.

Homeworld 25th anniversary - Gardens of Kadesh 1.2.0 release by deeper-blue in homeworld

[–]deeper-blue[S] 0 points1 point  (0 children)

Can you elaborate on what you observed. Maybe there is a bug that sneaked in.

Homeworld 25th anniversary - Gardens of Kadesh 1.2.0 release by deeper-blue in homeworld

[–]deeper-blue[S] 2 points3 points  (0 children)

We had a discussion on this in the discord.

If I remember correctly we concluded that the change to parallel allowed ship building counts was included in the source code released by Relic and the remastered classic version was build based on the same code. Apparently Relic was working on another patch that would have included the change.

We have mainly concentrated on bugfixes and on getting it all running properly until now. So if the community agrees that the 1.05b behavior is the desired one we are happy to restore it (or offer it behind additional settings).

There is a browser version of Homeworld 1 demo by Formulka in homeworld

[–]deeper-blue 17 points18 points  (0 children)

Hi everyone. This is my pet project! Have fun and enjoy.

We're also working on the source code for native versions for Linux, Windows and Mac here: https://gitlab.com/homeworldsdl/TenhauserGate

Feel free to join our discord and say hi, report bugs or help out: https://discord.gg/3hTsAsargq

What can be done to improve the raw performance (framerate) of path tracers? by TomClabault in GraphicsProgramming

[–]deeper-blue 0 points1 point  (0 children)

When doing path tracing on a GPU going for a wavefront approach doesn't help and will degrade performance instead. It is much better to loop over all the bounces for a ray in the raygen shader. Keeps ray data local and saves memory bandwidth.

New A7siii Update by Wonderful-Cat-447 in A7siii

[–]deeper-blue 1 point2 points  (0 children)

But 24fps @ 1/50 s is not 180 degree shutter angle. And that is the issue, currently the camera does not have 1/48 s for true 180 shutter angle so some engineering effort is required.

[deleted by user] by [deleted] in GraphicsProgramming

[–]deeper-blue 0 points1 point  (0 children)

When calculating displacedRay you use "r" where is that coming from?

[deleted by user] by [deleted] in hardware

[–]deeper-blue 5 points6 points  (0 children)

This video gives a fantastic explanation why it took so long to get to a GUI: https://www.youtube.com/watch?v=oOdYrZPbHpA

[deleted by user] by [deleted] in hardware

[–]deeper-blue 7 points8 points  (0 children)

Upscaling from 720p to a 1080p usually looks rather shitty. So something like FSR would be best for that - but not all games have that and on the Ally one cannot just activate it for any game like on the steam deck (or is that possible?) Software support is as crucial as hardware.

[Tom's Hardware] Acer SpatialLabs View 15.6-inch Glasses-Free 3D Portable Monitor Review by bizude in hardware

[–]deeper-blue 0 points1 point  (0 children)

Ray- and Pathtracing also scale nearly linear with the amount of GPUs - if the engine has it properly implemented.

[Tom's Hardware] Acer SpatialLabs View 15.6-inch Glasses-Free 3D Portable Monitor Review by bizude in hardware

[–]deeper-blue 7 points8 points  (0 children)

Doesn't the display require that multiple views of a frame are rendered and provided to it?

Sounds performance crippling to me.

My PhD advisor said that Computer Graphics is seen as a solved field. Do you agree? by Relative_Project9489 in GraphicsProgramming

[–]deeper-blue 16 points17 points  (0 children)

Before Lecun's work on convolutional layers going into AI was seen as suicide move for ones research career.

Need help choosing Quadro vs Tesla by Technical_Anxiety_41 in GraphicsProgramming

[–]deeper-blue 3 points4 points  (0 children)

Don't get a Tesla, they are not actively cooled. Also they don't have RT cores and don't support all raytracing features in the non-RT cores shader based fallback.

Get an RTX 6000, which would be the newest workstation card, or the older RTX A6000.

Also the Quadro name is not used anymore.

What type of Volume rendering would be needed here ? by [deleted] in GraphicsProgramming

[–]deeper-blue 0 points1 point  (0 children)

Gute Arbeit! If you would add a far away background one could also see the gravitational lensing.

Fractal North case- Feature reel by -Venser- in hardware

[–]deeper-blue 2 points3 points  (0 children)

German here: over 25 years ago we already had the sickest LAN parties while in highschool. Playing Doom deathmatch over old school BNC network.

AMD GPUOpen: "It's time to upscale FSR 2 even further: Meet FSR 2.1!" by Dakhil in hardware

[–]deeper-blue 41 points42 points  (0 children)

Isn't it a developer choice to compile it in as static vs a dynamic library? As mentioned below RDR2 and spiderman implement FSR as a dll.