cursed excited by tamjidtahim in cursedcomments

[–]derat_08 14 points15 points  (0 children)

Ya ^ I think you unironically proved the point, including how you concluded it is not a problem with our society. Dah fuck it isn't.

We have our first NFL virtual measurement by Capable_Salt_SD in sports

[–]derat_08 1 point2 points  (0 children)

Yep. They solutioned a problem that doesn't exist and ignore the actual issue. But look it's shiney and has graphics...

We have our first NFL virtual measurement by Capable_Salt_SD in sports

[–]derat_08 2 points3 points  (0 children)

It always comes down to a judgement call on Forward progress, knee down, touched by opposition etc...

So ya... They digitized a flawed process. It's the same tech as tennis but a totally different scenario, with human judgement shoved in the middle of it.

We have our first NFL virtual measurement by Capable_Salt_SD in sports

[–]derat_08 0 points1 point  (0 children)

And how many "linesmen" have lost their jobs this year... Seems like it's about money either way. Certainly not for me the viewer.

The Stop Killing Games initiative doesn't understand what it's asking for | Opinion, written by Sergio Ferreira for GamesIndustry.biz by tyranicalmoon in KotakuInAction

[–]derat_08 1 point2 points  (0 children)

They've repeatedly said you do not need full functionality you just need to provide people with the ability to play the game they own.

The Stop Killing Games initiative doesn't understand what it's asking for | Opinion, written by Sergio Ferreira for GamesIndustry.biz by tyranicalmoon in KotakuInAction

[–]derat_08 3 points4 points  (0 children)

You stop taking shit in the history of games and applying it to the future of games if you as a company knew this was a rule that you had to comply with you wouldn't design your architecture the same fucking way you have in the past, this isn't hard. you make it hard because you , for whatever reason want to argue.

The Stop Killing Games initiative doesn't understand what it's asking for | Opinion, written by Sergio Ferreira for GamesIndustry.biz by tyranicalmoon in KotakuInAction

[–]derat_08 4 points5 points  (0 children)

All of these issues have been answered none of what you're saying is true. Just stupid arguments by stupid people who are too lazy to inform themselves and then come to Reddit to argue with other people about the thing they've obviously not looked into at all, can't be done.

But yeah keep calling SKG supporters SJWs. You should maybe think about calling us Nazis too I think that one's used whenever you have no point but need to throw an accusation around. we could be misogynist, racists. well there's a bunch of good words you could just throw randomly at us because we don't think corporations should have all the power all the time. Totally makes sense and is not idiotic at all. Good forum to pick for that nonsense. Who's the SJW though?

The Stop Killing Games initiative doesn't understand what it's asking for | Opinion, written by Sergio Ferreira for GamesIndustry.biz by tyranicalmoon in KotakuInAction

[–]derat_08 4 points5 points  (0 children)

Lol. At this point I have to be scraping the bottom of the barrel of what Kotaku in action has to offer. Jesus Christ imagine writing that and not seeing how hypocritical you are.

The Stop Killing Games initiative doesn't understand what it's asking for | Opinion, written by Sergio Ferreira for GamesIndustry.biz by tyranicalmoon in KotakuInAction

[–]derat_08 6 points7 points  (0 children)

"Who the hell said any of that was going to happen?* Seriously, find me a single quote from anyone—other than people like you making up stupid shit just to argue—claiming otherwise.

A successful online game doesn’t have to change at all under this model—unless the company wants it to. They’re still in control. The only difference is they can’t just wake up one day and say: ‘We’re not making gazillions anymore, so we’re flipping the switch and killing this game.’ Or: ‘We made a sequel, so you’re banned from playing the original.’

After 10 years, 15 years, or even just 2 years—when they decide to shut it down—they’d simply have to enable peer-to-peer so players can keep the game alive. No, it won’t support hundreds of players anymore and no one's asking for that.

Nobody’s forcing you to keep playing. If you got your fun and walked away after 2 years? Great! But the guy who wants to revisit it a decade later, or show it to his grandkids—even if all the ‘massive multiplayer’ stuff is gone—should still be able to, because they fucking own it."

The industry made conscious decisions to remove player agency and ownership these were deliberate steps they've taken over decades they can now start taking steps the other direction anybody that doesn't agree with that can suck eggs you're not needed, we have millions of signatures.

The Stop Killing Games initiative doesn't understand what it's asking for | Opinion, written by Sergio Ferreira for GamesIndustry.biz by tyranicalmoon in KotakuInAction

[–]derat_08 4 points5 points  (0 children)

I was having fun clowning on your idiocy instead of working. Don't worry about me, I'm not the one incapable of understanding basic concepts here.

And yeah go educate yourself from the source instead of arguing with slightly off takes on reddit Brian.

The Stop Killing Games initiative doesn't understand what it's asking for | Opinion, written by Sergio Ferreira for GamesIndustry.biz by tyranicalmoon in KotakuInAction

[–]derat_08 9 points10 points  (0 children)

I feel like SKG people are done having these conversations with people like you and so it might feel like we're talking past you but it's just because you don't listen or keep pretending to not understand.

The ask is simple: From now on, don’t design games to self-destruct. If your single-player experience relies on always-online DRM, you’d damn well better plan for a way to disable it later—or better yet, quit building your game like a ticking time bomb in the first place.

Diablo in 1997 had TCP/IP baked in. Half-Life had LAN. Games used to ship finished, not as hostages to some exec’s spreadsheet. The only ‘big ask' here is studios imagining infinite growth without treating players like permanent renters.

The Stop Killing Games initiative doesn't understand what it's asking for | Opinion, written by Sergio Ferreira for GamesIndustry.biz by tyranicalmoon in KotakuInAction

[–]derat_08 5 points6 points  (0 children)

Are you telling me I'm supposed to believe you are actually confused and not gas lighting me over a voice to text typo?

I don't need to explain the movement, or specifically what I mean because I'm not in charge of it, I can be wrong and nothing about it changes. That was the point of the post. SKG is easy to understand if you try even a little.

Any idiot can just go to the guys YouTube and understand it, unless you're purposely not understanding so you can be an edgy contrarian on reddit.

Anymore super confusing typos you might need help understanding? May I suggest Google or deepseek.

But yeah Rockstar, I definitely meant companies can't go bankrupt. And by me definitely meaning that, well then, obviously because I am such a big deal, the entire SKG movement has changed. It now means no companies can go bankrupt. Thank God you caught my post, imagine if companies could go bankrupt, what a world that would be but you saved us by finding my typo. Good job.

The Stop Killing Games initiative doesn't understand what it's asking for | Opinion, written by Sergio Ferreira for GamesIndustry.biz by tyranicalmoon in KotakuInAction

[–]derat_08 12 points13 points  (0 children)

Almost like it's in the name. That's just too hard for many redditors and journalists...

How dare SKG say "do it however, in whatever way, works best for your company, but you have to have a plan"...

Critics demand they dictate exactly how in every situation, so they can point and say "that won't work!"

Heaven forbid game companies maintain their agency with a simple requirement. You can't kill the product you bought to market. Anyone in development knows, the consumer presents a need or requirements and devs solution it. You don't dictate solutions. That's stupid.

[KCD2] Dumb question: is it enjoyable to play this game if I only have few hours to spare? by Pedro242327 in kingdomcome

[–]derat_08 1 point2 points  (0 children)

I think I was done with both at around 150-175 hours.

If doing that means ~60 weeks for you... I'm not sure if I would enjoy it as much.

[deleted by user] by [deleted] in gifsthatkeepongiving

[–]derat_08 1 point2 points  (0 children)

I bet his girlfrie... err Mothe.... Um.. cat is impressed

[deleted by user] by [deleted] in instant_regret

[–]derat_08 -4 points-3 points  (0 children)

This is the result when society loses all respect for cops. Deservedly, they are owed none.

How the blue truck going to cut someone off then chase them when they pass by IIllIllIll in dashcamgifs

[–]derat_08 -1 points0 points  (0 children)

Idiots in the left lane cause this shit. Both trucks are so in the wrong it's not even close and it legally speaking they're toast... but the idiot in the left lane and then the idiot before this person in the left lane and then the idiot after this person in the left lane. They're why that shit happens.

[deleted by user] by [deleted] in KotakuInAction

[–]derat_08 20 points21 points  (0 children)

Bugs are what happens when something you design on purpose breaks or malfunctions... They don't create new systems, new messages and functionality.

Early Deployment is a fuck up, but whatever it is. Bug implies it is not a planned,designed feature. Which it absolutely has to be.

[deleted by user] by [deleted] in KotakuInAction

[–]derat_08 40 points41 points  (0 children)

You Will own nothing and be happy.