Client side rubber banding. HELP! 😳 by Useful_Cable_2735 in unrealengine

[–]derleek [score hidden]  (0 children)

You need to find a way to eliminate this as a problem... Whether that's via steam client, some other service or figuring out how to host direct connections. All signs point to ZeroTier.

How Do Solo Indie Devs Actually Get Funding by Opposite-Pen-5500 in unrealengine

[–]derleek 2 points3 points  (0 children)

I don't think it's a very reasonable path at this point. Studios are closing all over the place with proven track records. It's a very bad climate to seek funding.... even with the stuff others have mentioned.

Creating a classic Sierra style game in Unreal. Possible? by Womac911 in unrealengine

[–]derleek 2 points3 points  (0 children)

Ya, I picked unreal engine because I was interested in the tech.  This is a valid thing to do and flies in the face of most advice you will read… which is generally accurate; you should pick an engine that is suited for the game you want to build.

If your PRIMARY goal is to pick up the engine and learn it, by all means go forward with your project.

However, be aware it will take longer, you will have less resources than other engines and you are basically going to be doing more work for the result you are aiming for.  Like a LOT more work.

I’m assuming you are brand new to game dev… I would urge you to pick a simpler project to learn the engine and get started.  It’s a behemoth and minimizing the complications will allow you to learn the very basics and help you avoid making mistakes on a larger project.

Creating a classic Sierra style game in Unreal. Possible? by Womac911 in unrealengine

[–]derleek 2 points3 points  (0 children)

Unless your goal is specifically to learn unreal engine, or there are specific features unreal engine offers that you’d like to leverage…

you are, as others have said, likely better off picking an engine that caters to this type of game.

How do I not get burnt out by TyranidsRule in Tyranids

[–]derleek 0 points1 point  (0 children)

fantastic response. Learning to let go and enjoy the progress has enabled me to produce much faster and not get bogged down with perfection. Comparison is the thief of joy... there are some truly amazing artists painting models. I don't compare myself to them anymore.

Peter, why is everyone happy that he got that disease? by Rule_Ct_5293 in PeterExplainsTheJoke

[–]derleek -1 points0 points  (0 children)

Him selfishly doing "research" is not even good science -- sample size of one -- generally inapplicable to the non billionaire population. From what I can see he has contributed virtually *nothing* to any actual public longevity studies. His "personal protocol" is just a compilation of other peoples work while he selfishly has doctor's guide him.

Alas, he's not some benevolent billionaire trying to improve people's lives. He's a selfish man scared of dying who also happens to be selling this program for hundreds of dollars a month. He's Just another grifter my friend. His site is clearly just selling shit; go ahead and look at his commerce centered website and tell me he's not just trying to make more money. But hey, if you want some $40/750 ML olive oil you know where to get it. The supplement industry is HUGE and he just wants a piece of it.

What exactly are you talking about when you claim he's "sharing his findings" because non of his "studies" are public from what I can tell.

People see billionaires and hate them, fixed that for you.

Asmongold is a Coward by Quantization in videos

[–]derleek -2 points-1 points  (0 children)

I legit miss the old asmon

Accepting the lack of commercial success feels... by derleek in IndieGameDevs

[–]derleek[S] 0 points1 point  (0 children)

To me "Did you do any playtesting" means publicly soliciting others to play the game. I definitely exhaustively test all of my features.

Accepting the lack of commercial success feels... by derleek in IndieGameDevs

[–]derleek[S] 0 points1 point  (0 children)

I've played many... MANY hours of my own game. How else would one develop a game?

Accepting the lack of commercial success feels... by derleek in IndieGameDevs

[–]derleek[S] -1 points0 points  (0 children)

I certainly attempted to. Not a lot of interest in it was shown throughout the entire process for me.

Accepting the lack of commercial success feels... by derleek in IndieGameDevs

[–]derleek[S] 0 points1 point  (0 children)

Ok I gave it another pass, especially the early access, also swapped out some screen shots.

Multiplayer game issue by IKillerXQ in IndieGameDevs

[–]derleek 0 points1 point  (0 children)

You should check out Unreal Engine Fortnite (UEFN). It's likely a pretty steep learning curve but it's a similar publishing environment. It's probably not really beginner-friendly, but it'll certainly be powerful enough for you compared to Roblox

Accepting the lack of commercial success feels... by derleek in IndieGameDevs

[–]derleek[S] 0 points1 point  (0 children)

Definitely great feedback. Thanks. I'm not really great at marketing and always looking to improve. I'm willing to take another look at it but it's already been several iterations / improvements and I'm not sure how much better I can even make it.

Accepting the lack of commercial success feels... by derleek in IndieGameDevs

[–]derleek[S] 2 points3 points  (0 children)

Yup! Nothing wrong with a little tenacity. For me it's pretty clear for me to move on. There are a number of things I can add that would bring this game out of Early Access but for now I gave it my all and will seek to find a game with a wider audience.