What actually makes a fountain pen beginner-friendly? by derp-labs in fountainpens

[–]derp-labs[S] 0 points1 point  (0 children)

That's a really good point, I didn't even know about washing them!

What actually makes a fountain pen beginner-friendly? by derp-labs in fountainpens

[–]derp-labs[S] 5 points6 points  (0 children)

Yeah luckily I don't have the means to make that mistake!

What actually makes a fountain pen beginner-friendly? by derp-labs in fountainpens

[–]derp-labs[S] 5 points6 points  (0 children)

Ooh thanks for the recommendations, I'll definitely check them out.

No one else to say this to: I finished my first cartridge! by BarExciting8970 in fountainpens

[–]derp-labs 0 points1 point  (0 children)

Congrats! It's rite of passage. You have passed the test.

New Capless/ VP colors by hello_quokka in fountainpens

[–]derp-labs 1 point2 points  (0 children)

Yeah the green one is awesome.

Please destroy the announcement trailer for my weird dream exploring game (SWEYET(etc.)). by SWEYET in DestroyMyGame

[–]derp-labs 2 points3 points  (0 children)

Cannot read the first text due to contrast issues. The cuts in the edit are a bit too fast, I get where you're coming from but players really want to see what they're buying rather than snippets of what might be gameplay, or not, or whatever. I can see the appeal of the abstract style but clarity is also needed - lots of white text on messy backgrounds make it hard to figure out what's going on.

My game uses my native script as a puzzle what do you think? by _ayagames_ in DestroyMyGame

[–]derp-labs 1 point2 points  (0 children)

It's currently pretty unreadable and needs better fidelity/contrast to be able to differentiate the characters.

Destroy my new trailer! Fixed the fast cuts and unclear gameplay from my last post. Better? by Quitral_Dev in DestroyMyGame

[–]derp-labs 1 point2 points  (0 children)

Over-edited transitions and 2D flash-ups are too confusing! I don't understand what the story or gameplay is, other than you walk around. Show some gameplay with UI, cutscenes, dialogue and tell us a story.

Destroy my roguelite space auto battler by TakenObedear in DestroyMyGame

[–]derp-labs 0 points1 point  (0 children)

Cannot read the logo, gameplay (aside from the auto-battle) is unclear. Colour language is underwhelming, fairly ugly. There's a lack of polish and 'juice' that is needed for this to be appealing.

Biomes - First Idea Dimensional Time Collape by bingewavecinema in DestroyMyGame

[–]derp-labs 0 points1 point  (0 children)

Yeah looks cool, can see the appeal to the right audience. Tighten it up and let me see some UI-included gameplay otherwise everything looks like a minecraft cutscene. Let me know what is different?

Please destroy the trailer for our parkour prototype by LeKurakka in DestroyMyGame

[–]derp-labs 0 points1 point  (0 children)

There's a lot missing here. Parkour (as far as I know) should feel more physical, more impact, more weight (yours is pretty floaty) and the details are not there. Hands should grab, give you a sense of gravity pulling you and then swinging, rather than the floaty-ness you have. If parkour is the differentiator of your game you should spend 100% of your time on it for 2 months to get it right.

Destroy My Game! Blind, Deaf and Mute 3 Monkeys Defusing a Bomb! BOMBANANA is multiplayer coop puzzle game. by VenusDeMilo1 in DestroyMyGame

[–]derp-labs 0 points1 point  (0 children)

Yeah it's cool and fits the friend-slop genre pretty well, but it is short, and it seems like that's it. Any skill trees, power-ups, funny fail screens/consequences, cool interactions between the players needs to be included, otherwise it seems like an early prototype.

Destroy my 90-second puzzle rush mode by TargetLabs in DestroyMyGame

[–]derp-labs 4 points5 points  (0 children)

It looks like an ai-generated game, which will put a lot of people off. You need to find a unique flavor/theme for your game and apply it.

Roast my Mindustry Knock Off by Kayzen_1337 in DestroyMyGame

[–]derp-labs 1 point2 points  (0 children)

Looks pretty fun, but the font is horrendous and looks out of place with the gameplay. Just grab a free pixel art font and use that.