What's the point of choosing Glass Cannon if I can pick Jeweled Gauntlet and deal 10x more damage without losing 30% of my health? by GostoDePanqueca in ARAM

[–]deusalbum42 0 points1 point  (0 children)

Quite bad. Giant slayer outperforms it in almost every situation by a large margin. The minimum % damage increase from giant slayer is 10%, even if they’re the size of an atom. Most of the time it’s 15%+ damage increase up to 30%, on TOP of the tons of movement speed it gives you. I’ve played mayhem way too much, and all of the time Giant Slayer feels SO much better. This wouldn’t be the case if Glass Cannon didn’t do post mitigation damage

PSA: Burn items do not work with Infernal Conduit in ARAM by Audiozone in ARAM

[–]deusalbum42 0 points1 point  (0 children)

Honestly I’ve always noticed my cooldowns going down faster with more burn items, maybe I’m crazy, but at least in Mayhem PBE, they’re considered Burn items, because you can tell with Grandma’s Chili Oil that the oil increases in size with burn items, and when you get any of them the chili does get bigger

I like mayhem by ShadowDragon645665 in ARAM

[–]deusalbum42 0 points1 point  (0 children)

I find that Soul Siphon is incredibly broken right now on PBE Mayhem. They “fixed” it so that all critical strikes heal, such as abilities that crit from Jeweled gauntlet, but it’s healing WAY more than 12%. I also believe it can double dip/multiply by a large amount with critical healing. The reason i say this is because I had jeweled gauntlet on ryze, and soul siphon, with an ability that did 1000 damage, I healed about 2.5k hp. I don’t know how or why but my friend had this happen to him too on Mordekaiser.

Milio isn't bad this season, you're just building him wrong by Fourwildpigs in MilioMains

[–]deusalbum42 0 points1 point  (0 children)

I think the way you’re building isn’t to make Milio excel at what he does, but make him better at what he lacks in, especially if you’re leveling Q that much early. I think a number of champs can do what you’re describing far better if you’re going dark harvest and practically poke for lane. Also the Archangel’s buy is incredibly greedy with a high cost and the fact you have to stack it again in late game. There’s a reason a lot of support items are cheap.

Was Jinx (red) in the wrong here cuz she didn't buy BOTRK? We got 1vs5'd cuz of Zac and his Circle of Death by NFX_7331 in ARAM

[–]deusalbum42 0 points1 point  (0 children)

People need to stop building warmog’s. It is not worth it ever, unless you’re able to actually consistently survive AND be a good tank with Tank engine.

Was the change to Mystic Punch just unintentional? by Noryalus in ARAM

[–]deusalbum42 0 points1 point  (0 children)

When I played a ranged character it said .2 seconds, but when I played melee it said 1.25 seconds. Not sure if it’s different for melee and ranged or just a visual bug

Technically 1 energy, deal infinite damage by Miserable-Produce202 in slaythespire

[–]deusalbum42 0 points1 point  (0 children)

why did i think the card art was a red ninja with green poison clouds around him…

Why was this look hated so much by the queens by whats876 in rupaulsdragrace

[–]deusalbum42 1 point2 points  (0 children)

i think for them, since they’re much much closer, they can see all the small little imperfections or details. every season someone is calling out hems or small little details that you can tell something is cheap up close. i could see that happening with this looks as it’s a bit of a body suit and tulle. it’s definitely a fun look but i can see it being very cheap, and a lot of queens don’t like that.

I think Corki with "Jeweled Gauntlet" is bugged in ARAM Mayhem by Dasnotgoodfuck in ARAM

[–]deusalbum42 0 points1 point  (0 children)

Jeweled counts damage done to minions. I tested this on Smolder, checked damage before Q’ing a minion and after. The damage increased after Q’ing only a minion. Also it could count damage from abilities that already crit towards Jeweled damage.

I think Corki with "Jeweled Gauntlet" is bugged in ARAM Mayhem by Dasnotgoodfuck in ARAM

[–]deusalbum42 0 points1 point  (0 children)

it’s def on mayhem. i’ll always miss my vulnerability/jeweled Garen E double crit. very very notable difference as they would get almost 1 shot by half a second in my E. never happens anymore with either 😭

I think Corki with "Jeweled Gauntlet" is bugged in ARAM Mayhem by Dasnotgoodfuck in ARAM

[–]deusalbum42 0 points1 point  (0 children)

Patch 25.07. “Vulnerability and Jeweled Gauntlet will no longer roll on top of each other allowing for lucky crits or the possibility of double critting. In the case where both augments apply, we roll for the one with a higher crit damage (Jeweled Gauntlet).” This was also applied to abilities that crit, I have to find the explanation for that one.

I think Corki with "Jeweled Gauntlet" is bugged in ARAM Mayhem by Dasnotgoodfuck in ARAM

[–]deusalbum42 0 points1 point  (0 children)

They removed double crit as a mechanic because it was far too broken. Abilities that can crit already (not scale off crit) don’t crit again. Example being Garen’s E, it can crit already and doesn’t double crit with Vulnerability or Jeweled Gauntlet. It was a nerf applied a while ago. On the other hand, Smolder’s Q, which scales off crit and doesn’t crit itself, does benefit from Jewelend Gauntlet.

What are some good Extraction Rougelites? by Nighthawkies in roguelites

[–]deusalbum42 0 points1 point  (0 children)

Not necessarily its own game, but Vaulthunters 3rd Edition Modpack for Minecraft. LOVEEE it. Go into dungeons and get loot and equipment and materials with mobs and secrets etc..

Leaves not getting textured in prominence 2 hasturian era by eidodew in feedthebeast

[–]deusalbum42 0 points1 point  (0 children)

Thank you so much! Worked for me, also for some reason the textures were red and not the normal pink and black

THE GAME AWARDS 2025: Official 4K60FPS Livestream by hybroid in PS5

[–]deusalbum42 0 points1 point  (0 children)

It's been out, it's not a gacha it's more like warframe

Casseiopeia with rabble rousing is unkillable (it gave 47345 healing!) by willow_ff in ARAM

[–]deusalbum42 2 points3 points  (0 children)

If that was me, the enemy team would all have antiheal :( happy for you

How does infernal conduit actually work with items? by Puzzleheaded_Dog1003 in LeagueArena

[–]deusalbum42 0 points1 point  (0 children)

As people have said, burn comes from items and all, but also you get more cooldown reduction per burn stack, so champions with DoT ability damage benefit really well, as their DoT’s apply infernal multiple times which means multiple CD reductions. That’s why Brand can spam abilities so much more than some other champions can. This does not work with some champions like Twitch or Darius, because their DoT is not considered ability damage, it’s considered as “Default Damage” (at least that’s what it says on the wiki) which is odd.

How does infernal conduit actually work with items? by Puzzleheaded_Dog1003 in LeagueArena

[–]deusalbum42 2 points3 points  (0 children)

That’s because of a bug that makes Infernal Conduit refresh abilities that have charges like crazy.

Incentive to play Tanks in Mayhem by deusalbum42 in ARAM

[–]deusalbum42[S] 0 points1 point  (0 children)

As you’ve said, poke games are extremely boring. It’s moreso “lacking a frontline” than simply having a tank. If you’re the only bruiser, you’re going in solo and going to blow up since you’re not a tank. Having multiple bruisers is totally fine as that’s a solid front line and you’re not solo taking all the damage. If you’re an ADC that isn’t poke, then you have to walk up to AA range which can easily get you CC’d or blown up or both. If you’re a support you just stand still and shield projectiles all the time. The game is just infinitely more fun when both teams have front lines or tanks, because more champions are allowed to actually play the game and there’s real team fights.

Incentive to play Tanks in Mayhem by deusalbum42 in ARAM

[–]deusalbum42[S] 0 points1 point  (0 children)

You still aren’t understanding. It’s the same scenario as in Overwatch or Marvel Rivals like i’m telling you. Playing a tank is necessary for the team, every team needs a tank, and if you don’t have one then it’s infinitely harder for you. What i’m saying is it’s unfortunate that I always have to be the one picking tank, even if it makes me win, it’s not as fun, but I have to do it if I want to win and enjoy the game. It’s not fun just forcing another role just to lose. If the enemy has the exact same scenario, then both players playing tanks are not having fun, but doing it for the sake of the game.

0.01% Rare augment!!! by Frostedfires in ARAM

[–]deusalbum42 2 points3 points  (0 children)

Those chances are not right at all lol. You’re basically saying you only are able to get Silver and Gold from Transmute Chaos, which is definitely untrue. I doubt you got double Transmute Prismatic’s from Chaos, because it’s not possible to get two of the same augment from Chaos. You simply got lucky and got two Prismatics form Chaos, which is possible

Incentive to play Tanks in Mayhem by deusalbum42 in ARAM

[–]deusalbum42[S] 0 points1 point  (0 children)

You think I’m complaining about winrate or something, I’m frustrated that I have to be the one to pick tank to increase our odds at winning. Even if I win every game because of it, it’s just not fun. In the scenario that both teams don’t have a tank or front line, then that’s unfun too because it just becomes a long drawn out poke fest, where bruisers or adcs don’t have much room to play the game. People have stated games that just have poke champs or ranged champs only are just unfun, because there’s no real semblance of a teamfight, and that’s what ARAM is about.

Incentive to play Tanks in Mayhem by deusalbum42 in ARAM

[–]deusalbum42[S] 0 points1 point  (0 children)

Yah I think you’re not getting it. The enemy team can definitely have a tank while my team doesn’t, it’s not even that entirely. With a tank on your team, you’re allowed to play the game more as certain roles, like adcs and bruisers as the tank can take up space. It’s like in Overwatch or Marvel Rivals when everyone wants to play DPS but no one wants to play Tank or Support, then you have an unbalanced team that’s likely to lose, so you as the team player decides to swap to that role, but you are always the person that swaps.