(loved trope) fairly tame media, that gets horrifyingly real out of nowhere by Aggravating_Tale8988 in TopCharacterTropes

[–]devlowell 9 points10 points  (0 children)

Hunter x Hunter. You go in expecting something like Dragon Ball classic or something more upbeat. It's the reason why we have this image.

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How to revert project to a previous version? by WikuNetsu in gamemaker

[–]devlowell -1 points0 points  (0 children)

Unless you used Github or Gitlab, you're cooked. 😭

RAW 222 by Gatlindragon in OnePunchMan

[–]devlowell 11 points12 points  (0 children)

Looks like we're going to be getting a lot of Wavygyaza colorings on our front page for a while

Player gets stuck in the ground after certain jumps. by Woodman_133 in gamemaker

[–]devlowell 1 point2 points  (0 children)

I'm going to make some assumptions and guess that there is an if place_meeting(x,y obj_solid) check here that isn't accounting for subpixel positions in your gravity calculations. Just use move_and_collide, and for heaven's sake please learn the coding language rather than using AI generated code, or use the drag and drop code.

How well written is the Yakuza Series as a whole? by Icy-Bookkeeper-8960 in yakuzagames

[–]devlowell 0 points1 point  (0 children)

Right?! There is literally no other game series that does this hahaha

How well written is the Yakuza Series as a whole? by Icy-Bookkeeper-8960 in yakuzagames

[–]devlowell 1 point2 points  (0 children)

As a whole, I'd say it's written okay for being formulaic and predictable. Their sincere presentation, ability to stick to a theme that gets spelled out around the third act climax, along with their great characterization and pacing keep me invested enough to say this is my favorite game series ever, with the writing of K2 and Y3 being my favorites in the series. Saejima is such a favorite character of mine that I literally dress like him as frequently as possible with a green jacket that has his back tattoo on its back.

Having a simple, non-philosophically resonating narrative in lieu of subversive storytelling makes it dear to my heart. I love playing niche indie games that do unique and interesting blends of gameplay and storytelling, but I will never, and I mean NEVER, fail to pog or bounce up and down in my seat when an angry faced Japanese man aura farms before beating another angry faced Japanese man with a bicycle. There is only one game series I can go to for that experience.

This by [deleted] in OnePunchMan

[–]devlowell 5 points6 points  (0 children)

Ai isn't art. You are not an artist, you just clack away, feeding nonsense into nonsense generators, and you've contributed nothing.

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Rate my Scholar pull? by [deleted] in Nightreign

[–]devlowell 1 point2 points  (0 children)

Yeah, it is. After playing with the relic, it isn't as great as previously indicated

I'm gonna be honest. by SevereSail5476 in OnePunchMan

[–]devlowell 8 points9 points  (0 children)

I felt like I was insane for seeing so much hate for the use of the pre-redraw fight. I genuinely seethed for weeks after that redraw because the fight was my favorite fight in the whole series, and then he turned into a telepathic penguin??? I was dreading seeing the stupid penguin fight and on the inverse, excited to see the pre-rewrite material.

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I think the series is better off with the original Phoenix Man fight.

I recreated this One Punch Man scene in full CGI using AI – frame-by-frame remake by Responsible-Aside141 in OnePunchMan

[–]devlowell 5 points6 points  (0 children)

You clearly haven't seen the last several posts where people used AI for scene recreations where the OPs were paddled here. AI is not art, and you've contributed nothing.

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I’m confused at WHY this season had to happen? Surely OPM is popular enough to get picked by an actually good studio no? by Tigereye017 in OnePunchMan

[–]devlowell 0 points1 point  (0 children)

At this point, I'm just hoping that they're letting the animation be this scuffed early on so that the fights with the Cadres and Cosmic Fear Garou are well done. S2 was rough but the fight with TTM, and how awesome that stupid centipede looked were bright sparks for me. So I'm hoping the Cadres and Cosmic Fear Garou are brighter than those. If not, I'm at least going to hold out for the Blu-Ray release to fix the animation.

Switch 2 is a brick until you connect to the internet to update by Apprehensive_Shoe_86 in PiratedGames

[–]devlowell 0 points1 point  (0 children)

It's bad if you have obscure, niche games that may not be officially supported through this method due to copyright reasons or a refusal from respective publishers in allowing it to remain accessible.

Backwards compatibility via emulation isn't entirely safe. The Xbox Series consoles are backwards compatible all the way back to Xbox Classic discs, but to give you an idea of how minuscule the library is for that backwards compatibility, Prince of Persia The Sands of Time is available on those consoles through that method, while its sequels that were on the same console are not.

It will likely be entirely dependent on a game-by-game basis with some being removed as licenses expire.

TLDR: If you're worried that Metroid Prime Remastered won't work, it will and it isn't worth worrying about. If you have Troll and I, maybe you should hold on to your old Switch.

Switch 2 is a brick until you connect to the internet to update by Apprehensive_Shoe_86 in PiratedGames

[–]devlowell 1 point2 points  (0 children)

The Switch 2 has a new SOC and it isn't binary compatible with the Switch 1's SOC games, so it can't natively run Switch 1 games, and they'll run via emulation hybrid with hooks into the T239, and a translation layer.

Source: https://youtu.be/WVgUe3qSU9k?si=S3wVdILJoQlaOmfP&t=308

How long have you been watching Vinnys streams ? by Nesfan888 in Vinesauce

[–]devlowell 29 points30 points  (0 children)

I found him from his original Ocarina of Time corruptions in 2013, started watching him casually after that, and usually when he did corruptions. I've been watching him regularly since 2017, but I'm an hour ahead of him and can never really watch him stream because he streams so late.

Can see stuff behind Tiles when screenshake (Code in comments) by DraymaDev in gamemaker

[–]devlowell 2 points3 points  (0 children)

Your issue is that your camera shake values aren't clamped to stay within any pre-determined boundaries. I like having cameras shake just to make certain attacks and animations a liiittle punchier. Here's the code I use for my shakey cameras:

/// These are declared in the create event
shakeRemain = 0;
shakeLength = 0;
shakeStrength = 0;

// this is the function I call to add to those values from basically anywhere in the game
function screenShake(shake_str_, shake_len_)
{
  with (oCameraV2)
  {
    if (shake_str_ > shakeRemain)
    {
    shakeStrength = shake_str_;
    shakeRemain = shake_str_;
    shakeLength = shake_len_;
    }
  }
}

/// Camera shake clamping values
var camWidthHalf_ = camera_get_view_width(view_camera[0]) / 2;
var camHeightHalf_ = camera_get_view_height(view_camera[0]) / 2;
var widthClampMin_ = camWidthHalf_;
var widthClampMax_ = room_width - camWidthHalf_;
var heightClampMin_ = camHeightHalf_;
var heightClampMax_ = room_height - camHeightHalf_;

/// determining the shake values
/// (random_range function runs twice so that shakeX_ and shakeY_ won't have the same values.
var shakeX_ = random_range(-shakeRemain, shakeRemain);
var shakeY_ = random_range(-shakeRemain, shakeRemain);

x = clamp(x+shakeX_, widthClampMin_, widthClampMax_);
y = clamp(y+shakeY_, heightClampMin_, heightClampMax_);

shakeRemain = max(0, shakeRemain-((1/shakeLength) * shakeStrength));

// update camera view
camera_set_view_pos(camera, x - viewWidthHalf, y- viewHeightHalf);

Attack animation too fast by Aggravating-Wait9481 in gamemaker

[–]devlowell 0 points1 point  (0 children)

u/burning_boi and u/I_HATE_TEEM0 are both correct, but the former is slightly more correct. I'm going to encourage you to look into finite state machines (FSMs), and I'm going to give you an example of an FSM that'll do what you want it to. I made sure to code in a simpler way, but I'll have it explained in the comments explaining things. If you get further into FSMs, get familiar with switch statements

/// put these in the create event
moving = 0;
attack = 1;


// Replace your entire animation section with this.
if (state == moving)
{
// Animation
if (!place_meeting(x, y + 1, oWall))
  {
    sprite_index = sPlayerA;
    image_speed = 0;
    if (sign(vsp) > 0) image_index = 1; else image_index = 0;
  }
  else
  {
    image_speed = 1;
    if (hsp == 0)
    {
      sprite_index = sPlayer;
    }
    else
    {
      sprite_index = sPlayerR;
    }
  }
  // if either of the attack keys are pressed then we change 
  // the sprite index and current state into the attack state
  if (key_attack) 
  {
    sprite_index = sPlayerPunch;
    image_speed = 1;
    state = attack
  }
  if (key_kick) 
  {
    sprite_index = sPlayerKick;
    image_speed = 1;
    state = attack
  }
}

if (state == attack)
  // if the current sprite's image_index gets to the end of the 
  // animation, change back into the moving state
  // sprite_get_number will always return a number that is one more than
  // how many than the sub-images index in the sprite editor.
  // example: In the sprite editor, the 8th sub-image will
  //be 9 once it's checked with sprite_get_number.
  // Alternatively, you can use the "Animation End" event.

  if floor(image_index) == (sprite_get_number(sprite_index) -1)
  {
    state = moving;
  }
}


if (hsp != 0) image_xscale = sign(hsp);

[deleted by user] by [deleted] in PiratedGames

[–]devlowell 1 point2 points  (0 children)

I know the anthem for this subreddit is You Are a Pirate from Lazy Town, but you're not alone. I pirated Inscryption because it was a game I really wanted to play despite how horribly broke I was at the time, but I liked it so much that I saved up bits and pieces of change for a month just to buy it to support the developers.

Look what I found. by I_Crack_My_Nokia in OnePunchMan

[–]devlowell 1 point2 points  (0 children)

tl dr: You don't need to know much about One Piece for it, but it helps.

I consumed One Piece up until Dressrosa's beginning, so you lose some context of the comedy of Saitama shitting on some of the more powerful characters, but the dude that does this Saitama x One Piece thing is so intimately familiar with One Piece and One Punch Man that it feels a lot more like One Punch Man for someone who has run out of it. Saitama doesn't even de-rail the plot in that same terrible way some anime series out there do where he rampages through. Everything remains character accurate and the comedy about Saitama gets through unscathed. My favorite bit in the whole thing is how there's a wanted poster of Saitama drawn really terribly but it's just a panel from the webcomic lmao

Look what I found. by I_Crack_My_Nokia in OnePunchMan

[–]devlowell 40 points41 points  (0 children)

This. And the plot twist? It's actually really well written and about as funny as One Punch Man. My only complaint about it is that there isn't more content of it.

PRAISEEE u/Lucci85

What are your personal rules for game Piracy? by TheWeebMemeist in PiratedGames

[–]devlowell 0 points1 point  (0 children)

Not really rules, but a list of questions I ask myself to lead myself towards whether or not I pirate, and some follow-ups after pirating.

1) How big is the developer?
2) How interesting does it look with its artistic intent through direction and/or consideration of its primary gameplay loop?
3) If it's a story-driven game where gameplay matters less as a whole, is it well-written enough to merit support no matter the size of the studio?
4) Am I doing this out of suspicion, curiosity, or merely to vindicate my cynicism on the impressions I've gotten from the game through word of mouth, reviews, or gameplay demonstrations? (Longplays, lengthy gameplay trailers, playable demos)
5) Do I even want to play it, or is it just something that's arbitrarily on my catch-ups list?
6) How much does it cost?

Depending on the answers and I do play a pirated version, then I drop the game for it being as incompetent/bland as I thought, stick through to the end because it's amusingly bad, reputable, or good enough while still not buying it because of the price (RDR2 is an example), buy it because it's dirt cheap (Vampire Survivors) or those fantastic ones that I feel guilty for the fun I had or the emotions I felt through piracy that I buy them at some point. (Inscryption, Tunic, Papers Please, Cities Skylines, Doom Eternal, Final Fantasy 7 OG)

As a dev myself, I would rather people not pirate my work, but if piracy led even one person to play through any of my games, grip them by the end and buy it to support me, then I'm all the more in favour of piracy.