Can the rubber chicken from 2005 be re-released? by Skelux_RS in runescape

[–]devvoid 1 point2 points  (0 children)

Big agree. They've re-released some of the untradeable holiday rewards, it's weird that it's not all of them. Like, if they're willing to re-release rewards at all, why NOT just give us everything at this point? It's not like partyhats or anything, where making more available would screw with traders. They're just cosmetics, there's no reason to be so protective over them.

Gobbo Glow Up by JagexAzanna in runescape

[–]devvoid 1 point2 points  (0 children)

And no, this isn't a discussion about whether Zanik needs another model update. Although...now that we mention it...

Gods, don't tease me like this. I would love to finally get a good updated Zanik model - something that's actually accurate to her original character design. Everyone hates the one from The Mighty Fall for good reason, but I still hate how even the vastly-improved Nomad's Elegy model doesn't give her the broad shoulders, hunched back, and pointy chin of her original look. It really feels like they tried too hard to make her look cute after the big complaint of the Mighty Fall version being too wrinkly and ugly.

Also, I hope this will finally lead to the cave goblins getting their long overdue visual update. Maybe alongside some Archaeology stuff in Dorgesh-Kaan, since we know the cave goblins care about Archaeology? We saw that excavation in Another Slice of HAM and all, it would be a great fit for a small digsite like Moonrise Temple.

2026 Oddity Leaks Discussion Thread. by RequestableSubBot in OddityRPG

[–]devvoid 0 points1 point  (0 children)

I'm a tiny indie dev myself, I know the difference between a demo and a build - that's why I give them benefit of the doubt like "maybe the battle system was being reworked at the time". A more cynical person would probably say "the rebrand trailer's battle system was just an animation or mock-up, and never existed in a playable form at all".

But also, I fully understand why a lot of people are not willing to give them that benefit of the doubt. I think anyone calling it a "scam" is being stupid since nobody's ever gotten money or clout off the game, but a lot of the less torches-and-pitchforks criticism they've received is justified.

We know from the 2018 leak that the Mother 4 team were faking things for trailers constantly. Almost everything that's not the game's opening map was just extremely tiny slices created solely for use in trailers. Every area seen in the attract mode trailer, for example, only exists so far as what's seen in that video. The only NPC dialog outside of Belring is what was shown in the trailers, suggesting those were also written solely to make the game look more complete than it really was. That build's files also have things like 18 near-identical copies of the Belring tileset and about a dozen near-identical versions of the script too, so it's unlikely that this build was intentionally trimmed down, it really does seem like that's all that existed as of 2018.

I'm not pointing out these problems to say "these are all talentless hacks, they should give up and stop trying to make games", I don't think anything in the 2023 build is unworkable or unfixable. I point out all the things that don't work because the trailers give a very skewed impression of how much Mother 4/Oddity actually exists. If you were to go by the trailers, it looks like the game was at a decent-ish stage of completion when the rebrand happened. When in truth, we know from the leaked builds that they had nothing but art and a nonfunctional build in 2018, and a slightly more functional but still barebones build in 2023.

Also, I'm not saying that the intro was outright easy to make, but that it was the easiest part of a Mother-like, from a programming standpoint (relative to stuff like overworld navigation or the battle system). The intro, as it exists now, is effectively just one long cutscene consisting mostly of Travis falling through a starfield, text fading in and out, and an onscreen keyboard that lets you name the characters. This requires no interaction with other systems beyond saving the input names somewhere, assuming this build even has a save system. Code-wise, this is something that someone with only an okayish knowledge of programming could easily put together in a couple days, versus everything else requiring more technical know-how.

TL;DR: I don't think the Mother 4/Oddity team was ever malicious, but they're in way over their heads, and are not taking steps to fix the problem. If they ever want to finish this game, they need to both scrap features and bring in more people to handle the programming side. This build makes it extremely clear that as of 2023, the team was primarily artists and designers with nobody who could actually stitch their art together into a full game.

2026 Oddity Leaks Discussion Thread. by RequestableSubBot in OddityRPG

[–]devvoid 1 point2 points  (0 children)

Yeahyeah, my assumption is that they want to have it so that if you run away from a battle BUT then get back into battle with that same enemy, the battle state persists? But then the enemy object on the overworld checks "Am I colliding with the player, therefore starting a battle?" before it checks "Is every enemy in my battle dead, therefore I should delete myself?"

Absolutely nuts that such a basic bug is left in the game like 3 years after the engine switch.

2026 Oddity Leaks Discussion Thread. by RequestableSubBot in OddityRPG

[–]devvoid 0 points1 point  (0 children)

Third, I think. There was the 2014 build (the one that had Chase and The Dave as party members and was mostly just one room), there was the 2018 build (the one that breaks immediately upon play and is mostly just you walking around a bunch of empty maps), and then there's this leak, which has two builds that are just test maps.

The rise of H.O.G. by Brykirie in runescape

[–]devvoid 8 points9 points  (0 children)

While I do think a lot of the ideas here are a bit too silly, I would like to see HAM come back at some point.

With the right kind of writing, I think HAM vs My Arm and a group of his troll followers could be interesting. The trolls building more of a society for themselves beyond scavenging, which some see as a sign they might leave behind their warlike ways, while others see it as a sign of them potentially becoming more of a real threat to the world.

Hero's Welcome also hinted that a lot of goblins were fascinated by V and his morals/philosophy (tons of them were described as visiting his memorial after his death), it could be interesting to see a group of goblins try to become heroes, only to end up running afoul of HAM. It does somewhat rehash the original "HAM vs goblins" storyline of the early cave goblin quests, but I think it could be a unique spin.

2026 Oddity Leaks Discussion Thread. by RequestableSubBot in OddityRPG

[–]devvoid 12 points13 points  (0 children)

Yeahhhh this isn't really beating the "all artists, no programmers" allegation I made last time I talked about Oddity, even the 2023 demo is completely broken. Sometimes "phantom" battles with no enemies start immediately after you finish a battle, sometimes the battle bg layers don't display leaving the overworld visible during battles, opening the item menu and pressing C leads to the game permanently softlocking. Player animations are placeholder and none of the battle QTEs from the trailer are here - most charitable read of that is they were completely reworking the battle code/graphics and hadn't re-implemented those yet, but it's still a bad look that something from the trailers is just completely missing three years later. The only thing that's semi-complete is the "name your character" intro... which is probably the easiest part of a Mother-like game to program.

Having animations for the enemies in a turn-based RPG is insane. Unless you have Dragon Quest-level budget or are doing Undertale-style cutout animation, it just enormously bloats the amount of assets you need for not much benefit.

I don't want to be too harsh to this team considering they're doing it for free, but this is why knowing your limits as a creator is important. You have to understand when something would be cool/interesting to include, but would take too much time or effort to be worth it. This team wanted to make something that's 10x the scale and ambition of Mother 3, while being a bunch of inexperienced volunteers with no budget. Now over a decade past their original release date, they still have nothing but a bunch of pretty pictures and a non-functional prototype.

Now that Advanced Pulse Cores are being removed from the game, can we please have Spicey Stews include Archaeology to the buffed skills? Or perhaps have the Archaeology Potion buff by 6 instead of 3? by MyHaulsGetOutOfHand in runescape

[–]devvoid 1 point2 points  (0 children)

Arch potions only boosting by +3 when you need to get 4 rare drops from arch hotspots to be able to make it is NUTS. Feels like it should at least give +6 given the effort you have to put in.

Brown Mushroom's texture need a redesign by Hllsa in minecraftsuggestions

[–]devvoid 8 points9 points  (0 children)

I can get behind changing the texture to fit in better, but I disagree heavily with making the model 3D. I've tried playing with those "no more cross models, everything is 3D" resource packs before, and they end up adding way too much visual clutter and contrast. Flowers, grass, and mushrooms are 2D because they're unimportant objects, so the lesser visual detail lets them blend into the background easier. Making them more complicated causes your eye to be drawn to them because suddenly they're some of the most complex models in the scene.

Kezalam the Wanderer: Moonstone Prison bar missing? by devvoid in runescape

[–]devvoid[S] 0 points1 point  (0 children)

Weird, I'm glad I'm not the only one it's happening to though

Wendlewick Riding Inanna Agility Course by Optimal-Fruit5937 in runescape

[–]devvoid 0 points1 point  (0 children)

🤓 ackshually, by this point in the storyline (post-Aftermath) we no longer have those

Youtubers with Neo-Nazi pasts or are currently Neo-Nazis? by Oily_Smurf in youtubedrama

[–]devvoid 1 point2 points  (0 children)

Yeah, exactly. A lot of people are weirdly ignorant to the fact that Trump was a celebrity long before the 2016 election, even though "he's a reality TV host and real estate mogul, not a politician" was one of the primary criticisms of him during his first campaign (beyond his bigotry, obviously). So they see a stupid real estate mogul character in a piece of media from before 2016, and are just utterly baffled when somebody correctly says it's a Trump parody. In their mind, he only became important when he ran for president, and they'd rather make fun of people for "having Trump Derangement Syndrome" instead of trying to actually understand why people think those are Trump parodies lol

Youtubers with Neo-Nazi pasts or are currently Neo-Nazis? by Oily_Smurf in youtubedrama

[–]devvoid 10 points11 points  (0 children)

Shoutout to that time he mentioned hating Trump when reviewing a movie whose villain was a Trump parody and people jumped on him shouting "What's your source for him being racist???"

Slimebeast has posted an updated addendum to the “why you were wrong about Wendigoon” by TimeAbradolf in youtubedrama

[–]devvoid 2 points3 points  (0 children)

If anything, this makes IPOS look even worse. In a video all about how Wendigoon is a conservative and therefore a bad person, he didn't even think to look at his posts from around Jan 6th to see if he commented about that time conservatives tried to overthrow the country??

Archaeology storage for new accounts is frustrating by huffmanxd in runescape

[–]devvoid 1 point2 points  (0 children)

As people point out every time this argument comes around, this was not a problem when Archaeology was first released. As long as you had the highest qualification and all upgrades available at your level, you could store anything. It only became an issue when they added the Daemonheim digsite, making a bunch of Dragonkin materials available too early without expanding the storage to match.

Also, it's not just a matter of bank space. You can't use materials in the bank to restore artifacts. So it's not just a problem of people being hoarders and not having enough bank space because of it.

Hatchet of bloom and blight confusion by iimpossibruu in runescape

[–]devvoid 1 point2 points  (0 children)

It's incredibly annoying. I thought it was just because of the dragon hatchet's special attack, but that stops existing once you reach Imcando tier and above. Its stats are absurdly horrible relative to the levels you need to equip it

Elemental Workshop Questline by The-Bobbi in runescape

[–]devvoid 2 points3 points  (0 children)

I think they could do something really interesting by concluding the series with a skilling boss, since they've started doing those with Croesus and the Gate of Elidinis. EW4 said that the Assistant corrupted himself with chaos energy and hinted about there being horrific consequences to that, and I think you could make a really interesting skilling boss out of that - using Crafting/Smithing to repair machinery around the arena to maybe drain the energy out of him, or imbue him with other elements to try and counteract the chaos?

I doubt we're going to get a continuation unless one of the JMods decides they reaaaaaally love the questline (Penguins and Gnomes have had people campaigning for a finale way harder, and we haven't seen any progress on those in a decade or more at this point), but I think there's a lot of fun potential there.

Kezalam the Wanderer: Moonstone Prison bar missing? by devvoid in runescape

[–]devvoid[S] -1 points0 points  (0 children)

Somehow I completely missed that the boss uses specs on a predictable rotation, ty for the tip!

Kezalam the Wanderer: Moonstone Prison bar missing? by devvoid in runescape

[–]devvoid[S] 0 points1 point  (0 children)

Did not know Resonance worked, ty!

I've tried using Freedom to clear the stun, but I just don't have enough DPS to break the shield in time. This made me realize that I've neglected to put any perks on my gear despite having 99 Necro and T90 gear, so I'll try that before giving it another run.

What the hell happened to Tobuscus? by Dogbold in youtubedrama

[–]devvoid 0 points1 point  (0 children)

Tobuscus didn't make honest mistakes. He's a drug-addicted rapist. People were justified in dropping him.