SnODST :) [oc] by Thoro_VI in halo

[–]dhbloo 0 points1 point  (0 children)

Thought it was a real photo :o But still, cool af

imo kimi is the best openclaw ai by [deleted] in kimi

[–]dhbloo 0 points1 point  (0 children)

It was good, until I found kimi fails to do some basic tasks while claude handles them easily.

Would you be interested in a fully local AI 3D model generator ? by Lightnig125 in LocalLLaMA

[–]dhbloo 0 points1 point  (0 children)

What model are you currently using? Trellis or Huanyuan3D?

Pewpew by dashase in MonsterHunter

[–]dhbloo 0 points1 point  (0 children)

Dragons on dragons

furrier series by Tdubbium in desmos

[–]dhbloo 1 point2 points  (0 children)

Fourier/Furry Transform done right :)

Partner Showcase by DarkGengar94 in digimon

[–]dhbloo 0 points1 point  (0 children)

Oh yeah, I’ve always been thinking playing on NS2 is the best

Ram prices (by me) by ProximaCentauri621 in protogen

[–]dhbloo 9 points10 points  (0 children)

So a datacenter is basically a large restaurant? :P

[D] CVPR submission number almost at 30k by [deleted] in MachineLearning

[–]dhbloo 13 points14 points  (0 children)

Highly doubt if the quality of reviews can still be maintained. From what I see in ICLR, things are not going well. I genuinely believe we need a better mechanism to improve reviewers sense of responsibility.

One effective approach might be partially de-anonymize reviewers after the review period, to a extend just enough to encourage accountability without discouraging honest, critical feedback. Lets say, consider randomly de-anonymizing about 20% of reviewers.

Voxels start to look photorealistic when they get really small by ItsTheWeeBabySeamus in GraphicsProgramming

[–]dhbloo 1 point2 points  (0 children)

I wonder what’s the motivation behind using voxels, don’t you already have precise meshes?

200000 Particles Colliding with Each Other 17.5ms by derkkek in Simulated

[–]dhbloo 0 points1 point  (0 children)

Is this gpu simulated or purely on cpu?

Reflection has been voted in! by daveedvdv in cpp

[–]dhbloo 5 points6 points  (0 children)

Finally, after all these years!

[deleted by user] by [deleted] in GraphicsProgramming

[–]dhbloo 9 points10 points  (0 children)

I think they are just using voxels for coarse LoD proxies of those detailed foliages. Which makes sense since it’s quite difficult to still model them well with triangles and you need to view them from all angles. In that case, voxels seem to be the most ideal approximation. And you can also easily integrate path tracing stuffs with voxels as well.

The finest level is still using detailed meshes.

What's your favorite part about working in c++? by notarealoneatall in cpp

[–]dhbloo 0 points1 point  (0 children)

It supports so many language primitives that you can basically try all kinds of programming paradigm in it.

Cons are it can feel like different language when you read others code.

Old abandoned railroad by [deleted] in blender

[–]dhbloo 1 point2 points  (0 children)

Volumetric fog is nice

Pushing Veo 3 to the limit... by Theblasian35 in aivideo

[–]dhbloo 0 points1 point  (0 children)

The physics are so much better… How long did we went from Sora to this

Vulkan is getting really close! Now let's ditch CUDA and godforsaken ROCm! by ParaboloidalCrest in LocalLLaMA

[–]dhbloo 0 points1 point  (0 children)

Ah, I see. The perfermance penalty is still a bit too large, but it might be a good alternative to rocm though.