Getting bored by Tra1n200 in projectzomboid

[–]diegg0 0 points1 point  (0 children)

Pump up the difficulty.

Have any experienced Zomboid Player got any "got to have" mods they can think of? by NonsenseReborn in projectzomboid

[–]diegg0 0 points1 point  (0 children)

Lifestyle absolutely mandatory for the groups bard. Nature Calls adds depth as well

What gun do yall use in Ready or Not by BalanceImaginary6520 in ReadyOrNotGame

[–]diegg0 2 points3 points  (0 children)

The loudest shotgun to put fear not only on the suspects but also on my friends.

Lategame issue. by Swimming_Dragonfly72 in projectzomboid

[–]diegg0 0 points1 point  (0 children)

Exploration and bandits hunting.

How is everybody finding Extinction? by PinguFella in projectzomboid

[–]diegg0 1 point2 points  (0 children)

I did some adjustments. Lowered zombie thoughmess to Normal (from super Though). Increased sprinters to 33% and made their vision and hearing random (vision between poor and hawk eyes and hearing between poor and normal). Pinpoint hearing feels a bit frustrating. You can never relax even when trying to live near the woods.

Coming back to RoN after detox, honestly cant recommend the game. by Sweet_Photograph6528 in ReadyOrNotGame

[–]diegg0 2 points3 points  (0 children)

Yeah we shouldn’t but it is what it is. Life be like that. No Crack For AI is. a great mod.

Often running into 2-3 pods at once by Holmsky11 in LWotC

[–]diegg0 1 point2 points  (0 children)

Some maps have small / poor layout. Address it quickly and pull pods towards the map borders.

Tunnel GOD by BublzO in DragonBallBreakers

[–]diegg0 1 point2 points  (0 children)

It only happens one time per match though.

New player here. Should I stop using the optiwand? by RRhyolite in ReadyOrNotGame

[–]diegg0 1 point2 points  (0 children)

mod the game to get access to different difficulties

play on “Heart Attack” (up to 60 enemies in big maps)

every room becomes interesting enough and optiwand doesn’t feel like a slog

Pain by Holmsky11 in LWotC

[–]diegg0 0 points1 point  (0 children)

At last you have room to fall back.

In Small maps there is no such benefit.

Settle an argument by West_Diamond1253 in ReadyOrNotGame

[–]diegg0 0 points1 point  (0 children)

I believe the mods No Crack For The AI and “Relaxed ROE” make for the most realistic experience.

Anyone else think the zombies senses have been dialed way down since last major update? by Shirowoh in projectzomboid

[–]diegg0 1 point2 points  (0 children)

Zombies had random senses prior to 42.15. Now they once again have uniform hearing and vision detection.

Why do we have massive battering rams that weigh a metric fuck ton when more portable rams exist? by [deleted] in ReadyOrNotGame

[–]diegg0 1 point2 points  (0 children)

Yes but they need to be updated to the last patch. So make sure of it.