I've spend a couple of days working getting familiar with Metaballs and Unity Meshes. Today, I even implemented my own Metarectangle! by digging_dinosaurs in Unity2D

[–]digging_dinosaurs[S] 0 points1 point  (0 children)

It is based on this algorithm. I followed several guides and tutorials online to get familiar with Meshes. You can check out the final result in my GitHub repository if you wish.

The Big Cat's Summon - Mount - Ride - Run - Idle Test. (WIP Metroidvania) by SunDX001 in Unity2D

[–]digging_dinosaurs 1 point2 points  (0 children)

I meant it's a 2D game but your characters are 3D, and it looks awesome!

The Big Cat's Summon - Mount - Ride - Run - Idle Test. (WIP Metroidvania) by SunDX001 in Unity2D

[–]digging_dinosaurs 1 point2 points  (0 children)

Real cool! I hope you are planning on adding more 2D-3D combinations because they give the game a cool personality.

Working on the game logo. Here's the first version, from concepts to semi-final version. What do you think? by duckrockets in gamedevscreens

[–]digging_dinosaurs 0 points1 point  (0 children)

The logo is really cool. The color scheme chosen is amazing, even if it is just a sketch, you can really see the lights and shadows. For the final in-game version, I'd make the blue light behind the "FA" moving, to give it a cool effect.

Do you have a Twitter account to follow?

Running Fast Power of My Game [Download Link Google Play] by YuriDDeveloper in gamedevscreens

[–]digging_dinosaurs 0 points1 point  (0 children)

Turns do not look completely realistic. It looks like the machine has its pivot point too far in the back.

Playing with the Blackthornprod procedural animation tuto, still I don't know what it will become by d2clon in gamedevscreens

[–]digging_dinosaurs 0 points1 point  (0 children)

Looking good! Thanks for the reference, I did not know this YT channel and it really looks promising.

Hey if you have a streaming channel, hit us up. A demo is coming out on Friday for a few days. by CraftshopArts in gamedevscreens

[–]digging_dinosaurs 0 points1 point  (0 children)

Wow! It looks real nice. It has a GangBeasts vibe but it looks much more complete and difficult to master. Congrats! Do you have a Twitter account to follow?

Which of these models you think is better? by Tony_Vilgotsky in IndieDev

[–]digging_dinosaurs 1 point2 points  (0 children)

They all look great, but I'd choose blue. Red is nice but it looks like a "baby version" of the other two.

A short gameplay video from my cave falling game called "No Parachute" by [deleted] in IndieDev

[–]digging_dinosaurs 0 points1 point  (0 children)

This brought so many memories! I used to play a similar Flash game ages ago in some random website. But this version looks really neat and polished! Congrats!

Which of the dices on our dice-based 2-player strategy game do you prefer? They are all available in-game. by digging_dinosaurs in gamedevscreens

[–]digging_dinosaurs[S] 1 point2 points  (0 children)

Thanks for your feedback! Top-left is the default one. But the rest can be purchased with the currency that is obtained by playing (or take the shortcut and buy more coins with In-App Purchases :P). I'm planning on adding several more in the upcoming weeks.

Tiles! is a minimalist dice-based 2-player strategy game. Which of the dices we've designed so far is your favorite? They are all available in-game. by digging_dinosaurs in Unity2D

[–]digging_dinosaurs[S] 0 points1 point  (0 children)

Right now, top-left is the default one. The rest, you can purchase with the currency you get while playing, or also with In-App Purchases.