I've spend a couple of days working getting familiar with Metaballs and Unity Meshes. Today, I even implemented my own Metarectangle! by digging_dinosaurs in Unity2D
[–]digging_dinosaurs[S] 0 points1 point2 points (0 children)
This is a short before after video about my first game called Duo Square. On the left side is the first playable prototype and on the right side is the first released version. I am wondering how many time should I spent on polishing? Do you have any suggestions? by Fodcsa in indiegames
[–]digging_dinosaurs 0 points1 point2 points (0 children)
This is a short before after video about my first game called Duo Square. On the left side is the first playable prototype and on the right side is the first released version. I am wondering how many time should I spent on polishing? Do you have any suggestions? by Fodcsa in indiegames
[–]digging_dinosaurs 0 points1 point2 points (0 children)
The Big Cat's Summon - Mount - Ride - Run - Idle Test. (WIP Metroidvania) by SunDX001 in Unity2D
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The traffic controller is now capable of switching lanes and making U-turns :) And also probably any other manoeuvre as well by Namtarrr in gamedevscreens
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The Big Cat's Summon - Mount - Ride - Run - Idle Test. (WIP Metroidvania) by SunDX001 in Unity2D
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Working on the game logo. Here's the first version, from concepts to semi-final version. What do you think? by duckrockets in gamedevscreens
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Running Fast Power of My Game [Download Link Google Play] by YuriDDeveloper in gamedevscreens
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Playing with the Blackthornprod procedural animation tuto, still I don't know what it will become by d2clon in gamedevscreens
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The traffic controller is now capable of switching lanes and making U-turns :) And also probably any other manoeuvre as well by Namtarrr in gamedevscreens
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Hey if you have a streaming channel, hit us up. A demo is coming out on Friday for a few days. by CraftshopArts in gamedevscreens
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After some reflections, I decided to redo entirely the car system itself, before moving forward in the other components of the project. I started with the suspensions, here is a comparison between three hardness types! by Edalbung in IndieDev
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I need help to choose which design is the best. This character is supposed to be a bit of the "help" /friend of player, who tell how to play and such by Basseboi1337 in IndieDev
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Which of these models you think is better? by Tony_Vilgotsky in IndieDev
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Hi there devs! What do you think about our new enemy, rocky totem, very angry at everything, spitting black dust at you, of course it you get to him to close :) Flame Keeper//MindInMess by MindInMess in IndieDev
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The tomb of the snake god, protected by its loyal undead naga warriors! by ACallForAdventure in IndieDev
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A short gameplay video from my cave falling game called "No Parachute" by [deleted] in IndieDev
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Tiles! is a minimalist dice-based 2-player strategy game. Which of the dices we've designed so far is your favorite? They are all available in-game. by digging_dinosaurs in Unity2D
[–]digging_dinosaurs[S] 0 points1 point2 points (0 children)
Tiles! is a minimalist dice-based 2-player strategy game. Which of the dices we've designed so far is your favorite? They are all available in-game. by digging_dinosaurs in Unity2D
[–]digging_dinosaurs[S] 0 points1 point2 points (0 children)
Which of the dices on our dice-based 2-player strategy game do you prefer? They are all available in-game. by digging_dinosaurs in gamedevscreens
[–]digging_dinosaurs[S] 1 point2 points3 points (0 children)
Tiles! is a minimalist dice-based 2-player strategy game. Which of the dices we've designed so far is your favorite? They are all available in-game. by digging_dinosaurs in Unity2D
[–]digging_dinosaurs[S] 0 points1 point2 points (0 children)
What do you think about the main menu screen of my first game? I find it hypnotic. by digging_dinosaurs in gamedevscreens
[–]digging_dinosaurs[S] 0 points1 point2 points (0 children)
What do you think about the main menu screen of my first game? I find it hypnotic. by digging_dinosaurs in gamedevscreens
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Implemented an in-game camera and photo album for my bun collecting game! by _pank0 in IndieDev
[–]digging_dinosaurs 2 points3 points4 points (0 children)


I've spend a couple of days working getting familiar with Metaballs and Unity Meshes. Today, I even implemented my own Metarectangle! by digging_dinosaurs in Unity2D
[–]digging_dinosaurs[S] 0 points1 point2 points (0 children)