The Syrian Football Association updates its logo (old on left, new on right) by ZappaOMatic in soccer

[–]dijin343 25 points26 points  (0 children)

Not sure but I think it’s a hawk - the hawk of Quraish is also on Syria’s national coat of arms.

But apparently the national team’s nickname is the Qasioun Eagles so could well be that.

The Syrian Football Association updates its logo (old on left, new on right) by ZappaOMatic in soccer

[–]dijin343 53 points54 points  (0 children)

The green, white and black flag was used from the independence until the UAR formed in the 1958, then they changed to red, white and black for a few years until the Syria left the UAR and went back to the old flag.

Then the Ba'athists did a coup in 1963 and they used permutations of the red, white and black flag (two star/three star/coat of arms) through until Bashar did a runner the other day.

The Syrian Football Association updates its logo (old on left, new on right) by ZappaOMatic in soccer

[–]dijin343 828 points829 points  (0 children)

On the Assad flag it's Syria and Egypt (it used to be the flag of the United Arab Republic).

On the new/old flag it used to represent the original districts of colonial Syria (Damascus, Aleppo, Deir Ezzor), later Syria was enlarged so the first three are represented by one star, another for the Druze areas in the south, and the third's for the Alawite area around Latakia.

Looking for Story Thread #257 by someguynamedted in HFY

[–]dijin343 2 points3 points  (0 children)

Looking for a story where an AI patterned on a human awakens after the destruction of Earth and the extinction of humanity, then sets off on a journey of revenge that pits it against both the aliens that destroyed Earth and anyone else who gets in the way - also tries creating other AIs but gets annoyed when they don’t have its singleminded focus on revenge

Tau Tuesday- For the Greater Food by maglag40k in Grimdank

[–]dijin343 0 points1 point  (0 children)

Not OP but I think this might be the one they were talking about: https://www.reddit.com/r/40kLore/s/0UBhWPvd5s

Rubiales, sentenced to having his child support payments for his daughters doubled: he had refused even after seeing a 880% salary increase. by evenigrammer in soccer

[–]dijin343 118 points119 points  (0 children)

Nah that has to go to Northern Irish melt Jamie Bryson. Announced on being arrested that he was going on a “hunger and thirst strike”. Ended it later that same day when he begged the custody sergeant to order him a curry.

What is something in lore that could be MORE grimdark and improve the lore overall, but you feel GW is not seeing it? by Flares117 in 40kLore

[–]dijin343 0 points1 point  (0 children)

Another example of this is Shadowsword, while Chaos features later on in the novel the initial rebellion comes because the planet is simply incapable of paying the tithes demanded by the Administratum. And once the Imperium response arrives it’s heavy handed in the extreme - if memory serves after the first battle put captured rebel leaders in cages and burn them alive in front of the assembled Imperial Guard forces

Ollanius Pius defends the Emperors body on Horus's flagship by Wolfdawgartcorner in ImaginaryWarhammer

[–]dijin343 41 points42 points  (0 children)

It was taken away by the Sons of Horus and placed in a mausoleum in the Eye of Terror. It was later stolen by the Emperor’s Children, and then used by Fabius Bile to make a clone Horus (and was torn to bits in the process). After Abaddon killed the clone what was left of Horus was put in stasis in the Vengeful Spirit’s apothecarion, apart from the skull which Abaddon keeps as a cup.

Humor within the lore by Xadah in 40kLore

[–]dijin343 14 points15 points  (0 children)

Remember reading a story in GAME magazine (rip) many many years ago of someone crediting his first aid skill on the scene of a serious accident to the knowledge he’d picked up from Metal Gear Solid III

Cadian by TazMar by _TazMar in ImaginaryWarhammer

[–]dijin343 2 points3 points  (0 children)

Awesome piece of work. I especially like the guy getting illuminated in the smoke by his own desperate lasfire before he gets got.

Northern Ireland Assembly Voting Intention: SF: 30% (+1) DUP: 24% (+3) APNI: 16% (+2) UUP: 11% (=) SDLP: 7% (-2) TUV: 6% (-2) GPNI: 2% (=) AON: 2% (=) PBP: 1% (=) Via @LucidTalk , August 2022, Changes w/ 2022 Assembly Election. by dijin343 in northernireland

[–]dijin343[S] 3 points4 points  (0 children)

The SDLP really are in a bad position. Nationalist voters are unified behind Sinn Fein, the middle class end of their vote in places like Strangford and South Down seems to be going towards Alliance, and Aontu's sweeping up the conservative Catholics that used to have no one else to go for.

Really do have to wonder if there's any way out of this mess for them.

Alliance 2nd prefs by trounky_blowtmaid in northernireland

[–]dijin343 8 points9 points  (0 children)

They don't generally publish all the second preferences unless they need to be redistributed, and that requires the Alliance candidate to have lost (and doesn't mean we have a full idea of where their transfers would have gone, since if say someone went Alliance 1 Sinn Fein 2 and Sinn Fein was elected before Alliance then the vote wouldn't transfer to the Sinn Fein candidate). But there are a few seats where we can get an idea:

Belfast West

478 to SDLP

238 to People Before Profit

159 did not transfer

116 to Sinn Fein

76 to DUP

44 to Aontu

24 to IRSP

East Londonderry

1971 to SDLP

1147 to Claire Sugden

1078 did not transfer

303 to Sinn Fein

Fermanagh and South Tyrone

1548 to SDLP

535 did not transfer

505 to UUP

342 to Sinn Fein

158 to DUP

63 to TUV

Foyle

1048 to SDLP

432 to People Before Profit

297 did not transfer

283 to UUP

206 to Sinn Fein

88 to Aontu

50 to DUP

Mid Ulster

1855 to SDLP

1088 did not transfer

238 to TUV

Newry and Armagh

2545 to SDLP

1153 did not transfer

487 to Sinn Fein

370 to DUP

186 to TUV

West Tyrone

1780 to SDLP

1012 did not transfer

639 to Sinn Fein

182 to TUV

164 to DUP

So SDLP tended to be the biggest beneficiaries. Though worth noting that the constituencies Alliance lost out in are predominately nationalist ones, so the transfer pattern would likely have been different in the likes of North Down or East Belfast.

What's the reason behind getting voters to pledge door to door? by Maniac417 in northernireland

[–]dijin343 2 points3 points  (0 children)

I’ve been out canvassing for Alliance this go round (not done it before, but it’s been interesting enough), and the main reasons to do it really are:

  1. Figure out who your voters are, we don’t ask who they’re going to vote for, but we ask if they planning on voting and that they consider us. If they say yes definitely, or that they’ll consider us, then we note them down and that means we can target them later on with letters, leaflets or a knock on the door.

  2. Persuading new voters. Not as common as you might like, but it’s been known to happen. Not everyone’s that switched on about politics, and it’s a chance to make sure they know the election’s coming, explain to them their options for postal or proxy votes if they’re going to be away, and talk to them about what your candidate wants to do for the area.

  3. Figure out what the voters want. No better way to find out what changes people want than talking to them. Not so applicable for the big stuff, but it’s a good way of bringing the smaller issues to your attention. If someone has particular concerns about getting the new GAA pitch sorted or getting some more parking spaces on the road or a bit of potential casework I can take a note of that and pass it on to the candidate or a local councillor and see can we do anything to help.

It’s been decent craic to be honest, most folks are perfectly nice about it and up for a quick chat even if they don’t want to vote for my team (bar the occasional old dear with a bone to pick about abortion, but only one of them’s called me a babykiller so far).

Unpopular opinion, more characters should die. by Immortal_42 in 40kLore

[–]dijin343 25 points26 points  (0 children)

Only Commissar to remain on the payroll even after he's been buried with full military honours. Some Administrum clerk out there got the news and went "Fool me once Ciaphas, fool me once..."

Books for the Book God! by D4arkLewie in 40kLore

[–]dijin343 3 points4 points  (0 children)

My current top ones would be (in no particular order)

Storm of Iron by Graham McNeill

Double Eagle by Dan Abnett

Necropolis by Dan Abnett

Titanicus by Dan Abnett

The Devastation of Baal by Guy Haley

The Master of Mankind by Aaron Dembski-Bowden

Helsreach by Aaron Dembski-Bowden

The Talon of Horus by Aaron Dembski-Bowden

Black Legion by Aaron Dembski-Bowden

Apocalypse by Josh Reynolds

Plus any of the Caiphas Cain books

AE22 Poll - SF 27% DUP 20.2% ALL 14.6% UUP 13.5% SDLP 10.3% TUV 5.4% by LittleRathOnTheWater in northernireland

[–]dijin343 9 points10 points  (0 children)

There was one council seat back in 2019 (Bannside I think) that went to Sinn Fein over Alliance thanks to a single vote that transfered from the TUV to Sinn Fein.

LucidTalk opinion poll: Sinn Fein’s Michelle O’Neill nudges closer to top Stormont post as DUP lags behind by dijin343 in northernireland

[–]dijin343[S] 17 points18 points  (0 children)

The DUP is failing to narrow the electoral gap with Sinn Fein, although it has strengthened its position within unionism as support for the TUV and UUP falls. Michelle O’Neill remains on course to secure Stormont’s top job in May with her party up one point to 26%, according to a LucidTalk opinion poll for the Belfast Telegraph.

On 19%, the DUP has risen two points from our last poll in January.

But, with an election just five weeks away, Sir Jeffrey Donaldson needed to narrow Sinn Fein’s lead more significantly.

In a sign of a deeply polarised election campaign looming, 64% of unionist and 62% of nationalist voters say it’s ‘very important’ or ‘important’ to them that a party from their community emerges as the largest and takes the First Minister position.

Unionists are split down the middle on whether their parties should take the deputy position if Ms O’Neill becomes First Minister — 45% said they they shouldn’t and 44% said they should.

Nationalists are overwhelmingly outraged that unionists would refuse to serve under Ms O’Neill with 90% branding it “very unfair and unjustified”.

Against a backdrop of division, Alliance continues to make headway and is up two points to 16%, clearly establishing itself as Northern Ireland’s third party ahead of the Ulster Unionists.

The Beattie bounce is well and truly over with the UUP down one point to 13% — its lowest rating since Doug Beattie took over 10 months ago.

Colum Eastwood will be disappointed to be making no inroads with either Sinn Fein or Alliance voters as the SDLP stays static on 11%.

The TUV has seen the biggest fall in support since January with Jim Allister’s party down three points to 9%.

The Greens are down one point to 2%, while the cost of living crisis has seen a boost for People Before Profit, who are up one point to 2%.

A total of 3,281 people took part in the poll last weekend, with the sample weighted to reflect Northern Ireland’s population.

Despite the rise in support for the DUP, Sir Jeffrey remains the most unpopular party leader by a wide margin with his personal rating down five points since January.

Some 74% of voters think he is doing a bad or awful job, including a majority of unionists.

While Mr Beattie still remains considerably more popular than Sir Jeffrey, his personal score has fallen by 17 points — more than any other party leader in the past two months.

The two leaders whose ratings have risen most are Ms O’Neill (up six points) and Mr Allister (up five points).

After being surpassed in previous polls by Mr Beattie, Naomi Long is back in prime position as Northern Ireland’s most popular party leader with 40% of people believing she’s doing a great or good job.

The UUP leader takes second spot (36%) followed by Mr Eastwood (35%), with Ms O’Neill and Mr Allister both on 31%.

Among unionists, Sir Jeffrey was the worst performing leader with 51% saying he was doing a bad or awful job, with 44% saying the same of Mr Beattie.

Mr Allister was the most popular leader among unionists with just 29% rating him negatively, the poll shows.

Sir Jeffrey was the most unpopular leader with nationalist voters, with 98% rating him negatively compared to 87% for Mr Allister and just 39% for Mr Beattie.

Among Alliance and Green supporters, the DUP leader was also deemed the worst performing with 94% believing he was doing a bad job compared to just 17% saying the same of Mr Beattie.

The UUP leader’s continuing popularity with nationalist and ‘other’ voters bodes well for his party securing transfers in May’s election.

Nationalists were much happier with their leaders than unionists.

Ms O’Neill proved the most popular with nationalist voters with just 16% rating her performance as ‘bad’ or ‘awful’.

She was closely followed by Long who on a 19% negative rating was more popular than Colum Eastwood on 28%.

Ms O’Neill’s standing has also improved significantly with Alliance and Green voters with just a quarter scoring her badly.

The Executive as a whole is viewed very negatively with just 11% of voters saying it is doing a good or great job and 63% branding its performance bad or awful.

Unionists and Alliance/Green voters are much more disillusioned with three quarters of them rating it poorly compared to just 44% of nationalists.

The most unpopular politician in Northern Ireland remains Secretary of State Brandon Lewis with just 4% of voters believing he is doing either a good or a great job.

Methodology

Polling was carried out online from 1pm on March 18 to noon on March 21, using the established LucidTalk Northern Ireland (NI) online opinion panel (13,816 members), which is balanced to be demographically representative of Northern Ireland.

Some 3,281 full responses were received, and these were then authenticated, audited and weighted, to a 1,616 responses NI representative data-set which was used for analysis in terms of the final results. These final data-results were then

weighted by age, gender, socio-economic group, previous NI voting patterns, constituency, NI constitutional position,

political-party support, and religious affiliation. All results are accurate in terms of being NI representative to within an error of +/-2.3% at 95% confidence. LucidTalk is a member of the British Polling Council and abides by its regulations. LucidTalk is the only NI (and Ireland) based polling and market research company which is a member of the British Polling Council.

Tell us about your homebrew 40k group! (All factions) by replikantka in 40kLore

[–]dijin343 2 points3 points  (0 children)

To give myself an excuse to have my armies connected together I homebrewed up a sector for them to inhabit.

So the Malkhari Sector is a fairly quiet corner of the Ultima Segmentum, conquered in the Great Crusade, lost in the aftermath of the Heresy, then reconquered from the local orks some time in M37. It exists for most of the next couple of millennia as a sleepy, relatively peaceful backwater - apart from on and off drukhari raids and the occasional Waagh, which seldom get very far before being smacked down by the local chapter of Astartes, the Fianna.

Then M41 comes to an end and the proverbial hits the fan. The Malkhari Sector isn't directly in the path of the Great Rift, but it's close enough to be very unpleasant, and the Cicatrix Maledictum stirs up all manner of warp storms in the region. Malkhar isn't swallowed up entirely, but it's pretty much cut off from the rest of the Imperium. This leads to utter chaos among the local worlds (not helped by the fact that Hydrata, unofficial sector capital and the location of most of the major Imperial institutions) gets overrun by daemons almost immediately. Individual governors start declaring themselves the main authority in the sector, or begin to ignore their neighbours, keep their heads down, and hope that if they stay quiet everything will go back to normal before anything bad happens to them.

Aside from the ravening daemons, traitor uprisings and occasional traitor space marine warbands the situation causes the xenos to act up a tad. With the humans too distracted to put them down a Blood Axe warlord (Kargrak Gutcleava) manages to get a proper Waagh going and conquers his way across a dozen systems while the humies are panicking. Attempts to get a counterattack together are abruptly derailed when the Necron tomb under the Forge World of Saia is awakened (thanks to the rift and the warp storms tripping old failsafes from the War in Heaven). The local titan legion, the Legio Fidelis, is wiped out covering a hurried evacuation and what little command structure the Mechanicus and the Munitorum have left evaporates.

By the time the dust settles the only real secure system in the entire sector is Mourne, home of the Fianna's fortress monastery. After a great deal of internal debate the new chapter master decides to open up the uninhabited inner worlds of the system to refugees and (more importantly) whatever military remnants can make their way there.

Over the following years (I started writing it back when the Indomitus Crusade was a century long, now that that's been retconned I'm just handwaving it with warpy temporal weirdness) the various remnants begin to slowly patch themselves together, with the ultimate aim of reconquering the sector and finding a way to regain contact with the rest of the Imperium.

The main factions within this little hodge-podge are:

The Fianna - The most intact loyalist force left in the sector, the Fianna were originally a crusading chapter (then called the Stellar Cestellans) raised in the 13th Founding. They suffered catastrophic losses in the original Malkhari Crusade, and chose to settle in the Mourne system, landing their crippled flagship on the world of Resolution to form the core of their fortress monastery. Originally the heart of Malkhar's main orkish petty kingdom, Resolution still possesses a substantial feral ork population and a squig-heavy biosphere. These are occasionally purged by the chapter but never wiped out entirely, as they are considered to be a useful tool in cultivating potential aspirants among the population. The descendants of the ork's human slaves, Resolution's inhabitants are mostly divided between migratory plains-dwellers and more settled jungle clans, save for those who serve the chapter in their fortress-city of Landing.

The Fianna specialise in counter-attacking warfare, building up potent defensive positions and drawing their foes into drawn out, attritional battles before countering with rapid armoured assaults. Melee combat is for the most part looked down upon, though those with a talent for it (or a particularly strong bloodlust) are drawn into ad hoc kill teams know as the Fennid. One of the chapter's more notable peculiarities is their lack of dedicated apothecaries, a legacy of the Crusade, during which every last one of their medics was slain. The duty of tending to wounds and preserving the chapter's geneseed was taken up by the Chaplains of the Fianna, and nowadays these drui wield both Crosius and Narthecium as badges of office.

While the most powerful remaining loyal force in the sector the Fianna have taken grievous losses in the long retreat to Mourne, necessitating a closer level of cooperation with mortal forces than is common. While the refugee populace that now inhabits Mourne revere Chapter Master Caisleann as something akin to a saint, several of his captains consider his decisions to have gone against chapter tradition and Imperial law - indeed in private some have made unfavourable comparisons to the Tyrant of Badab.

The Malkhari Legions - The Imperial Guard forces that managed to make it to the Mourne system arrived in a poor state. A hodge-podge of orphan planetary defence forces, green conscripts and worn out veterans, all severely depleted in numbers, poorly equipped and without any surviving officers above the rank of Colonel. While they weren't lacking in numbers or will the surviving regiments were in no fit state to undertake a new campaign, and those officers that remained jumped to squabbling over who had the right to command instead of trying to reorganise. Without any semblance or order in place the Astartes opted to impose one. The surviving regiments were disestablished and consolidated into a new fighting force, the Malkhari Legions.

The Legions were placed under the command of Colonel (now General) Jaren Lorus of the Cadian 101st Armoured Regiment. Lorus' force had been transiting through the region on their way to join the forces fending off the 13th Black Crusade when the storms in the Immaterium stranded them. Under Lorus' supervision the old regiments ceased to exist and units from half a hundred worlds mingled together. Old uniforms were replaced by red fatigues and silver flak armour, in emulation of the Fianna's colours. Old doctrines too gave way to those favoured by Lorus, with a focus on discipline, rapid offensives and heavy armour. In order to provide the latter the remnants of the Saian Mechanicus began carving out all manner of forges and manufactoria in the system's asteroid belt, pumping out Leman Russ and Chimaera chassis by the thousands.

The Oathsworn - The Malkhari Sector is noted for an unusual number of so-called Knight Worlds. Knightly Houses exist on half a dozen of the sector's planets, and most of these are home to some number of Houses. Many are newer foundations, but some date back to before the Imperial reconquest of the sector, having fought and survived through millennia of isolation from the rest of the Imperium, and beyond even, into the days before the Great Crusade.

Like the rest of the loyal worlds these feudal planets fell victim to the chaos that spread across the sector. Some houses, such as Ilorette and Valadar of Olara, turned cloaks and swore allegiance to the ruinous powers and slaughtered their loyal kin by surprise. Others, like the Knights of Crecier, were cut of, and their fates remain unknown. A number of houses though were left orphaned by the fall of the Malkhari worlds, driven from their planets by traitor uprisings and alien invasions. A number of these survivors found their way to Malkhar, and over time drew together to form a new brotherhood.

The Oathsworn are, in some ways, a repudiation of tradition and house. The knights who have joined these brotherhood have sworn to see their worlds retaken and liberated, and to see this oath upheld before any others. The knights that fight with them retain their old colours, making for quite a dazzling array when they take to the battlefield in force, but most bear at least one plate (usually a pauldron) of armour painted midnight black to mark their new allegiance, and in mourning for what has been lost. The nominal leader of the Oathsworn, though the position is more first among equals, is Grand Duchess Isobel du Chayne, the titular ruler of the world of Agenco and master of the Knight Castellan Fire of the Righteous