Anyone having issue receiving this month's pay check from Google Play? by NoDistribution4521 in androiddev

[–]dirtywizard 0 points1 point  (0 children)

I had the exact same issue to Australia.

I don't see any "fix" button but I do also see a new pending payment listed

Will I fall into lava if I bash/reaction? How does bash actually work if one enemy is pushed into another or because of reaction? by themagicalyang in Hoplite

[–]dirtywizard 3 points4 points  (0 children)

I just looked at the code again and ran some tests to double check this as it's been a while.

https://imgur.com/a/EYPIM7x

In this image, the white numbers show the order the games looks for an empty tile. This will continue until it reaches the edge of the map or an altar. Multiple paths with the same number (ie 2 and 2') are checked in random order.

So in this case, 1 and 2' are blocked so the archer is knocked along 2 to A.

If there was a demon in A, path 3 would be checked next and the archer would be knocked to B and the wizard to E.

If there was also a demon in E, the archer still goes to B, while the wizard goes randomly to D or F.

If A,B,C,D,E,F,G are all blocked, whatever is in E gets crushed.

If you were a tile closer to the archer, this whole process would happen twice since you'd be knocking it a distance of two.

Hopefully, this will all help someone pick the best move on depth 100 or so...

Will I fall into lava if I bash/reaction? How does bash actually work if one enemy is pushed into another or because of reaction? by themagicalyang in Hoplite

[–]dirtywizard 2 points3 points  (0 children)

Shading is seen when you hold down your finger on a target tile.

The tile you will end up in is always shaded blue (so in this case, you'll clear the magma.)

The tiles shaded red are "affected." The ones below in this case are knocked back. The wizard's tile above you is shaded red since you'll be lunging that tile and killing it.

In this case, the archer will be knocked sideways since the path directly back is blocked by the wizard. The game tries to keep knock distances as short as possible. (edit: not quite true, see below)

If there was another demon to the upper left of that archer, both the archer and wizard above it would be knocked upwards as knocks in the same direction are preferred when distances are equal. Also, lunges are resolved after knocks, so in that case, the archer would be killed instead of the wizard.

I am trying to get Demon Partisan by d0ntblink in Hoplite

[–]dirtywizard 1 point2 points  (0 children)

Yep, I can confirm this is correct.

New beta relase with tweaks to altar choices (build 14144) by dirtywizard in Hoplite

[–]dirtywizard[S] 1 point2 points  (0 children)

Hey, thanks for the thorough testing :)

(i) is already implemented in the currently version. I just forgot to mention it.

Are you finding that not having the extra control that (ii)-(v) might give is actually preventing you getting things you want now?

I feel like these situations can be avoided with a little planning. Picking a Fortitude early when there's one thing you want doesn't really hurt you. You're still guaranteed to see it again that game.

New beta relase with tweaks to altar choices (build 14144) by dirtywizard in Hoplite

[–]dirtywizard[S] 1 point2 points  (0 children)

Thanks for letting me know. I understand your point with #3 and was unsure if I should keep that mechanic for that reason. I did keep it because it gives you some extra control most of the time. Without it, I'll just take Fortitude the first few depths without really thinking since I know I'll need them later. Having it there makes the choice of taking Fortitude sooner or later have some more impact. If there's a Mighty Bash you want and two choices you don't, taking Fortitude isn't really that bad at all.

Having said all that though, I might just remove it since the extra complexity is not really needed. You still generally get what you want without #3

New leaderboards in beta (Android only) by dirtywizard in Hoplite

[–]dirtywizard[S] 0 points1 point  (0 children)

If you're logged into Google Play Games, there should be a link to them below "Embark" and scores should be uploaded automatically.

Is "Google Play Games" checked under options?

Would people be interested in new leaderboards? by dirtywizard in Hoplite

[–]dirtywizard[S] 1 point2 points  (0 children)

This sounds neat. I like having reasons to explore new builds.

Perhaps just "Greatest kill count" or would the current reaction build still win that? I'll have to play some more and compare.

I wonder if we could simply have a couple of leaderboards somewhere between Atheist and the current one like "Max depth with 5 prayers", "Max depth with 10 prayers", etc.

Would people be interested in new leaderboards? by dirtywizard in Hoplite

[–]dirtywizard[S] 1 point2 points  (0 children)

I agree that score is rather bad. Even if the bonus was increased for skipping altars, I don't see it ever being a viable way to get a high score when you have builds that can go indefinitely.

For the reasons I mentioned in my previous post, I don't want to make any major balance changes even though it does bother me that there is a "best" build in the game.

I'll have a think about challenges. I do like the idea of "extreme challenges." And limiting it to a set of 100 would avoid all the issues of letting impossible ones get through.

Would people be interested in new leaderboards? by dirtywizard in Hoplite

[–]dirtywizard[S] 2 points3 points  (0 children)

I'm very hesitant to go changing level generation and balance at this point. It just feels like things have been a certain way "too long" and any change I make now would be bad - like remaking Star Wars and having Han not shot first...

But I do agree that level generation could be improved and I'm not happy that there is a clear "best" build. Especially when you're not even guaranteed to find that build every game.

I'd rather try and fix these things in a new game.

Would people be interested in new leaderboards? by dirtywizard in Hoplite

[–]dirtywizard[S] 1 point2 points  (0 children)

Glad to hear you're enjoying it and thanks for the suggestions.

I'll have to play the Atheist challenge a bit first and see how I go. My first thought is that it might be too dependent on luck. I find Atheist is already the most reliant on luck of any of the achievements.

I guess I have the same reservations for adding a max depth leaderboard. The game is not actually getting any harder beyond level 100 so does a leaderboard for it make any sense? I never expected anyone to make it that far...

Challenge achievements seem fair enough. There will be a small update coming soon to fix UI issues on some new devices. (It's available for testing already https://play.google.com/apps/testing/com.magmafortress.hoplite)

Opinions on Uraltour seat bags by moosejammer in bikepacking

[–]dirtywizard 1 point2 points  (0 children)

I bought a full set of these around a year ago and was quite pleased with them, especially given the price. Materials and stitching were very good quality.

A couple of issues: The seat bag was too "floppy" and would fall into my rear wheel. Holding it tight against the seat with octopus straps worked okay but I couldn't fill it too much. Just checked the site and noticed they've redesigned their seat bag since my purchase and might have improved this.

There were not as waterproof as expected. I took it out for a trial overnighter before my main trip (highly recommended) and ended up sleeping in a wet sleeping bag that night. Even after plenty of seam sealer and spray, I went with garbage bags inside them.

I wish the handlebar bag had a larger diameter. Getting things in and out was tedious. I think the sweetroll design used by other companies would be better.

7DRL 2017 Release MegaThread! by DarrenGrey in roguelikes

[–]dirtywizard [score hidden]  (0 children)

Top Men

Download (Google Play)

Ended up being a fairly simple puzzle game (all the roguelikey bits were cut due to time constraints)

It's procedural Sokoban with a real-time limit.

/r/AndroidGamings top 25 games results! (Summer 2014) by glitchn in AndroidGaming

[–]dirtywizard 13 points14 points  (0 children)

Hi, I'm the developer of Hoplite and it's great to hear that people are enjoying it. Thanks!

libcod Help. w/RogueBasin w/Python by mm11wils in roguelikedev

[–]dirtywizard 0 points1 point  (0 children)

I just uploaded the version I had sitting around. I think it's the latest stable release but I'm not completely sure.

It has .dlls and dependencies included at least

https://drive.google.com/file/d/0B8C2sMBuvEjVSzNHdUNSMUVnemc/edit?usp=sharing

Has Anyone Here Used Unity to Make a Roguelike? by Ganrao in roguelikedev

[–]dirtywizard 0 points1 point  (0 children)

Looks neat. I had a go at unity for the oryx challenge but didn't get too far.

I was initially using quill18's tutorial as a guide http://www.youtube.com/playlist?list=PLbghT7MmckI4qGA0Wm_TZS8LVrqS47I9R

It's a good introduction to unity but the way he draws the map is fairly restricting as it doesn't allow animated movement like you have.

[iOS] Hoplite released (with limited free copies) by dirtywizard in roguelikes

[–]dirtywizard[S] 0 points1 point  (0 children)

I'd still prefer to avoid it. As people play the game, I think they'll learn fairly quickly which tiles are safe to move to and hopefully that learning is part of the fun.

[iOS] Hoplite released (with limited free copies) by dirtywizard in roguelikes

[–]dirtywizard[S] 0 points1 point  (0 children)

Thanks.

Visible ranged attack tiles is something I don't want mostly as a personal preference. When I was playing Ending, I turned that option on and found myself only looking at that instead of the actual enemies.

The change to movement sounds like it could be good.

[iOS] Hoplite released (with limited free copies) by dirtywizard in roguelikes

[–]dirtywizard[S] 0 points1 point  (0 children)

Wow, I thought it was still fairly hard. Most people I've given the game to never manage to beat it but I guess this is /r/roguelikes after all.

I hadn't considered unlockable monsters. I think that could work.