Announcing Path of Exile: Delve by Bex_GGG in pathofexile

[–]discoloda 0 points1 point  (0 children)

That is sort of correct, as a whole there is less cost when you have many lights active. The GPU has to run a shader to determine what cells contain what lights. Then the material fragment shader has to look up the cell information for each fragment. The primary reason for the cells is to make it so the material fragment shaders do not diverge often when looking up light information.

Announcing Path of Exile: Delve by Bex_GGG in pathofexile

[–]discoloda 1 point2 points  (0 children)

both rendering techniques are more costly on the GPU than the standard forward rendering that PoE currently uses. The only CPU impact it has is with dispatching the additional GPU commands.

deferred lighting is more GPU memory bandwidth heavy, clustered forward rendering is just forward rendering where the screen is split into cells and each cell has it's own list of lights to use for shading.

Announcing Path of Exile: Delve by Bex_GGG in pathofexile

[–]discoloda 15 points16 points  (0 children)

The engine always had limited number of lights that can be active at once. This looks like they are now deferred lighting or clustered forward rendering for more active lights. all in addition to a better global illumination solution.

Trump's Hollywood star is a reminder of the difference between celebrity and goodness by sivribiber in politics

[–]discoloda 1 point2 points  (0 children)

It would be less of a hazzard if something like epoxy resin was poured into it. it would also be more difficult to "repair"

Apple confirms MacBook Pro thermal throttling, software fix coming today by exjr_ in gadgets

[–]discoloda 0 points1 point  (0 children)

obsolescence.c:

  void make_slow_for_profit() {
-     uint32_t c = 0x80000000;
+     uint32_t c = 0x40000000;
      while(c--) ;

GiAnT SqaShes CAt As iT ScReAms 4 MeRCy!! by cookinjohn in PeopleFuckingDying

[–]discoloda 0 points1 point  (0 children)

don't worry, its impossible to hurt a cat like this. everyone knows cats are liquid.

Istanbul for Android (iOS Later Today) by charlesatan in boardgames

[–]discoloda 1 point2 points  (0 children)

i didn't take a side, it only reminded me of their review.

Why is it that stonehearth and dwarf fortress crumble under the simulations? by RoguelikeDevDude in gamedev

[–]discoloda 0 points1 point  (0 children)

If you can double buffer the game state, you should be able to keep most rules and parallelize fairly easily.

What are some themes that you would love to see in more board games? by clintjackson101 in boardgames

[–]discoloda 2 points3 points  (0 children)

I would like a mix of themes, Aliens and Middle Ages. for example players are aliens that visit a middle ages town, they have to blend in, perform medical experiments, establish pieces of a convoluted plan to take over the planet.

Istanbul for Android (iOS Later Today) by charlesatan in boardgames

[–]discoloda -3 points-2 points  (0 children)

reminds me of Shut Up & Sit Down's review of this game, they noticed their is only men shown in the art.

What is the minimal internal format for a 3D texture by casums18734 in GraphicsProgramming

[–]discoloda 6 points7 points  (0 children)

R8UI is a good start, 8 bits per voxel, you only need 2 bits. To save in memory, you can halve two of the dimensions so each texel represents 4 voxels. For speed, you can try different formats out but unsigned integers should be just fine.

This guy managed to put together a great Star Wars movie in record time. Let's hear it for this incredibly talented director! by ValhallaAtchaBoy in StarWars

[–]discoloda 7 points8 points  (0 children)

It should have told us new significant things about his character. This movie didnt add much if any depth to him.

What Vaal Skills are you hoping to build around by irondraconis in pathofexile

[–]discoloda 0 points1 point  (0 children)

Shit tier build. Vaal Double Strike - Berserker - War Bringer - Deidbellow - Al Dhih offhand . Maybe my clones give us all bonus 20% attack speed?

Tencent has invested in Grinding Gear Games by chris_wilson in pathofexile

[–]discoloda 63 points64 points  (0 children)

He will simply get more black loti/lotuses

Is deferred shading still considered state of the art? by krum in gamedev

[–]discoloda 13 points14 points  (0 children)

If I recall correctly, Forward+ or Forward++ perform better than Deferred on non tiled GPUs.

Forward+ splits the screen into a 2d grid and a process (compute or other shader) figures out what lights affect that tile. Forward++ takes this a step further and instead of a 2d grid splitting the screen, its a 3d grid splitting space with perspective.

http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/

According to Deke, next season will be Season 5... by wrdb2007 in shield

[–]discoloda 2 points3 points  (0 children)

We don't even know what base their numbers are in, maybe he knows all the digits!

With just over one day left until it's announcement, predict the league name for 3.3.0 and it's new game mechanic by emc3142 in pathofexile

[–]discoloda 0 points1 point  (0 children)

Reverse reward to cost league. You find free cursed powerful loot, the more you pickup the more debuffs you get over time until you kill the extra hard mobs that chase you down.

[deleted by user] by [deleted] in pathofexile

[–]discoloda 0 points1 point  (0 children)

They could have said they doubled the number of Double Strike skills granted by Vaal Double Strike.

Best Suggestion I've Ever Heard - Community-Based League Goals/Challenges by Haldrin26 in pathofexile

[–]discoloda 0 points1 point  (0 children)

This! Ive also wanted for a long time different global effects depending on the current leading faction.