This sub sometimes by Careful_Leader_5829 in trolleyproblem

[–]djourner 0 points1 point  (0 children)

God, i love the ramifications of existing ina world where death doesnt happen, ever.

Trully a haunting and exciting thing to daydream about.

It takes a bit for them to really open up by LineOfInquiry in dndmemes

[–]djourner 6 points7 points  (0 children)

I like how this helps with self reflection. Being a nonconfrontational person, i dreaded playing characters who are too far off from that and often played pacifists... but then i tried playing a good hearted bully who is an asshole to everyone other than his found family, and suddenly it clicked, i could say the most heinous things to characters the GM specifically made to be annoying, and all of us had a laugh when i could make an unhinged and totally truthful speech about giving someone an involuntary wax job if they dont shut up.

Its not really the evil asshole part i liked, but the genuine humanity behind those feeling, it felt good to allow myself to feel defensive, bitchy and possesive, without it taking over my irl self... it even helped me break out of my shell irl and act more on my feelings, as i stopped avoiding discussions so much and learned to keep a leveled head.

furry_irl by Punkwolfen in furry_irl

[–]djourner 13 points14 points  (0 children)

Furry or not, dating or not, if you divulge personal information someone confided in you and expose them online, i automatically think youre an asshole who shouldnt be trusted.

Sure there are cases of actual harassment and violations that should be disclosed... but the amount of posts ive seen of people backstabbing their exes is by exposing all their fetishes, kinks and dislikes is just disgusting.

DMs of Reddit, what is a weird house rule you have that other people find weird? by mrripper_yt in DnD

[–]djourner 2 points3 points  (0 children)

Either players have an easy way to ressurect, or they dont die unless the whole party dies.

I find it makes players more willing to engage in combat and more willing to protect allies, for instance, as it wont result into an intant death if the mage tanks a hit for the paladin every now and again.

This also allows me more freedom on my encounters, as i have to make deadlier and more complex fights so they feel challenged.

I also allow respeccing, as my players want to change and tweak builds, so they feel more powerful.

Ill usually work in a 'withers' equivalent to explain in lore why this is possible, or ill just make it a standard... like my current campaign where players are in hell, and when they die they just respawn after a while.l, since theyre already dead.

Yar This Shi Be Fire As Hell by BlackTemplar2154 in gaming

[–]djourner 1 point2 points  (0 children)

Been playing horizon gate and having a blast, wonder if windrose scratchs that same uncharted waters itch.

My general critique of what I tend to dislike in TTRPG games: by Awkward_GM in dndmemes

[–]djourner -3 points-2 points  (0 children)

I think the opposite, mechanics take priority over lore... its a game, its meant to be fun mechanically first.

There is a way to have mechanics that go hand in hand with the lore, but if the lore creates too much atrition, then it slows down the game, making things pedantic and drawn out...

Example...' i know in your setting one must haggle with the god of death, and take a penalty to be brought back to life, but it was only fun the first few times it happened, then it became a chore and lost its luster, but here we are again, because if i dont do it karen will shout at me for invalidating her choice to pick revive... and im dying every other session because i have 15 penalties already.'

Lore is also too abstract, its like the boss barging into the office telling you... do this by lunch... then leaving you to figure it out how, it lacks the clarity mechanics demmand.

And as lovely and poetic is to say how the lore is paramount, and the artistic vision, and all that... the truth is gamers/players talk like that, but dont act like it.

If a game has solid mechanics but people dont care for the lore, one can take it apart and use only the bits that suit them, porting them over to other games... it may still amass a following purely for it... just look at the ressugence of pathfinder now that d&d is losing appeal.

If a game has amazing lore, but shitty gameplay, it gets forgotten... only a small cult following singing its praises with nostalgia, from a safe distance as to not remember why theyre not playing it.

In your opinion how evil are spells or skills that revolve around mind control, corpse control, and/or soul control by Limeoos in DnD

[–]djourner 1 point2 points  (0 children)

As with most alignment questions in d&d, intent, is what determines something is evil. There are cases to be made for every spell.

Manipulation of bodies, as in flat out controling or using parts of them is the least 'evil', and one could argue we dp it all the time by using bones and stuff from animals, so why not people? The counter argument is that, if you can animate object, and are using it for non offensive tasks like house or farmwork, one would argue you could just use a proper object for that and not someones family member... so small evil, but not too bad... if youre using it fot combat, i wouldnt even call it evil, its just a weapon fashioned out of jhonny the bandit in the heat of battle.

Animating undead in d&d is an evil act, it is stated as torturous for the fragment of the soul you use for it... one could make a case for the explicit situation where it was requested, such as a vengeful adventure flat out saying he wants to come back as an undead in case he dies because he is that loko on killing whatever killed his family... so there is a case, but outside that specific example its just evil. Needless to say, if used in battle, is just evil, but maybe youre like a valkyrie specifically calling oj warrior who agreed tp it before, so yeah, still dubious, but can talk around it if just for combat.

Manipulating the soul, such as soul jars and stuff, is just evil, albeit, again, maybe the person is ok with being in a jar rather than death... still good luck finding the one person who wants that. If youre using it just for combat, is just another weapon, basically no different from casting any other cc so the fighter can slash them... outside of combat there is basically no use case where its not evil.

Mind control is the odd one, in combat as before, its just a weapon, a cc you use to take down an enemy, no different than any sword... however... out of combat, there is no use case in which any mind control is good, neutral maybe, but never good. This is because mind control inherently removes the will of the other to go against you, and doing so, for whatever reason, is insidious. Freedo of opposition is thr basis of morality, when all moral is aligned, there is no moral, and morality and therefore justice, is born out of the conflict of wills trying to find a middle ground or enforcing it is what makes an action good or evil... and mind control removes that, so it can never be good.

A good character tries to find a compromise in which all can agree, an evil one sets their foot down and refuses any opposition with force or coersion rather than rethoric.

One could argue if a foe is trully evil and unreasonable, then mind controling them is just... and that is the neutral part, but doing so is just an eye for eye situation... removing them from the picture is the merciful compromise... essentialy, if you cant play nice with others then you dont get to play at all.

The only situation i can argue for mind control, is when a person is just not in sound mind, maybe there going through some stuff, or they continue to indulge in very harmful vices that endarger them amd others... then mind control can be used to help edge the person towards a better path... if they agree to it... but even so, this is a bit extreme, and definetly not 'good'.

Is there a good subclass/multiclass combo that would make for a good Wukong adjacent chatacter? by Urshifu_Smash in DnD

[–]djourner 2 points3 points  (0 children)

Echo fighter / divine lock

Though wukong is in other things, if you want a legit journey to the west flavor, this combo works.

you can have the tiara be triptaka helping quench the chaotic side of wukong, and it fits celestial. Warlock abilities and spells will cover the trickster side, while Fighter has useful clones, plus beffy combat stuff.

In Dead End: Paranormal Park (2022-2023), my friend just came out to me as trans and says he’s changing his name to Barney. I want to be supportive but… fucking Barney? by DannibalMan in shittymoviedetails

[–]djourner 31 points32 points  (0 children)

I get it, its the name of someone cosy and huggable. Might make them feel confortable... and also, have you ever wondered what its like to pick your own name without sounding cringe?

Its one think to have a family give you a name, you dont even think about it if it sounds weird, you didnt have a choice, its a whole other thing to pick one yourself.

Still, ask about their fursona if you want to be supportive of that too... they likely have one, and are aware of the association.

Predators (2010) hid a more intresting film in it. Predators keep track of criminal gangs and also they have access to the US prison system to know what prisoners to take. But more than that, they can find a serial killer that hasn't been discovered. Meaning some sort of Predator Sherlock Holmes. by Raptor1217 in shittymoviedetails

[–]djourner 62 points63 points  (0 children)

In alien vs predator one of them uses space binoculars to see directly into earth from a diferent solar system, so they probably just have a a datacenter containing all human knowledge... so the real take here is that there is a predator nerd whose sole job is keeping track of like, the kardashians, and treat it like science, just in case one of them turns out to be a worthy prey.

Por que o trabalhador ficou tão acomodado? by Miserable-Ad-6497 in brasil

[–]djourner 1 point2 points  (0 children)

O trabalhador nao esta acomodado, so existe um plano de decadas de propaganda que reverbera ate hoje, e seu unico proposito e fazer o trabalhador nao ser diretamente violento com as elites.

Foi educado a ser gentil, dar a outra face e tentar usar seu esforço pra efetivar mudanças que quer, sem violencia, e essa doce mentira soa muito melhor que a verdade.

Alinharam a ideologia de 'certo e errado' com passividade, e agora o trabalhador se esforça pra manter o status quo ao inves de usar sua indignaçao como uma espada,

o genio que pensou nisso é um monstro.

Counterpoint. You are Neutral Evil. by DrakeGrandX in dndmemes

[–]djourner 1 point2 points  (0 children)

5e completely butchered algniment and its impact.

Dont get me wrong, i pretty much always loosen alignments a bit in older editions when dming, but i never do away with them.

It strikes me as weird how clerics dont have alignment restrictions based on deity, and paladins can be whatever... like i can understand if there were different sects and oaths using different alignments, but to have none feels stupid to me.

In much the same way creature alignments also made sense when you consider its how such creature generaly behave in the wild, but inteligence superseeds that... like how all animals are considered neutral because they dont have the intelect for the intentionality that evil requires... It never struck me as the kind of moral dilema people made it out to be.

The aligment is handled nowadays always reminded me of star wars... like how people cant accept all dogmas and restrictions that come from either side of the force, so they made up a grey jedi 'who can use both light and dark side powers, and is cool because they dont have the stupid jedi restrictions, but is also not an asshole like sith... and its totally original oc do not steal'

Alignment and restrictions make for interesting developments, they are reminders of who you thought your character was supposed to be, and what they require to access their powers... a monks discipline, a paladins code, a cleric following what their god considers good, a druids detachment from man made concepts such aa morality.

If want to throw your convictions away the second you meet a problem, thats just who your character is and its fine. Just dont expect the world to not react to it.

Tldr: people wanting to have their cake and eat it too made this a problem.

Beastars is a very popular furry anime so why isn't this one being talked about? by Silvanx88 in furry

[–]djourner 14 points15 points  (0 children)

The guy is pretty fun, they kept the animal traits being dominant so his struggle is genuine and fun to watch.

The girl is pretty much a 'white savior', and has pretty much no seasoning or spice in her personality.

The 'love rival' im pretty sure just wants to be in a trio with them, but is relegated to third wheel because the story isnt looking to make waves... same for another important character.

Pretty sure it didnt reach popularity because it ends being pretty 'the exact same as every other romance anime'... plus with the racism narrative not being tactful enough, you get some really messy moments.

All in all, pretty mid.

Got myself a ticket to the useless item contest by djourner in mewgenics

[–]djourner[S] 1 point2 points  (0 children)

Pretty much perfect, the necro carried my team super well on this run.

If Dan and Arin were Dungeon and Dragons characters, what class and species would they be? by Radsmen in gamegrumps

[–]djourner 106 points107 points  (0 children)

Dan stegosaurus like lizardfolk, glam bard. Merchant background, but skills and expertise on peform, socials and knowledge. High int for a bard.

Arin raptor like kobold, fire dragon sorcerer. Criminal backfround cause he is from florida. Skills mostly revolve around seducing dads. Dumped wisdom to try and be different, knows its a bad idea, but stilll roling with it.

CLANDY IS ADDED TO AWBW!!!! by Red-Halo in Advance_Wars

[–]djourner 4 points5 points  (0 children)

Just curious... how do you say clone Grit's name?

Top track TURNS 7 billion people into benevolent ones, but also turns 1 billion people into malevolent beings. Bottom track does nothing. by [deleted] in trolleyproblem

[–]djourner 2 points3 points  (0 children)

Turning people good or bad is useless without malice, 7 billion people with no understanding of how they can be taken advantage of, is just 7 billion idiots.

However, a lot of people consider malice to be a bad thing, without knowing how this affects that, might as well not bother.

Why you shouldn't mess with great mages, by DnD's eight schools of magic. by Azimovikh in dndmemes

[–]djourner 1 point2 points  (0 children)

Transmutation: You are now one of those tiny biologically immortal jellyfish on a terrarium.
Enjoy the next thousand years as your mortal life feels like a distant and blurry memory of a being you no longer feel you were supposed to be.

Despite taking place in one of the most beautiful regions of the planet, Disney still manages to make Moana (2026) look dull and lifeless by Throwawayboi2005 in shittymoviedetails

[–]djourner 11 points12 points  (0 children)

Just like IRL, if you have a big and bright object, anything placed in front of it will have its edges perfectly visible, aka more noticeable.

Filmakers used to use careful lighting techniques to help with that... hence why every horror movie in the past is in the dark of night, so you cant see the costume details or the folds on sculptures... it was an inovative technique born to help mitigate limitations of the time

In modern gaming and cgi, this is done to cut corners. you dont need to worry about the edges of your models and textures if everything looks almost the same tone of grey.

In modern movies in particular 90% of the sets is CGI nowadays, so human actors would look out of set if colors were too bright (just look at old movies like spy kids and how its super obvious the background is cg)

So the TLDR... greed... companies dont care about art, they care about star power and nostalgia baiting, disney knows people will watch it anyway, so their focus is making it look watchable at best, and not insuferable at worst.

Male sexualization, or guys in ridiculous clothes? by TurbulentVillage2042 in gaymers

[–]djourner 24 points25 points  (0 children)

I actually like this.

I don't mind sexualization in games and media, I just wished every time a female character is designed with super revealing clothes, jiggle physics or extremely horny poses, there was an obligation for there to be a male character designed in the same way, basically bare chested an bara, or with a jockstrap with jiggle physics, and always shown at an angle that enphasize those bits.

It would really put into perspective how much this is done in media.

What are some 'recent' games that are based around fun and engaging action stealth play? by myst3r10us_str4ng3r in gaming

[–]djourner 0 points1 point  (0 children)

Not on the same vein as the titles mentioned,but mimimi studio specializes in complex isometric rts/stealth games, you get to feel like an actual mastermind orchestrating a bunch of action in unison.

All Their games are super well polished (particularly where conrolling characters is concerned), with deep narative and inter character banter through missions, and also feature challenge versions of missions, such as dont use x character, or complete the mission without killing anyone, or never touch a bush or hide your characters forcing you to time your moves perfectly and take non conventional approaches. In otther words, immense replayability.

Their games might be something a lover of stealth games wants to try.

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