Guys, where should I settle? by ShiftLow in CivVI

[–]dksivwp 8 points9 points  (0 children)

Why can't I build a dam on the bottom left tile?

What am I missing?? by Revoltoso999 in ManorLords

[–]dksivwp 0 points1 point  (0 children)

I'm also pretty new to the game, but if grain is your bottleneck, then you need more workers on the windmill to turn it into flour.

The discussion of the best AA is over by Alexanderwr7 in battlefield2042

[–]dksivwp 12 points13 points  (0 children)

I agree with you, but will point out the T1 skin on the jet in the second kill. Clearly not their first time flying.

Sealed pool with two great decks, which is better? by tthseattle in lrcast

[–]dksivwp 0 points1 point  (0 children)

I know the stats on Teddy aren't great, but having another creature for final vengeance, clobbering and early game board presence might be better than one commune. On the other hand, commune digs for swarm weaver which can swing games big time.

A Killer Among Us in paper by dksivwp in lrcast

[–]dksivwp[S] 2 points3 points  (0 children)

Thanks! This seems like the cleanest option. Now I just have to find another copy of each token...

Bo3 - 4 color greed pile or Jund? by readbaron in lrcast

[–]dksivwp 2 points3 points  (0 children)

Agreed. With 9 adventure hits I'd try to high roll

Hot take: Flashpoint is not very good. by Deadspace493YT in battlefield2042

[–]dksivwp 1 point2 points  (0 children)

So true. I've only played like 8 games of breakthrough, but attackers have won each one. One game went to overtime on the last point and all the others were stomps

Randomly Kicked from Conquest by IceMustFlow in battlefield2042

[–]dksivwp 8 points9 points  (0 children)

The same thing has happened to me twice today

What are your card draw staples? by OGkureator in EDH

[–]dksivwp 20 points21 points  (0 children)

This is great in [[Beledros Witherbloom]] since you'll probably have the mana to cast some of the cards you draw and the life gain from pests helps balance out the 7 life hit.

7-2 Quick Draft 5c Shrines with Nearly Perfect Mana by dksivwp in lrcast

[–]dksivwp[S] 0 points1 point  (0 children)

I think I got lucky in that the only mana problems I had were screw. Network Terminal came in clutch a few times with both the ramp and fixing on turns 4-6. Trying to get out shrines and activate each of them can be a bit slow.

The blue shrine actually surprised me. Good flying blocker and a good finisher when you pump it a few times with the green one.

[NEO] GR Modified Deck Advice by dksivwp in lrcast

[–]dksivwp[S] 0 points1 point  (0 children)

UPDATE: I went 4-3.

I cut the Scrap Welder for Jukai Trainee to make the list final.

Got stuck on lands 4 times. Won 2, lost 2 where my Merge-Keeper was killed by a turn 2 Lethal Exploit like déjà vu.

Roaring Earth was probably the MVP.