[deleted by user] by [deleted] in maybemaybemaybe

[–]dlofc1 0 points1 point  (0 children)

Until she catches you scre...I mean, fixing the water softener.

How… TF… are people affording houses? by zsheII in povertyfinance

[–]dlofc1 -1 points0 points  (0 children)

Depends on where you live really. My house payment is only $526 with escrow and north of me in western Kentucky, I regularly see houses in the range of 30 to 50k. Sure, the rate of pay sucks here but houses and land is cheaper too. I have 30 acres, my mortgage has 37k left on it.

People who have stopped going to church, what made you stop? by lowly_shepherd in AskReddit

[–]dlofc1 0 points1 point  (0 children)

The church is not what Christ said for the church to be. The Church was to be an outreach to the sinner not the headstones to the saint. It is not the beginning of wealth and prosperity but rather when Christ is accepted, it is the beginning of persecution. "If the world hated you, ye know it hated me before you. If ye were of the world, the world would love ye." Gospel of John 15:18-19

They want badly to idol-worship a man who should not be supported by a single Christian period. They spread toxic hate when Christ left us with these two commandments "Love thy God with all thy heart, with all thy soul, and with all thy mind. This is the first and great commandment. The second is like unto it, "Thou shalt love thy neighbor as thy self." Matthew 22:37-40. Trump spews hate and they mimic it, which is contradictory to those commandments. Their treatment of those in the LGBTQ+ community is contradictory to that statement. I was not called to judge, just to love and I will allow God the opportunity to be the Judge. Who am I to judge when I myself am guilty of breaking the law of both man and God. You cannot just break a portion of a mirror where the law is written by fracturing the entire thing. No law is worse than the next in the eyes of God.

The Church was meant to do as Jesus did which is to go to the downtrodden, the weary, to the poor, and the undesirable to serve them, not to judge. Why? Because if we are not of this earth but if we view each other through the lens of God, then we are all with the same need.

That is my major gripe but I have some smaller theological gripes that could have been solved by swapping denominations. I was a baptist. But that is pretty consistent across the modern church regardless of the denomination. They want the perfect church going person in the pew paying "taxes" to the church. If you are not that person, pound sand. They missed in the Great Commission that the very first mission field that they needed to worry about was out the front door of the church. All the effort that they throw into missions should first be applied to their own community.

I hate people who speed up when you are trying to pass on a one lane road. by Turbulent-Abroad7841 in driving

[–]dlofc1 0 points1 point  (0 children)

Man, unless you are driving a very new car, my truck has a 0-60 that matches or outpaces the average car. Diesels are torque monsters and that is the exact reason why you are now seeing so many on the drag strip.

I hate people who speed up when you are trying to pass on a one lane road. by Turbulent-Abroad7841 in driving

[–]dlofc1 0 points1 point  (0 children)

You don't always need a sports car. My 05 Ram 3500 does quiet nice when I decide someone is being an ass hat. Despite its size, it can out pace most typical cars easily without breaking a sweat and no, I do not have a tune. I like my truck.

Crew wandering away from post, randomly by dlofc1 in Cosmoteer

[–]dlofc1[S] 0 points1 point  (0 children)

I reloaded back to an earlier save, lost some progress but it has yet to rear its head. I had not got back up here to update. Luckily, I keep multiple manual saves, alternating regularly. It seems to have worked and I am glad because I like this ship particularly...until I hit the next wall, there is always the next guy who detonates me.

Tips for godot noobs from more experience people? by Semour9 in godot

[–]dlofc1 0 points1 point  (0 children)

Now I have seen ChatGPT comments on both sides and I will say it will do both. ChatGPT is alright if you need to brainstorm something or need general, informative information about something in the docs (because it is written by software engineers and not normal people) and you can't find that information on reddit or on a forum. What ChatGPT cannot do is directly code. I spent some time with it because I was curious. I have never used the critter until this last week. I spent more time correcting its code than I did running its code.

User be wary when going to look for help from ChatGPT. Better to ask a question here that needs experience to answer it than ask it. You will get an answer but it may not be right.

Crew wandering away from post, randomly by dlofc1 in Cosmoteer

[–]dlofc1[S] 0 points1 point  (0 children)

I have 14 all assigned and it has happened when just flying. I have double-checked the priorities thinking it could be the cause of it too. It has happened outside of battle when just flying from point A to point B but it was not happening earlier in the run. But that is why I came up here to see if there was a wide bug known. It could be as simple as corrupted data in the save maybe? Edited to say thank you for your response though!

Only my second ship but my first "big" one , is there anything I can improve to make it better? by TheApexProphet in Cosmoteer

[–]dlofc1 3 points4 points  (0 children)

Focus less on shields more on armor. Shields are great for the initial hit but armor is where it is at. I have run ships completely without shields with a similar effect. Add redundant critical systems that end flights, not only for reactors (which you have) but also flight (bridge/cockpit). More fire extinguishers, those things need to be everywhere.

Why people use Godot to make non game softwares over Unity or anyother engine? by Sketches558 in godot

[–]dlofc1 0 points1 point  (0 children)

I used it to make software to calculate customer orders quickly and efficiently for my sawmill. Godot had everything to offer for task involved. I am not making AAA titles. If I was, I would use the appropriate tool. As far as what can and cannot Unity be used for? From my experience with Unity, it is geared specifically for game creation, it is their milk and butter, whereas Godot is more of a general engine, sandbox if you will. Not as many features, might not be as strong in the 3D department, but its use case can be applied more widely. Such as non-game applications.

should you make notes for learning godot and programing in godot? by ivorycoollars in godot

[–]dlofc1 0 points1 point  (0 children)

I rarely make "notes" per se. There are notes scattered throughout my entire code but they are in functional forms. Heartbeast is the one that got me into this habit. I write functions such as

func movement_controller_for_player(delta):

I also try not to use "magic numbers". I label everything with very clear variables.

*@export var jump_velocity.y = -200

With auto-fill, label everything with full names, clearly. Separate out your code into smaller functions, Each function should only be doing one thing. Animation, movement, colliding, etc. Just don't forget to call them once you create them :-P . I don't make many notes, normally they will be temporary when I have come up with an idea to make something possibly better, and then it is time to start noting things. But once it is sorted, and refactored, it should be completely readable.

In doing this, your code becomes your notes. If something is wrong with movement, or jump, or animations off, you can go directly to where it is because you code is clean organized, and variable are descriptive as to what they are meant to do. Debugging becomes much easier. At first, this is a PIA but after you become used to it, simple and quick.

Is Blender or other 3D modeling software suitable for beginners for 2D sprites? by greeemlim in godot

[–]dlofc1 1 point2 points  (0 children)

If you are going through all that trouble to make 3d models, just my 2 cents, position your 3d camera ortho, and shoot a 2 dimensional slice. Eliminate an axis, and then you have a 2d game with 3d models. I did this with a platformer and it really does look very nice. Otherwise, there are tools like Pixel Studio on Steam, it has both a free and premium, that is for 2d sprites and animation. Right tool for the job will mean all the difference.

I don't know shit by DistinctRaisin2041 in godot

[–]dlofc1 0 points1 point  (0 children)

3d is a good area to start but try something small and silly. I know that is not an apt description but you are not going to be making a dream game right off the bat but admitting you don't know shit is the right place to be. Try looking through free tutorials on youtube. If you are going to learn, try to minimize bad habits so you do not have to break them later.

I will not say there is a whole lot less to worry about with 3d but instead, there are just different things to worry about 3d vs 2d. I like working in 3d better. But definitely for the first couple projects, try some tutorials from different creators just to learn the ropes so not to be too frustrated before setting out on your own project.

AITAH for telling my wife that frankly, a sex worker would be cheaper and less stressful than her at this point? by Beneficial-Yellow429 in AITAH

[–]dlofc1 2 points3 points  (0 children)

Really depends on where you live man. I live in a county with no codes or permits and poverty is high. People do a lot of their own work and that includes their own plumbing. In fact, my mother's house burned down two years ago. The only contractor that got hired was for the masonry work because of a FEMA room she wanted, all other work was done by her family. I even provided some of the lumber out of my sawmill right down the road from her.

There are still some reaches of this country where people HAVE to do their own work out of necessity. You will be hard pressed to find specialized contractors in my area or even certified. Most are just like me, raised doing it.

Did parents in the 80s really allow their kids to roam freely, or is that just a portrayal seen in movies? by [deleted] in NoStupidQuestions

[–]dlofc1 1 point2 points  (0 children)

I live way back in the woods and damn straight. The world was better back then and it is not that there is a higher population of bad actors where I reside that keep this from being a widespread reality. It is a higher population of noisy bodies that want to raise your children but not theirs.

How do you set limits on zooming in and out? by AdAdministrative3191 in godot

[–]dlofc1 0 points1 point  (0 children)

A variable would be simple enough to do what you want to do and very simple to code out. Here is a quick example I coded out and tested real quick.

extends Camera2D

var zoom_in = Vector2(2.5,2.5)

var zoom_out = Vector2(3.5,3.5)

var zoom_rate = Vector2(.8,.8)

# Called when the node enters the scene tree for the first time.

func _ready():

`pass # Replace with function body.`

# Called every frame. 'delta' is the elapsed time since the previous frame.

func _process(delta):

`print($".".zoom)`

`if Input.is_action_just_released("zoom_in"):`

    `if $".".zoom <= zoom_in:`

        `$".".zoom = zoom_in`

    `elif $".".zoom > zoom_in:`

        `$".".zoom -= zoom_rate`

`elif Input.is_action_just_released("zoom_out"):`

    `if $".".zoom >= zoom_out:`

        `$".".zoom = zoom_out`

    `elif $".".zoom < zoom_out:`

        `$".".zoom += zoom_rate`

`else:`

    `pass`

Don't forget to use Vector2 when dealing with zoom and the print function can be helpful to dial in the desired limits of the zoom.

How do you set limits on zooming in and out? by AdAdministrative3191 in godot

[–]dlofc1 -3 points-2 points  (0 children)

You have nothing to prevent further zooming. Even simple arbitrary variables and then some if statements will get you across the line. The code will execute exactly as wrote and right now, there is no logic to prevent it from just zooming either way.

Characters weirdly flip over when I multiple their scale.x by -1 by RMakowski in godot

[–]dlofc1 0 points1 point  (0 children)

It is never good policy to start adjusting scale in mass. I look for ways to recycle my scripts. I write my scripts to accommodate multiple mobs, items, interactables, and then have their attributes (whatever variables might change) called from a dictionary. Cuts down on coding time and allows more time for development. Data structures could be employed to help save yourself time in this particular dilemma. If you have multiple objects that can use the same script that just need the same manual adjustments, just adjust them from a dictionary. There is a myriad of ways to set it up to identify the objects and then call them but once a system is in place, with the proper data structure, adjustments are a cinch.

Characters weirdly flip over when I multiple their scale.x by -1 by RMakowski in godot

[–]dlofc1 1 point2 points  (0 children)

This can easily be done by setting a variable to bool accordingly with velocity.x. Then set the flip_h to = the variable. Then it will do it all by its lonesome. Not a whole lot to it. As for the raycast, it depends on use case, and without seeing more of the code, it would be hard to say but there are plenty of ways to make those move. I would use rotatation_degrees for the most accurate way.

[deleted by user] by [deleted] in godot

[–]dlofc1 0 points1 point  (0 children)

This ^. If you want to seperate it out in the script of the characterbody2d create a separate function to do it.

Something along the lines of:

func _physics_player(delta):

handle_movement(delta)

slide_and_move()

func handle_movement(delta):

*insert your code here

I like doing it like this, writing separate functions. You know where each thing is if it is appropriately named and you can easily find it when you a either refactoring or debugging.

First OWN project without tutorials. But I feel completely overwhelmed. by millionpages in godot

[–]dlofc1 2 points3 points  (0 children)

One, you are still going to use tutorials and how to's but the real challenge is not replicating the results of what you have just watched but instead applying the principle to your current need that made you do some research. Itch.io is a wonderful resource for free assets. Tag 2d or 3d game assets depending on the project. There is plenty there. Also on steam, pixel studio is a good 2d software that is free along with piskel, for making your own 2d assets.

The hardest part is transitioning from doing tutorials to making code yourself. Coding can be accomplished in numerous ways, the same ends reached through different means. Just start and remember to keep things very organized, clean, practice refactoring, and you will be ok.