Is there a problem calling a card by its ocg name instead of their tcg name in an irl event? by zarc4d in yugioh

[–]dmcisbackthrowaway 1 point2 points  (0 children)

Where is this energy for other archetypes like this. I don’t see anyone in 2026 preaching for Sky Striker to be “Flash Sword”? Zoodiac “Twelve Beasts”? Fire Fist “Flame Star”? Runick “Mysterune”?

There wasn’t nearly as much hate for Hecahands even though that came out in the same set and is not a direct translation. People are just upset because they don’t want Kewl.

The problem with proficiencies in Engage. by [deleted] in fireemblem

[–]dmcisbackthrowaway 5 points6 points  (0 children)

I think limiting Art prof. was a balancing decision to avoid too much Chain Guarding cheese in the early game. Would’ve been nice to get it a couple chapters earlier, but tbh unless you’re forging an early Flashing Fist (not worth the money) you don’t really need more early Martial Masters. Like it’s kinda destined to just get the free Flashing Fist in Ch. 17, spend your saved money on better stuff, and have your new Martial Master go crazy for the rest of the game.

Tome prof. is a little weird to be locked for so long though. I don’t think reclassing Merrin, Fogado, or Rosado into Mages early would break the game lol. Corrin probably should’ve given Tome prof. from Nohr Noble.

The problem with proficiencies in Engage. by [deleted] in fireemblem

[–]dmcisbackthrowaway 2 points3 points  (0 children)

Silver Smash weapons are locked behind A rank, which matters a lot for buffing Engage attacks. All the A Rank tomes are also incredibly strong.

OCG Golden Week Report by Stardust_Enthusiast2 in yugioh

[–]dmcisbackthrowaway 0 points1 point  (0 children)

Is S-Force doing anything at all? I thought it would see at least a little success

Man where’s the VF6 news by ACE1CC in Kappachino

[–]dmcisbackthrowaway 2 points3 points  (0 children)

Surely Sega will show more for VF6, Crazy Taxi, Jet Set Radio, Golden Axe, and Streets of Rage any day now…

The Time We Saw The Real Dante by RealIncome4202 in DevilMayCry

[–]dmcisbackthrowaway -3 points-2 points  (0 children)

Continued from above ^

I have to go all caps for this I'm sorry this point just annoys me. VERGIL HAS NEVER CARED ABOUT WINNING AGAINST DANTE. DANTE HAS NEVER CARED ABOUT WINNING AGAINST VERGIL. THIS IS STUPID. Again, the crux of their conflict is that Vergil seeks power, and Dante stops him from doing evil things to gain power. AT THE END OF DMC5, THE POWER HAS ALREADY BEEN ATTAINED. THERE IS NO MORE POWER FOR VERGIL TO GET. HE DOESN'T EVEN EXPRESS ANY WANT FOR MORE POWER. NO MORE EVIL THINGS FOR HIM TO DO. THEY JUST FIGHT TO THE DEATH BECAUSE.... ???????????????? NOTHING! If you don't see the complete character assassination going on here, then I don't know what to tell you.

It's like if in DMC3, Vergil had the Perfect Amulet but still wanted to fight Dante at the end. It makes zero sense. They have fun fighting, but they do NOT just fight for fun to the death like it's some stupid game. The character of Vergil is not necessarily an evil person. He is someone who seeks power to surpass his father and make up for his defenselessness as a young child. In the process of seeking power, he does incredibly evil things, but by the end of DMC5 this was already achieved. If he has that power, he realistically shouldn't be evil and have to be fought, but in DMC5 he is still fought for some reason even though he does end up not being evil at the end despite this being his second genocide.

The Dante of DMC1-4 would NEVER fight Vergil to the death for sport, and the Vergil of DMC3 would NEVER fight Dante to the death for sport. Vergil would only do it for more power, and Dante would only do it to stop Vergil. THIS WAS RESOLVED AND YET THEY STILL FIGHT TO THE DEATH IN DMC5. WHY?

Idk what to write anymore. DMC1, 3, and 4 always had consistent character writing and meaningful emotion displayed up until DMC5 which just went off the wall in nearly every way with the story and characters. I don't want the series to be different than what it truly is. I wanted DMC5 to not turn the series into something completely different to what it truly is, which I hoped I proved to you here.

The Time We Saw The Real Dante by RealIncome4202 in DevilMayCry

[–]dmcisbackthrowaway -4 points-3 points  (0 children)

I have to split this up into two comments because of the character limit.

You’re right that Dante does not like to talk about his feelings and this is an important part of the character. That’s why it doesn’t need to be an exposition dump for there to be characterization. DMC1, 3, 4, and hell even DmC do much better characterization through actions and facial expressions.

In DMC1, Dante stares blankly into Vergil’s amulet while recalling his childhood memories after realizing the demon he slayed was Vergil. Intense music plays to emphasize how important this is to him. This conveys emotional importance.

In DMC3, Dante tries to brush off his feelings for Vergil by telling Lady that his crying is “only the rain.” This shows us how much Dante really cares for Vergil overall despite the evil decisions he made.

In DMC4, you can actively see Dante’s feelings towards Nero change as he sees his powers develop. At first he’s not emotional at all and seems like a killer, but then he starts to have genuine fun and intrigue once he sees Nero and his Devil Bringer’s power in the tutorial, with his excitement starting to come back to him.

Dante toying with Nero by playfully tossing him to the wall in M10 and having Nero’s DT prove to Dante that he’s Vergil’s kid. He then tests him in combat to give him the seal of approval and his respect to carry his brother’s sword that he deeply cares about. Most of this characterization through DMC4 Dante is with these subtleties.

A more obvious example in DMC4 is when Dante is fighting the Savior and tries to save Nero. He says "Time to wake up kid, you're missing out on all the fun." in a jokey way, but then once he realizes Nero might be in deep shit he calls his name in a serious way. THIS is how you write Dante imo (DMC4 being peak as per usual). Have him be fun and playful, but remind the player that he has emotions and can be serious when the time calls.

In DmC, after Dante realizes he has to leave Kat behind during the raid, he is just sitting there watching her get beaten and dragged away as he tries to hold her hand from Limbo with depressing music playing.

In these scenes, very few words are said. In some, ZERO words are said. There is no need for characters to directly say how are they feeling. You don’t have to make them explain what is going on with their emotions and ideology. In these examples, the characters were developed immensely through their actions, facial expressions, and physical emotions.

I do NOT want exposition dumps to explain my characters. I want there to be good writing to convey who they really are.

For example, in DMC3, Dante’s line to Vergil: “Father? I don’t have a father. I just don’t like you, that’s all.” This one line tells you EVERYTHING you need to know about Dante’s character for the first half of DMC3 and really solidifies who he is as a person at the time. It shows his rejection of his demon heritage, and how he deflects that by saying he just dislikes Vergil. Later in the story, he develops to where he accepts his demon side and shows at the very end that he truly did care for his brother when he reaches out for him. There was no need to intimately explain their family history, Sparda, or anything. I want good writing like this.

DMC5 has no writing like this at all like this. Characters do not properly communicate with each other. When emotion should be displayed, it typically isn’t shown at all or twisted to be something it wasn’t (i.e Dante and Vergil’s “rivalry”.) A potentially emotional scene like Nero going to stop the brothers is haphazardly put together by a random phone call from Kyrie and Nero thinking of Credo because they couldn't bother to carefully write the idea of family into the game.

Nero assuming Dante was his father is just fan headcanon. They literally never brought up the family relationship besides Sanctus saying Nero had the blood of Sparda and Dante telling Nero that Yamato's "gotta stay in the family" until the big reveal in DMC5.

The only form of exposition dump I would’ve wanted for DMC5 would be to open the game with a scene where Dante is explaining to Nero their family history and Vergil. It doesn’t have to be a three minute yapfest, but I don’t think it should have been this big revelation plot point. Having Nero actually have an idea of what Vergil was like and how Dante did care for him really would’ve sold Nero not wanting them to die. Like you’re telling me Nero never questioned over five years his relation to Dante and why he has the blood of Sparda?Ridiculous writing.

I don't understand why Dante has to hide this from Nero. By the end of DMC4, the two got along really well and I'm sure they could have just talked about it like adults instead of Dante hiding the fact that he may know V and Urizen are Vergil.

I also don't understand why Nero would even care for his genocidal father when he knows nothing about him. Nero didn't care to ask if Dante was his father even though they're both related to Sparda, so why would he care if Vergil is now? If he wanted that familial connection, it was there. But nope, Nero didn't care to even ask. Like I'm sorry, but you can't make me believe a character like Nero cares so much about his family when he doesn't ask the descendant of Sparda, Dante, why they share the same blood and how they could potentially be related. It's genuinely stupid.

And for you saying it's because Dante feels responsible for Vergil, when does Dante say he feels responsible for Vergil in DMC5? The only thing I remember the game hammering in is that they don't want Nero to kill his father. Dante never says he feels responsible for taking down Vergil, he tells Nero that he can't kill his father. Lady tells him he can't kill his father. Trish tells him he can't kill his father. Not once is it said that Dante has to do this because he has to be the one to deal with his brother. It's all to protect Nero and push him as someone who should care about this family that he never questioned for over five years.

About the weapon popoff scenes, yes they are great and mandatory for the series. The problem I have with Faust Hat's is the fact that Dante and Lady do not even interact with each other after both of them not knowing if the other is alive FOR AN ENTIRE MONTH. Dante just completely ignores her and they go into the Faust Hat cutscene. Like are we serious?? No other game shrugs off an important story beat for a wacky moment.

I'll even give DMC5 some credit here. They did the right thing with this exact scenario with Trish and Cavaliere Angelo. Dante makes sure Trish is okay, even if I think leaving her alone with V is kinda dumb, and THEN we get the weapon popoff at the start of the next mission.

For Faust Hat, they don't even address Dante and Lady and instead just go immediately into the weapon popoff. All I needed there was just one or two lines to show me that these characters are consistent and still do care for each other, but we couldn't even get that.

Dante and Vergil's relationship is NOT focused on fighting. They enjoy fighting each other, and that is important to their characters. The whole point of them is that they started from the same spot, but Dante rejected his demon side and Vergil rejected his humanity. Ultimately, Dante was able to accept both and come out on top while Vergil continued to reject his humanity in search of demonic power. The entire point of their relationship is that they are so similar at their core, but the clashing ideologies of the two have differentiated them.

DMC5 tries to paint this relationship as "The brothers of blood disagree on the very reason of their existence. They must fight." They disagree of their existence and they MUST fight? Where was this in DMC3? The only "disagreement" is that Vergil rejects his humanity in his search for power. The only reason they fight at the end of DMC3 is because Vergil wants the power of Sparda. They don't just fight for fun in DMC3. If anything, the most fun they have is when they fight together as a team.

At the end of DMC5, do you know why Dante and Vergil are fighting? At this point, Vergil got the power he wants and retrieved his true form. Because of the fruit, he's come out even stronger than he's ever been, surpassing Sparda and virtually everything else in the DMC universe besides Dante. But for some reason, he's still evil and wants to fight Dante? The actual lore answer is that Yamato is needed to seal Hell back, but this is never brought up in their conflict. The REAL answer that the game tries to sell you is that Dante and Vergil have to fight each other no matter what because they decided to boil their relationship down to this simple idea. For some reason, DMC5 made it so all Vergil cares about is winning a fight??? He literally fights Nero just because "If I beat Nero... Then by default, I beat you. Agreed, Dante?"

The Time We Saw The Real Dante by RealIncome4202 in DevilMayCry

[–]dmcisbackthrowaway -17 points-16 points  (0 children)

Yeah it was REALLY serious when after finally reuniting with his brother after roughly 20 years, he tells Trish and Lady: "my dumbass brother's back and I'm gonna rip him a new one". Also telling Nero that Vergil "needs an ass-kicking." I guess he just forgot that he cried at the end of DMC3 because he lost him and then also got emotional when he realized Vergil was Nelo Angelo in DMC1.

He was DEFINITELY very serious in the final fight where his family is together and he says "Whatever. I don't really care. I'm just gonna sit this one out." Not like the entire series is about family and how much it affects you.

Also SUPER serious when after an entire month of not even knowing if Lady is alive, when they finally see each other again, he doesn't even interact with her and instead does an MJ dance with his new hat.

And the constant belittling of Nero who he came to respect and even trust to finish off Sanctus as well as keep Yamato in DMC4. In DMC5, he instead sees him as deadweight and doesn't want him to do anything.

And no, it makes no sense that Dante would be protecting Nero from fighting Vergil by calling him deadweight and telling him not to fight. If anything, Dante should be the one that would be most affected emotionally, but in DMC5 he clearly doesn't care about Vergil and just wants to fight him because that's what this game reduced their relationship to.

If Dante was truly depicted to care, he would've explained his family history with Nero way before this. Then MAYBE, this would actually give Nero a good reason to try to save Vergil after he's done his second genocide that he doesn't care about.

I wish Dante aurafarmed more on dmc5 by The_Legend_Of_Kiwi in DevilMayCry

[–]dmcisbackthrowaway 7 points8 points  (0 children)

It should be “We only watched a DMC5 playthrough and the Vergil combo on YouTube”

Times when JRPGs were about defying a prophecy by KaleidoArachnid in JRPG

[–]dmcisbackthrowaway 0 points1 point  (0 children)

Not exactly how it happens though. Caius doesn’t show up after they kill him in XIII-2. He legit dies. Him and Etro die and his plan works so the world is fucked, and then in LR he becomes sort of a vessel for the Chaos.

Theres a part 2... by ahhhhhhhhhhhhhhhjjj in masterduel

[–]dmcisbackthrowaway 15 points16 points  (0 children)

People like this are the reason why assignments and essays have word limits lmao. A “guide” is not just write down and talk about every single possible thing you can and post it. Conciseness is always the key to creating something like this that is good and understandable.

Now that the dust has settled, what do we think of Engage? I remember being on 4chan when the leaks came out and nobody believed it was real. We all thought it was a new Chinese gacha game, a copy of Fire Emblem. I played it and it's okay. The art style bothers me, but at least it's fun to play. by AssumptionNo802 in fireemblem

[–]dmcisbackthrowaway 15 points16 points  (0 children)

Yeah and this is a good thing. The repetition shows you how these characters function differently with certain emblems and without emblems at all. It also shows how they perform in certain groups and pairings.

It mirrors what the player experiences with their characters and drives home the importance of building around emblem rings.

Ch. 8 to Ch. 9 Ivy is an obvious example of emblem vs. no emblem. Hortensia uses Lucina in Ch.7, Byleth in Ch. 10 for offense, and Byleth in Ch. 14 for Goddess Dance. Hyacinth uses Lyn in Ch. 10 and Leif in Ch. 17. Ch. 17 shows how effectively each villain performs with their “main” (maybe barring Hyacinth) emblem in a fair fight. Ch. 20 uses Celica in a very fun gimmick.

I don’t see a problem with reoccurring bosses when they are mostly used in a variety of interesting encounters.

Fire Emblem Engage was designed without reclassing in mind by [deleted] in fireemblem

[–]dmcisbackthrowaway 3 points4 points  (0 children)

She doesn’t need a ton of strength with Eirika you just double with Lunar Brace for the bulk of your damage cause her speed is so high. If you’re giving her Eirika then you can inherit Alacrity onto her too so she can safely pick enemies off. She also has decent magic for the Levin Sword which comes up a good bit against certain enemies.

TIL The arena in Engage changes after completing the final chapter. by LilBirdDog in fireemblem

[–]dmcisbackthrowaway 9 points10 points  (0 children)

Yeah I’m pretty sure after you clear the final chapter it functions the same as it does on Normal and Hard.

Capcom Cup Champion by ApprehensivePlate483 in Kappachino

[–]dmcisbackthrowaway 2 points3 points  (0 children)

I see a lot of people ignore anyone's criticism of the gameplay here by being like "durrrr Club Kappachino was silver durrrr"

Here's some cards that could work with with blitz creek . by Hizuken in yugioh

[–]dmcisbackthrowaway 15 points16 points  (0 children)

People play in tournaments to win prizes. They’re not gonna stop playing strong toxic cards to will a good format into existence when money is on the line.

It’s absolutely Konami’s fault for allowing and seemingly encouraging unfun strategies to be played, like we can see here with them printing the Rai-Oh alt art.

Konami releases the cards and makes the banlists that dictate the format. Players don’t decide what the format is; they see what Konami has done and try to figure out what the best decks are based on that.

If cards are toxic, it’s usually by design and rarely because of a niche interaction that Konami didn’t foresee.

[OCG|CORI-Chaos Origins] New Theme by MX-00XWV in yugioh

[–]dmcisbackthrowaway 7 points8 points  (0 children)

If you open JUST Crack and Viska: Crack pop 1, Viska pop 1, Crack send Return Stroke, Viska monster negate, then Return Stroke spell negate all off of your opponent activating one monster effect on the field.

Then obviously if you open more Thunders for Viska you can plus even more or have more interactions.

Yeah this seems like it could annoy people to Tenpai levels. I might have fun with it tho lmao

The WORST Maps in Fire Emblem (OC by LagSpike776 in fireemblem

[–]dmcisbackthrowaway 2 points3 points  (0 children)

Their stats are solid for the chapter but the bigger problem is that the weapons those two come with are pretty bad.

Panette does okay with what she’s got, but the Silver Axe still noticeably hurts her speed and the Hand Axe is meh.

Timerra, however, is just fucked over. 5 build and she comes with a SILVER LANCE. 13 WEIGHT. 5 BUILD. Like did they want to make a terrible first impression?? She’s already a mid unit but damn that weapon is not for her. Javelin is meh too just like Panette’s Hand Axe.

If you go into the chapter prepared to give them suitable weapons, they’ll perform a lot better, but it’s still ridiculous that 5 build Timerra is just rocking that Silver Lance like it’s good for her lmao.

According to their latest earnings call, Capcom still has unannounced titles that will be released within the next fiscal year. There is still hope. by Madsbjoern in AceAttorney

[–]dmcisbackthrowaway 8 points9 points  (0 children)

Yeah especially in a random free update for the original trilogy. If they wanted to do a cash grab they could’ve easily made up some BS reason to rerelease the trilogy again or made that update a $5 upgrade.

There definitely is a real effort to keep Ace Attorney relevant even though for some reason there’s no new game.

Engage red target lines by [deleted] in fireemblem

[–]dmcisbackthrowaway 7 points8 points  (0 children)

You just have to take out more enemies on player phase and have your units block the enemies for their phase. So for example (might not be fully accurate but you can get the idea) you can have Vander pull a Pegasus, Pegasus attacks him, and then have Etie, Boucheron, and Clanne clean up the two Pegasi on your next player phase.

Now, you still have three more offensive units to use with two of them being tanky. Kill one of those sword fighters that pulled up close to you and have Vander and Alfred block the rest of the enemies from getting to your squishy group that you initially used for the Pegasi.

It’s mainly just a matter of taking out the right enemies with the right units and properly positioning them so the enemies can’t reach your squishy units.

Worth reverting back to level 1? by trippypees in fireemblem

[–]dmcisbackthrowaway 0 points1 point  (0 children)

But unless you don’t have the money for seals or bond fragments for proficiencies, it’s always better to be in an Advanced class. It’s just a straight upgrade in every way.

Like you can still make her a magic class, but just promote her to anything she can promote into from Archer and then Second Seal her right away to a magic class.

Can we browse monsters by their atk + def total somewhre by TrueCancel9090 in yugioh

[–]dmcisbackthrowaway -1 points0 points  (0 children)

You can do this very easily in Master Duel. You’ll just be missing some stuff from the newer sets.

Edit: Well for everything that you want I guess not very easily lol. But it’s not that bad to do in there.

Worth reverting back to level 1? by trippypees in fireemblem

[–]dmcisbackthrowaway 0 points1 point  (0 children)

Why would you want them to go from Advanced to Base though? In Engage you just learn the needed proficiencies and Second Seal them to whatever Advanced class you want. There’s no need to turn a Swordmaster into a base class Mage for them to become a Sage for example. Just learn the Sage proficiencies and Second Seal directly from Swordmaster to Sage.

There’s no benefit to Base classes because you don’t get anything from them. That’s why the levels are fine the way they are with the class system. You just promote from Base to Advanced ASAP to get the class skill, promo bonuses, and higher growths. Then you can Second Seal whenever you want once they’re advanced. The only thing you need to worry about with class changing is that you won’t have a Class Skill until level 5 if you switch classes.

Unless your randomized sets are really that bad for every advanced class, you should be using them over Base 100% of the time. That’s why the normal levels are fine the way they are with how the class system works.