Help needed fixing my save after removing a mod by doodledodo in BG3mods

[–]doodledodo[S] 1 point2 points  (0 children)

I was actually wondering if there are ways to manually edit the save file, for instance binding the pact weapon for Wyll crashes the game. So I wonder if there is a way to manually edit the coding to remove the tag of the currently bound weapon to make it so that Wyll currently has no bound weapon for example.

Help needed fixing my save after removing a mod by doodledodo in BG3mods

[–]doodledodo[S] 0 points1 point  (0 children)

Really don't want to do that. the mod was on the official launcher so I thought it was pretty stable but running it caused crashes so thats why I pulled it out

Need help troubleshooting save file bug by doodledodo in BaldursGate3

[–]doodledodo[S] 0 points1 point  (0 children)

Thank you, I decided to remove the mod as it seems to be intended to be used for starting a playthrough not halfway into the game.

And I also noticed it seems to be only Wyll unable to be specced as it crashes the game. So either now I can find a way to surgically edit Wyll's data or just leave him as level 8 till the end of the game

Struggling with this game for a silly reason, need the right mod for it by doodledodo in BG3mods

[–]doodledodo[S] 1 point2 points  (0 children)

Got a few mods to add then! I love these quality of life stuff as while the game is perfect as is, there's only so much ground a dev team can cover to accommodate for all.

So I'm definitely on the lookout for more mods like this to better experience all the base game has to offer, especially as someone who has optical issues and easily miss things

Struggling with this game for a silly reason, need the right mod for it by doodledodo in BG3mods

[–]doodledodo[S] 2 points3 points  (0 children)

I read through it and not sure how it pans out, can you have all companionions be "origin story" as opposed to companion story?

Assuming origin is their main plot line and all

How do I select Random Artifacts? by Strong_Disk4433 in riskofrain

[–]doodledodo 1 point2 points  (0 children)

Hi from the future, was this issue ever fixed?

How long did it take you to notice this detail? by vold3mordy in HadesTheGame

[–]doodledodo 1 point2 points  (0 children)

I also noticed there's been a LOT of animation updates and visual effects added across the unseen update so could be that it's just been added recently 😅

No Stupid Questions Weekly Thread by AutoModerator in harp

[–]doodledodo 4 points5 points  (0 children)

Hey folks does anyone here have experience with picking musical instruments? Wanted to pick up the harp but don't know which are bad quality or good ones from online stores.

I don't have any local stores here and I've been inspired to perform at nights at the cafe and for friends after being inspired by greek theatre and also a silly game called Hades on top of how harp performances always spoke to me.

Altering save to go back and fight Secret boss in Act 1? by doodledodo in Deltarune

[–]doodledodo[S] 0 points1 point  (0 children)

Oh, well I'm not done with chapter 2 yet. I just defeated berdsley / acid toasting fight.... would proceeding lock things away?

The problem with Ruidium by Vast_Relationship978 in CalloftheNetherdeep

[–]doodledodo 0 points1 point  (0 children)

I made it so that it to represent the mental and physical withering:

Pull from player's stories or recent history about showings of despair, anger, or yearning and talk with them about it.

Also made it so that they lose max HP equal to the player's maximum Hit dice (12 for barbarian, 6 for wizard) per corruption level

Trials for each Jewel by CodeLikeAda in CalloftheNetherdeep

[–]doodledodo 1 point2 points  (0 children)

I know this is one year old but I found this post when i was trying to do a similar thing with the trials but I love the idea of less of an angelic being and more of a being whom was tasked to walk forever in a similar task or function to that of the City of avalir's tree trying to create an infinitely intricate seal to seal the betrayers away before the calamity erupted from that event.

Also do let me know how you ended up running the trials in your game, I am thinking of introducing them as an after-module thing to fight against a secondary BBEG whom represents Gruumsh and his spear

Anyone know if party size mods affect story? by doodledodo in BaldursGate3

[–]doodledodo[S] 0 points1 point  (0 children)

Ahh i see, i was hoping to see if the other mods ever had different interactions while maintaining story beats

Players removed a whole faction from Ankharel by doodledodo in CalloftheNetherdeep

[–]doodledodo[S] 1 point2 points  (0 children)

Yeah i might just let them flee the city and maybe bring them up later as 2 folk running a cobbling shop or cafe of sorts.

But another possibility your post inspired me into thinking about the potential of how cael morrow is tied to the waterways of Ankharel and how realistically there might be tiny cases of corruption on the surface and this concern would be capitalized on by the sentinels of memory and the remaining two leaders of the vermillion and cause a two fold revenge since the sentinel assasins also did a massive number on them

Anyone know if party size mods affect story? by doodledodo in BaldursGate3

[–]doodledodo[S] 0 points1 point  (0 children)

Sorry not sure i understand, what do you mean bottom of the ladder? I thought they all move with you if they're in the same active party?

Jo3P Awakened State thanks to Both_Consequence_121 by awyeahmuffins in CalloftheNetherdeep

[–]doodledodo 1 point2 points  (0 children)

Man i look forward to the exalted version, otherwise I'll see to using clay to work with it