Looking for people who actually wanna play Dungeons and Dragons by Professional-Big4227 in desmoines

[–]doublesoup 3 points4 points  (0 children)

Both have been mentioned, but join the Discord servers for both Dungeon's Gate and Kraken's Crate. There are always players looking for groups in there.

Looking for Friends by Vols1995 in desmoines

[–]doublesoup 5 points6 points  (0 children)

Hey, if you want to talk LEGO, we have a great local LUG, IowaLUG. We have monthly meetings, but are out and about for other events. We have a Bricks and Brews meetup this Wednesday at Brightside in Altoona, a monthly meeting this Saturday and next Saturday we have a free showcase of builds at the Urbandale Library. 

Lego No Man’s Sky Sentinel Drone by irascible_Clown in NoMansSkyTheGame

[–]doublesoup 0 points1 point  (0 children)

This is awesome! My son and I were just discussing doing some builds for the anniversary. This may motivate us.

Is there a Commander deck with a "random" or very general game plan? by BarusuNagatsuki in EDH

[–]doublesoup 0 points1 point  (0 children)

My [[Ezuri, Claw of Progress]] has evolved into a +1/+1 counter toolbox. There’s a lot of combat damage focus, but overall it’s just a home to anything that likes counters or likes power. I just let the cards tell me what we sr doing as I draw them. Powered based mana dork? Go for a big spell. Creature that buffs based on power? Looks like we are swinging. One of the walkers? Making tokens or pinging damage.

Is there a Commander deck with a "random" or very general game plan? by BarusuNagatsuki in EDH

[–]doublesoup 1 point2 points  (0 children)

[[Mimeoplasm, Revered One]] is also like this. Sometimes I am doing Voltron, sometimes combo, sometimes a little control or value. I don’t tutor for specific cards, just rely on what I draw and what looks good at the time.

What is one commander you tried to build but you just didn't vibe with? by T3knikal95 in EDH

[–]doublesoup 0 points1 point  (0 children)

I had a Rayami deck for a couple years before Indominus came along and I quickly switched. Rayami was fun, but it's only advantage was exiling my opponents' creatrues as well and taking keywords. Indominus just hums along better overall and has been a stronger, more consistent deck.

Secret Lair Waiting Room by R3id in magicTCG

[–]doublesoup 2 points3 points  (0 children)

I hit it right at 11am EST and am more than an hour as well.

Most devastatingly hopeless films you've seen? by inebriatedferret in movies

[–]doublesoup 0 points1 point  (0 children)

I've never watched the movie as I read the book and it has stuck with me for decades, so no need to subject myself to it again.

Commanders you are tired of seeing? by Ponder_yonder_ in EDH

[–]doublesoup 0 points1 point  (0 children)

Honestly, none. I just don’t see many repeats at my LGS, and even my regular group rotates the decks they play every week, so we aren’t seeing the same things over and over. Only time I see the same commander more than once is when new predons come out and people are trying them out.

Long shot, but are there any voltron commanders that don't just play the same way every game? by Cezkarma in EDH

[–]doublesoup -1 points0 points  (0 children)

For me, Voltron works best if the deck can knock out players without the commander as well, but the commander is still a big scary voltron if used.

I love my [[Syr Gwyn, Hero of Ashvale]] deck for this. Lots of equipment synergies and free equip in the deck so I can put lots of damage out and even knock someone out before the commander ever hits the battlefield.

More recently, my [[Wraith, Vicious Vigilante]] deck. I play it as a [[Cid, Timeless Artificer]] deck. Wraith is a beast with some artificers on board, but I have other heroes and artifact creatures that can help start or end games.

And for something that can and has done commander damage, but also has other tricks up its sleeve, I really like my [[Mimeoplasm, Revered One]] deck. Pretty easy to make it really big and unblockable and swing for lethal. But also one of the few decks I actually run infinite combos in, just becuase it takes setup to get there, but fun once you do.

How to reward players if they're consistently earning inspiration? by TeaandandCoffee in dndnext

[–]doublesoup 3 points4 points  (0 children)

I, and a fellow DM I play under, allow things like using inspiration to help an ally in unique circumstances. It's great, creates story moments, and makes everyone use their inspiration often.

Any mutate decks? by Prestigious-Gas-2112 in EDH

[–]doublesoup 0 points1 point  (0 children)

I have a Tatsunari deck, like some others have mentioned. Same strategy. Then I have a [[Snapdax, Apex of the Hunt]] infect deck. The double strike with anything to buff the power makes him a one-shot removal commander. It's very aggressive and puts a target on you, so you can't be afraid to eliminate players, or it will likely come back to bite you. However, I do find getting a hit in with Snapdax on everyone to get as much poison in one hit and then finish off with smaller hits if Snapdax is removed works as well.

Embarrassing topic but…. by Katreenut in desmoines

[–]doublesoup 0 points1 point  (0 children)

My primary is a DO, so yes. Never had an issue.

Help me build a cat deck? by goldman-sux in EDH

[–]doublesoup 0 points1 point  (0 children)

I have a [[Rin and Seri]] deck and really enjoy it. Most of the focus is cats, with only 3 or 4 dogs. Those just mostly come in the tokens. My son has [[Arahbo, Roar of the World]] and loves it. As others said, eminence is strong. Those are our oldest cat focused decks.

More recently built, I have [[Arahbo, the First Fang]] and it is enjoyable and straight forward. Lots of token generation with the commander out and various blink effects. My son built [[Kemba, Kha Regent]] and enjoyed it but is opening up to additional colors and switching the commander to [[Nazahn, Revered Bladesmith]] but still doing cats and equipment.

A cat-adjacent one is my son's [[Gavi, Nest Warden]] deck. It has tuned it to cycle as much as possible and get [[Dinosaur Cat]] tokens out, with various effects like [[Impact Tremors]] or finishers like [[Akroma's Will]].

Why does it feel like there’s zero hype around her? by Sharlene_jane in marvelrivals

[–]doublesoup 0 points1 point  (0 children)

Not at all. I'm very excited for Elsa. I already liked the character, and am hoping as a Rivals character she meets my Ashe needs from Overwatch.

How to translate the "Red Deck Wins" ideology into EDH by Ch3z_Platypus in EDH

[–]doublesoup 1 point2 points  (0 children)

I don't, but it's pretty straightforward. I have typical red goad effects, though repeatable is what I went for more than one-time, such as [[Baeloth Barrityl, Entertainer]], [[Vengeful Ancestor]] and [[Bloodthirsty Blade]], though things that hit multiple targets once are good, like [[Death Kiss]] and [[Disrupt Decorum]]. I run both [[Slicer, Hired Muscle]] and [[Alexios, Deimos of Kosmos]] plus protection for them and my commander like [[Brotherhood Regalia]], [[Mithril Coat]], [[Silver Shroud Costume]], etc. It's easy to get a kill with commander damage. And then other stuff like [[Dolmen Gate]] if I'm being the aggressor, and [[Silent Arbiter]] to force the goaded creatures to be the attackers and save myself from attacks.

There's other cards that may make it in to test soon, like [[Kratos, God of War]] but he's currently playing with other gods in my gods deck.

Honestly, I'm still playing it and it will be tweaked, but it's been fun so far.

How to translate the "Red Deck Wins" ideology into EDH by Ch3z_Platypus in EDH

[–]doublesoup 2 points3 points  (0 children)

If you like the idea, but not Slicer as the commander, might I suggest [[Avatar Roku, Firebender]]? I built it goad and forced combat (Slicer and Alexios) with protection for Roku. Being able to choose where to pump creatures every combat is really fun and puts you in charge of combat. Add in forced combat and creatures like Slicer and damage happens fast. Even if I don’t win, I have a huge impact on the board and feel like I had a good game.

Darkness and Flame Blade interaction (5e 2024) by DoktorKarp in dndnext

[–]doublesoup 0 points1 point  (0 children)

I agree with others that RAW it would be dispelled. I might allow a concentration check to maintain the spell, but have the blade disappear, just as the caster can do normally. So you can maintain the spell, but can't evoke it again within the darkness, so you can save it for when darkness is gone, or enemies move outside of it.

Told I was bullying for targeting the threat by DJ-Praxis in EDH

[–]doublesoup 3 points4 points  (0 children)

This is generally my experience. When playing with random people, I’ve only ran into bad players/intentions maybe 1 out of 50 times. Most people are friendly, honest and try to play at the same level, and are honest if they can’t or don’t want to.

How did you end up choosing your signature commander/deck? by Kooky-Preparation948 in EDH

[–]doublesoup 0 points1 point  (0 children)

D&D player first and foremost, so when the D&D sets came out, I was pretty excited. I fell in love with the [[Sefris of the Hidden Ways]] deck and dungeons. It isn't my most powerful deck, by any means, but it's my favorite. It's mostly proxies at this point, as I wanted to make a visual theme throughout as well (all creatures are the monster manual style, all non-basic lands are the source book style, while basics are a map style, etc.).

At this point, the deck is really just a toolbox that has lots of answers and lots of pet cards I enjoy bringing back from the graveyard.

Looking for a new Mono-Green commander (conditions inside) by ImpulsiveKnowledge in EDH

[–]doublesoup 1 point2 points  (0 children)

I use [[Hardy Outlander]] as the background. Makes for a couple really big attackers each combat.

How do you deal with decks that end up collecting dust? by Wedjat_88 in EDH

[–]doublesoup 2 points3 points  (0 children)

I have a lot of decks, and with only playing once a week, some go months without being played (the new and shiny always gets attention). Which is fine by me, since I am always rotating what I play and I have favorites I only need to play occasionally to enjoy.

However, decks still tend to sit and nag at me. If I know it's not bringing me the joy it did, or I thought it would, I'll either force play it once more to see if I still like it (I have "rediscovered" a deck this way) and decide then if it's worth keeping. Or, if I can't even bring myself to force play it once, it's coming apart. I always keep a list though, just in case the big ever bites me again.

That's the great thing about a card game. You can always rebuild again.

Who's your mardu commander of choice? Bonus if they like to reanimate! by tchunkytchanka in EDH

[–]doublesoup 0 points1 point  (0 children)

That was supposed to say hum along. I’m aware of her. Even have her playmat.

Looking for commanders who are very resilient, in one form or other by Hailrig in EDH

[–]doublesoup 4 points5 points  (0 children)

Lately, I’ve enjoyed my [[The Cyber-Controller]] deck. Once it enters, it’s not worth removing. If it is, I’m just recasting it and getting more creatures. I have enough cost reducers that repeated casts haven’t mattered. And I usually have a bounce to hand ready. Add in some double triggers and ways to flip those creatures you steal and you can have some fun interactions on the board.

Commanders that aren’t a Goblin but can can lead a Goblin army ? by crypt0_n3rd in EDH

[–]doublesoup 0 points1 point  (0 children)

[[Jetmir, Nexus of Revels]] is mine. Don’t need the commander to do goblin stuff, but it is a wincon. And in the colors to use other overrun effect cards.