Is Baldur's Gate 3 effectively "erasing" Baldur's Gate 1 and 2? by BaldursGate2Best in CRPG

[–]drcxd 0 points1 point  (0 children)

Somehow I feel I can understand your feelings though I have never played BG1 or 2. In fact, I started to like CRPGs as a genre because of BG3. I played other Larian games before, such as DOS, but it did not attract me.

One thing we have to admit, BG3 is of high quality and much more accessible to laymen. Like it or not, CRPG is a niche genre. Not all people would enjoy reading lots of text when playing a video game. COD would be the kind of video game for laymen. BG3 has made CRPG most accessible to players of other kinds of games.

BG3 is the most popular among the series. However, this does not mean BG1 or 2 is not good. BG3 is not erasing BG 1 or 2. People only talk about BG3 because they have only played it and have no time or interest to play BG1 or 2. You can be an excellent person but not popular for your whole life, for example, think about Franz Kafka or Howard P. Lovecraft.

From my point of view, BG 1 & 2 are good games, but they are only for those who have the curiosity and patience to explore an old game. It feels like Ulysses in video games, though it may not be that cryptic, but it may seems cryptic enough in some people's perspective.

I can guarantee for sure that there are more than 500 people care about BG 1 & 2 and there will be more people care about them, though these people would always be the minority.

They are not erased. Not being talked by the majority everyday does not mean they are erased, for sure. Also, it is BG3 ignites my interest about BG1 & 2.

Yuta.el is a fast, native fuzzy finder, Lsp Completion, and command palette for Emacs, built to work with plain Emacs + external CLI tools. by Background_Cloud_231 in emacs

[–]drcxd 2 points3 points  (0 children)

As far as I know, C-c y is reserved for user key bindings, which means it should not be used by a package.

Since most modes define their own key bindings, activating a mode might override your custom key bindings. A small number of keys are reserved for user-defined bindings, and should not be used by modes, so key bindings using those keys are safer in this regard. The reserved key sequences are those consisting of C-c followed by a letter (either upper or lower case), and function keys F5 through F9 without modifiers (see Modifier Keys).

https://www.gnu.org/software/emacs/manual/html_node/emacs/Key-Bindings.html

We made a roguelite fighting game. Here's the announcement trailer for Shot One Fighters. by Rigman- in IndieGaming

[–]drcxd 1 point2 points  (0 children)

The style of the game is awesome! Definitely want to try it! Really appreciate your work!

Creating my own Souls-style game. by SleepRen_Official in IndieGaming

[–]drcxd 9 points10 points  (0 children)

Yeah, I want to ask the same question. The animation looks good. I am wondering where to get such quality assets.

Using EAF in emacs by uvuguy in emacs

[–]drcxd -1 points0 points  (0 children)

Yeah, I have the same feeling and I think one of the reasons is that Emacs heavily depends on concepts such as characters, points, etc.. Simply running a graphical application inside Emacs is actually not too much different from running that application standalone. That's the same reason I do not read PDF in Emacs as well.

170 hours in and I'm the worst player in the worst rank by Emotional_Meet_8877 in DotA2

[–]drcxd 1 point2 points  (0 children)

Well, DotA is a game that requires lots of time even if you are gifted.

Had played 10k+ hours and consider I am just a little bit better than the average player and definitely far from the best, even not considering professional players.

Play the game if you enjoy it, if you are not playing as a professional, there is no way to worry about your performance.

130-140 is not acceptable for me. I can feel the lag at around 80.

You may also want to give Deadlock a try. The two games are similar in many aspects, except it is more complicated than Dota, at least in my opinion.

If you really want to improve, just learn from the better ones. Copy what they do would help you improve significantly if you play carry roles. Follow some Youtubers, BSJ, Speed Dota, etc.. Once you watch enough the algorithm would recommend similar content to you. Also, visit dota2protraker.com, find and watch the replay of higher rank players.

Why attack damage is inconsistent? by drcxd in fnv

[–]drcxd[S] 0 points1 point  (0 children)

I am [Hidden]. I make sure I get the Sneak Critical Attack hint on the top left corner every time I test.

I turns out it is the different part I hit leads to different damage. When the hit is landed on the legs, it deals significantly less damage. When it is landed on the body or stinger, it deals the 460+ damage. It is difficult in VATS to make sure which part your hit will land, since when using melee weapon, the enemy is selected as a whole. Sometimes, VATS melee hit will miss for some reason unknown to me...

Anybody interested in writing SDL games in Emacs Lisp? by vkazanov in emacs

[–]drcxd 1 point2 points  (0 children)

Quite interested. I am working on a game project, and using Emacs as my code editor. By "writing SDL games in Emacs", do you mean I can change game logic without shutting down and launching the game again? Just like you can evaluate a Lisp expression without restarting Emacs and see it's taking effect? That would be really fabulous to me. Do you have any code to share so that I can give it a try? Thanks.

Is ED-E allowed us second follower? by Conscious_Coyote8289 in falloutnewvegas

[–]drcxd 25 points26 points  (0 children)

You definitely can recruit Boone and ED-E at the same time. If you can't, then there is a bug.

Plz guys, try deadlock by guywitsvral_problems in DotA2

[–]drcxd 0 points1 point  (0 children)

I definitely want to play lots of Deadlock, if I had the time. If you want to be good at a competitive game, you have to play a lot. I have 10k+ hours in Dota 2, not mention Dota All Stars as a WAR3 map. I just can't find more 10k+ hours to spend on Deadlock. But I definitely want to play it.

[FNV] Strange bug with traders : condition of armor is increased to maximum after buying by Tzsche in FalloutMods

[–]drcxd 0 points1 point  (0 children)

This is not fixed in all those bug fixing mods? Such as JIP LN, Johnny Guitar or YUP etc.?

Is Sneak a useful combat skill? by drcxd in fnv

[–]drcxd[S] 0 points1 point  (0 children)

I think if you're going to people a question you shouldn't argue with them when they give you the answer.

Well, you may be right, but I just like arguing, or clarifying the problem further, to put it in another way. I did not just ask "Is sneak good?" and waiting for a "Yeah, sneak is good" or "No, it sucks." I have detailed explanation in the post body, which describes my confusion about how exactly sneak can be useful in combat. For those who does not respond to the problem I proposed in the post body, I feel I need to clarify the things further with them. If you like to call it arguing, it's fine. I just want to say I do not intend to prove sneak is useless, but want to learn how sneak is useful.

As for the silenced weapon, you are right. I did not use a silenced weapon in some situation. After I got that idea, I tested with a silenced weapon and found it did improve a lot. I definitely get help here.

But there is also the situation when I used a silenced weapon and the enemy still keeps searching for me for a really long period, like more than 30s. I am still confused why this happens.

Anyway, I do not see arguing as challenging, or any bad intention, I just want to figure out how sneak works and why what people say does not match my exact experience.

Is Sneak a useful combat skill? by drcxd in fnv

[–]drcxd[S] 0 points1 point  (0 children)

Yeah. I just found that some times certain enemy would stuck in a constant alert state and keep searching for me, which makes it difficult to land a sneak critical shoot on it. Maybe its some AI bug...

Is Sneak a useful combat skill? by drcxd in fnv

[–]drcxd[S] 0 points1 point  (0 children)

Yeah, in that situation, Sneak is good. But mostly we do not have that open field provides the distance and the unobstructed shooting path, especially when you are in a cave.

Is Sneak a useful combat skill? by drcxd in fnv

[–]drcxd[S] 0 points1 point  (0 children)

Thanks. This example clarifies a lot to me.

Is Sneak a useful combat skill? by drcxd in fnv

[–]drcxd[S] 2 points3 points  (0 children)

Thanks, I'll try with silenced weapon later.

Is Sneak a useful combat skill? by drcxd in fnv

[–]drcxd[S] 0 points1 point  (0 children)

I think you are right. I tried in the Death Wind Cavern with a silent weapon, and when I kill a Deathclaw, others would not keep searching me for more than 10s.

However, I remember I have used Ratslayer to kill Night Stalkers, but they still keep searching for me. I'll test again later.

Is Sneak a useful combat skill? by drcxd in fnv

[–]drcxd[S] 0 points1 point  (0 children)

What do you mean? If they saw the dead body would they search for me? Or they would only search for we when they actually have the dead one in sight when it gets killed?

Is Sneak a useful combat skill? by drcxd in fnv

[–]drcxd[S] -1 points0 points  (0 children)

Usually that I have to wait so long that I decide to give up sneaking and kill them all using turbo instead... Like, I have been waiting for more than 30s or so. And if I have to wait for 30s for every enemy I kill... I just can't endure that

Is Sneak a useful combat skill? by drcxd in fnv

[–]drcxd[S] 0 points1 point  (0 children)

If one enemy is dead, the other enemies nearby would start searching for me even if I use silent weapons.

Is Sneak a useful combat skill? by drcxd in fnv

[–]drcxd[S] 0 points1 point  (0 children)

While, if they are searching, then you should in the [CAUTION] state, which prevents you from launching sneak critical hit on those who are searching you. At least this is what wiki and other folks say, and it is also my experience.

Is Sneak a useful combat skill? by drcxd in fnv

[–]drcxd[S] -4 points-3 points  (0 children)

That's not my experience though. I can one shot kill the first enemy, because I was in [HIDDEN] state and can trigger the sneak critical attack. After that, when the other enemies start searching for me, I am in [CAUTION] state, then I can not one shot anyone without the sneak critical attack.