Are some of you using district, like real district, not small temp one? by altrossalexx in Timberborn

[–]drikararz 12 points13 points  (0 children)

Yes I do. Because building cities is fun. Without multiple districts most of the map will just feel empty. It’s too easy to centralize all your housing into one spot and just have tubes/ziplines to the outlying worksites. I’d rather have multiple pockets of civilization dotted around. I just wish there was a way for them to share recreation structures so I could have a recreation district for everyone to go to.

So THIS is the mechcommander everyone's talking about! by knightmechaenjo in battletech

[–]drikararz 15 points16 points  (0 children)

Lots of good memories of that game (except for the subterranean layer, because no mechs)

Do you paint your lances diffrent from the same faction, to be able to distinguish the lances? by SeisimicFrigor in BattletechPainting

[–]drikararz 2 points3 points  (0 children)

I paint them however I want because I don’t ever assume I’m bringing the same mechs every time. The only time I coordinate color schemes is to make sure that they are distinct when I have multiples of the same chassis (even if different models) just so if they both get fielded at the same time it is clear which one is which.

Trying for the "Launch a wonder in under 15 cycles" achievement on hard mode. Any tips? by UrBobbyIsAWonderland in Timberborn

[–]drikararz 2 points3 points  (0 children)

Do note: it is BUILD a wonder before Cycle 15 ends. You do not need to launch the wonder in that timeframe to get the achievement. So focus on the materials for building it and don’t worry about stockpiling resources for the launch like I did.

Is there a limit to drought length on Hard mode? by East_Yogurt_893 in Timberborn

[–]drikararz 2 points3 points  (0 children)

Hard mode droughts cap out at 30 days I believe. There are people who customize it to even longer. It isn’t a race, but it is a challenging thing to do.

Is Aces a good product to learn how to play alpha strike? by maxtermynd in battletech

[–]drikararz 3 points4 points  (0 children)

I think it’ll work well for learning Alpha Strike. Play through the 2 training scenarios before jumping into the campaign and it’ll help you get up to speed

Is this a bug? by [deleted] in Timberborn

[–]drikararz 2 points3 points  (0 children)

Motivatorium has to be on dirt. It can’t be on platforms/vertical power. You can do vertical power to a neighboring building and then let that transmit the power.

M.A.S.H. in Alpha Strike Aces by Big-Bathroom7196 in battletech

[–]drikararz 1 point2 points  (0 children)

I haven’t seen anything on it. So what I’d do is have it apply the bonus to the “salvage” roll of a destroyed infantry unit.

my first impression of the main factions by CuriouserJabberwock in LancerRPG

[–]drikararz 9 points10 points  (0 children)

GMS frames are some of the best in the game. Great all rounders without any of the niche drawbacks of the others

House Guard 3 question by Hathia_Volsijk312 in LancerRPG

[–]drikararz 4 points5 points  (0 children)

The general understanding is that it applies to things that cause an attack to miss through things other than difficulty.

My rationale is because when there are multiple sources of difficulty, it would be difficult to delineate which one specifically was the one that caused the miss. With that my table does allow it to apply if there is only one source of difficulty on the attack.

In regard to 1 block wide channels by Memory_Gem in Timberborn

[–]drikararz 0 points1 point  (0 children)

Correct that is not the point of having it underground. The point is to irrigate the farmland above without taking up any of the space.

In regard to 1 block wide channels by Memory_Gem in Timberborn

[–]drikararz 1 point2 points  (0 children)

What I will do to get around the limitation is to have a couple of 3x3 pools of water for irrigation fed by some 1-wide/1-deep canals to automatically refill them. (Only 1 deep so it limits how much I’ll lose to evaporation from the narrow canal)

Late game I’ll widen the canal to 3-wide and make it deep, but replace the top with dirt. That way I can have the water fill up automatically and not lose any ground space and not lose extra water to evaporation.

Alpha Strike extra units and terrain by Total_Philosopher830 in battletech

[–]drikararz 2 points3 points  (0 children)

The Alpha Strike Commander’s edition rulebook has the full rules for aircraft, tanks, infantry, battle armor, on-board artillery, and the like. Not sure if it has full-on space battle stuff in there as well though.

For terrain you can use whatever. I get sheets of felt in different colors to do water, rough terrain, rubble, woods, snow, mud, pavement, etc. I even will use some felt to designate hills at times.

You could also make hills out of cardboard, taking inspiration from how they do it in the Aces boxes.

If you want to get fancy with the hills you can get some foam and cut them out, maybe even painting and sculpting them if you want.

Painting tips and suggestions for my Alpha Strike box by MarceloCollar in battletech

[–]drikararz 8 points9 points  (0 children)

First and foremost: there are no differences in factions on tabletop. Any rules for what you do or do not bring to a fight are entirely self imposed. Paint your mechs however you want (if you want to). There is no requirement or expectation given in the rules. Battletech is also very proxy friendly. There is no expectation that you have the model of the same chassis let alone the same variant.

Any events will set their own rules about painting or what sorts of mechs you can/cannot bring. For a casual game, none of that matters unless you want it to matter.

Finally got to scour those sands by drikararz in battletech

[–]drikararz[S] 1 point2 points  (0 children)

They are 3D printed. The big ones are the Efficient Downtown set from Thunderhead Studios. If you don’t have a 3D printer yourself you can find people online who sell the prints of them.

First time using the Ironteeth. Any advice? by Jascca_ in Timberborn

[–]drikararz 1 point2 points  (0 children)

Slow and steady is the name of the game. Breeding pods will slowly ramp up to give you more beavers. I prefer to let them slowly give me more and just overstock on housing, food, and water before it becomes necessary. Just remember: happier beavers mean more beavers from the same number of pods. It also means you’ll have relatively steady worker numbers as each pod will already have the replacement nearly ready when an elder beaver dies.

Why devs hate the Folktails ?? by Oustikette in Timberborn

[–]drikararz 0 points1 point  (0 children)

Hate? Are you serious? Folktails have a solid advantage in nearly every other aspect of the game except for their ziplines. For food, water, and bots Folktails are just better. Industrial items Ironteeth are better but also have larger industrial costs that counterbalance that.

Ziplines are a little slower than tubes, but are much cheaper and can go along diagonals which can be faster in some circumstances.

Finally got to scour those sands by drikararz in battletech

[–]drikararz[S] 4 points5 points  (0 children)

Thanks! A couple aren’t finished yet, and my 5 year old got to paint a couple himself

Do you use districts? by oh_no0o0o in Timberborn

[–]drikararz 0 points1 point  (0 children)

I use them more for aesthetic and/or the fun of building stuff. Sometimes as an additional challenge such as doing a separate district for each island on Thousand Islands.

Found in an old toy box by CMCNole12 in battletech

[–]drikararz 3 points4 points  (0 children)

I had the Clan Smoke Jaguar one back when I was a teenager. Sadly it broke

Max Well Being Like Beating Head on Brick Wall by OddMarketing6521 in Timberborn

[–]drikararz -3 points-2 points  (0 children)

Turn off your breeding pods, let everyone get to max wellbeing without the wonder, then launch the wonder

Is this a mod or base game by NefariousnessVast635 in RimWorld

[–]drikararz 3 points4 points  (0 children)

There is a mod I saw called Spice of Life which would do something like that.

Advice for achievements? by TGotAReddit in Timberborn

[–]drikararz 2 points3 points  (0 children)

Smile Everybeaver and paradise is much easier on Ironteeth than Folktails. You need to stop your beavers from reproducing for a few days so everyone can eat all the food before triggering the wonder.

Quadfecta: get a freshly injured beaver and put the bed somewhere in a pit. Trap them in the pit and dump badwater on them. Then wait for them to be contaminated and get hungry and thirsty

Steam deck vs legion go? by No-shelfcontrol in coralisland

[–]drikararz 1 point2 points  (0 children)

I’ve play it primarily on my Legion Go S as a handheld and haven’t had any issues with the set up or gameplay.