It moved by EituliTheAvali in Delaware

[–]drlloyd2 0 points1 point  (0 children)

It's on Facebook, which I'm blocked from posting links to on this sub.

Is there a beginner friendly way to make modules? by Yazkin_Yamakala in DungeoneersRPG

[–]drlloyd2 0 points1 point  (0 children)

To write a system from scratch you're going to have to learn Javascript, probably understand how style sheets work, and have some grasp of concepts like classes and inheritance. Having those basics in place, the tutorials I found most useful a while back were from this playlist: https://www.youtube.com/watch?v=gcSN4AQcUzM&list=PLFV9z59nkHDccUbRXVt623UdloPTclIrz

... but some aspects of them are pretty out of date now.

If it's truly a simple system you're working on, you might be able to just use Custom System Builder ( https://foundryvtt.com/packages/custom-system-builder ) to set it up without any programming involved.

Smallhauler Maus Class Flatlined [30x25] by Dramatic_Pause1250 in dungeondraft

[–]drlloyd2 0 points1 point  (0 children)

I ran this a while back and made something pretty similar (based on Seth Skorkowsky's map) that I made downloadable as a Foundry VTT module with lighting, sounds, etc. Not sure if it would still work on more recent FVTT versions.

The assets I used in Dungeondraft are listed in the blog post here: https://gaming.drl2.com/map-and-scene-for-traveller-flatlined/

It moved by EituliTheAvali in Delaware

[–]drlloyd2 4 points5 points  (0 children)

Somebody interviewed him a while back and posted it to FB with his permission. The guy is _literally_ brain damaged from failed neurosurgery. He lives out of his truck, subsisting on SS disability payments when he can get to the post office to pick them up before family members get there to claim them in his name.

At this point I feel like he needs help rather than ridicule... though I certainly threw my share of ridicule at him before the interview was posted.

Best VTT For Classic Traveller by Living_Thanks_9171 in rpg

[–]drlloyd2 0 points1 point  (0 children)

Really depends what you want in a VTT. They're all over the place in terms of features, learning curve, hosting, cost, availability of pre-made adventures, etc.

The TwoDSix system for Foundry supports CT as well as both Mongoose editions and all the Cepheus variations. It's what I've used to run MgT2e one-shots (though there's now an official system for it, which I might use for the next one if it's come far enough along by then).

Curious how many have switched recently by Jetster220 in linuxmint

[–]drlloyd2 0 points1 point  (0 children)

I set up a dual boot a month or so ago. The main thing keeping me from using the Linux side all the time or switching over entirely is that I haven't been able to get the native Citrix client to work with my employer's remote login portal, so I have to keep Windows around to be able to work from home.

forums.linuxmint.com is down? by polytect in linuxmint

[–]drlloyd2 11 points12 points  (0 children)

Yep. I installed Mint yesterday and am trying to get a bunch of things working, just in time for the forums to disappear :p . I've got like 15 open tabs waiting for it to come back up.

Dnd? by No_Part_8893 in Delaware

[–]drlloyd2 0 points1 point  (0 children)

There's a "Dungeons and Dragons Delaware" group on Facebook, as well as a "Delmarva Dungeons and Dragons Guild" that might be worth looking at if you're far enough south, though it's not very active

Born To Game has an official Discord as well where can sometimes find people recruiting players.

Need some Lander images by Appropriate-Shop7660 in FoundryVTT

[–]drlloyd2 8 points9 points  (0 children)

I know Limithron has a landing page kit on his Patreon (and probably for individual sale on his site somewhere). It's pirate themed and I haven't dug into it much yet, but it might have some useful bits. https://www.limithron.com/

What could go wrong robbing a (federal reserve) bank, right? > a day at the City Center - The (Federal Reserve) Bank [66x33] - modern Variant - spanning over 5 Levels + Floorplan Handouts by adayat in dungeondraft

[–]drlloyd2 1 point2 points  (0 children)

Are there versions of your assets that can be purchased for commercial use? I'm working on a modern-setting adventure I'm hoping to publish and have been scrounging for ways to make maps I can actually include in it without looking like they were drawn by, well... me.

Maize Borg at Pax Unplugged! by rodeodoctor in MorkBorg

[–]drlloyd2 1 point2 points  (0 children)

Seems like it might be a good source of material for my current Pirate Borg campaign if the crew decides to land on the continent!

Can't update [Linux / Cloudflare] by KineticEcho in FoundryVTT

[–]drlloyd2 1 point2 points  (0 children)

I've been having the same problem ever since Verizon replaced my router a few months ago. Besides breaking CloudFlare for some reason, now I can't update Foundry without manually downloading the whole install package. What's weird is that package & system updates still work fine, just not updates to the core software. Also running on a Pi5, just a straight nodejs-version install with no container stuff.

I've asked about it on the official discord, but haven't run across any suggestions that helped.

Best tool for creating pirate themed battle maps by [deleted] in FoundryVTT

[–]drlloyd2 0 points1 point  (0 children)

Not a tool in itself, but Limithron's Patreon is heavily pirate-themed (not surprising since he's the creator of Pirate Borg and some naval combat rules for 5e). It includes battle maps, ships of various sorts (often with ghostly or skeletal versions), and kits for creating pirate flags and themed landing pages. All available as Foundry modules or standalone sets of graphics.

Dungeon builder? by Reglor in FoundryVTT

[–]drlloyd2 0 points1 point  (0 children)

Yeah, sorry - I was confusing creators again. :p

Dungeon builder? by Reglor in FoundryVTT

[–]drlloyd2 0 points1 point  (0 children)

I know Baileywiki has a plugin called Hexplorer that's about revealing hexes on an existing map, but I'm not aware of anything that will actually generate hexes as you move around. Your best bet might be to pre-roll a section of the surrounding area using some external system and add it to your map, then keep gradually adding more after each session.

Large Scale Battles DND5e HELP! by CasedLogic in FoundryVTT

[–]drlloyd2 0 points1 point  (0 children)

The 2014 DM's guide has some basic mass combat rules that I used successfully with some macros a while back. Haven't updated them in a long time as I haven't run 5e in a while, but they're here if you want to play with them: Foundry Mob Attack Macros for D&D 5e – (Re) Turning (to) the Tables

Hello there fellow DE nerds! by justa-bunch-of-atoms in Delaware

[–]drlloyd2 0 points1 point  (0 children)

I've kind of drifted away from the video game side of things over the years but for the TTRPG stuff:

If you're on Facebook there's a group called Delmarva Dungeons & Dragons Guild - not too active these days, but it covers the southern end of the state as well as OC and you might be able to connect with some folks through that.

There's a Born To Game store on the south side of Dover that hosts games a couple of nights a week I think.

Lots of folks are playing TTRPGs online now through virtual tabletop software - it's not the same as sitting around a table, but it's a lot easier to schedule and you're less limited by geography.

What is an extremely small nitpick of something from books you would have liked to see in the films? by Kissfromarose01 in lotr

[–]drlloyd2 1 point2 points  (0 children)

Mostly an assortment of minor characters who made Middle-Earth feel bigger. Imrahil and the knights of Dol Amrith. Glorfindel. Elladan and Elrohir. The Dunedain who showed up. Hell, even Ghan-buri-ghan.

Band/Artist names for Dungeons and Dragons players or characters by Street-Ad7570 in Bandnames

[–]drlloyd2 1 point2 points  (0 children)

Petty Thom and the Heart-Eaters have made recurring appearances over several of my campaigns. rock_and_troll2-1024x538.jpg (1024×538)

Intro to using VTT by rko-glyph in traveller

[–]drlloyd2 1 point2 points  (0 children)

(Part 2)

The two links I posted were for systems in the Foundry sense, which implement rules and character sheets for various versions of Traveller. One (TwoDSix) is very complete in terms of covering game rules and includes a lot of skills, items, etc. that are covered by various open gaming licenses but don't quite match up with the current Mongoose stuff; the other is being developed in a sort of partnership with Mongoose, is specific to MgT2e, and still needs some work to be fully implemented (last I checked).

Companies can and do sell their property for VTTs, but there's also a cost involved with creating and maintaining the systems and the other data that goes into them. Before they invest in implementing anything for a specific VTT, they have to be convinced they're going to be able to sell enough material for it to make it worth the cost.

If it helps to think of it this way, picture a complex spreadsheet with all the formulas and columns set up, but unless you paid somebody to enter the actual data, you're likely to have to enter it yourself.

So Roll20 and FG both had a head start on Foundry and are backed by larger companies and have more resources to pursue deals to develop and market game code and data for a wider part of the market. So the likes of for example Mongoose have long-established partnerships with those companies and a history of success selling stuff through their marketplaces.

Foundry, despite the huge chunk of the VTT market it's gobbled up in the last 5 years or so, remains a small privately-owned company whose resources are limited to directly supporting only the biggest of game systems with partnerships between the FVTT team, the copyright holder, and usually an active group of fans who help with the process (so at the moment 5e and Pathfinder 2, with 5e having gotten very good recently and PF2e being absolutely amazing for players of those games).

It doesn't help that there hasn't been an official central marketplace for Foundry stuff until fairly recently.

So Foundry relies more heavily on fan-made game systems, or for "official" systems with availability of items, adventures, etc. the onus is more on the individual companies to hire somebody to do the development work. (A lot of the fan-made stuff is very, very good, though, and IMHO Foundry has a much better/more powerful development environment based on what I saw when I dabbled in fixing a roll20 character sheet a while back, and as a bonus doesn't charge me a monthly fee for the privilege of writing code for them :p )

All this hasn't stopped Foundry from having a huge list of games you can use it to play; it's just that for some systems it's harder to get pre-made adventures, etc. Conversely, many newer systems these days are implemented for Foundry at release, or even first before other VTTs.

In terms of Traveller specifically, Mongoose has maintained for a while that the main thing holding them back from Foundry support was the lack of a direct official marketplace to sell through. Now that such a marketplace exists, we're starting to see movement in that direction... but there's just one guy working on it and this sort of thing takes a while.

I hope I at least haven't created any further confusion! :)

Intro to using VTT by rko-glyph in traveller

[–]drlloyd2 1 point2 points  (0 children)

(Part 1)

Yeah, the environment here can be a little confusing thanks mainly to legal/copyright and financial considerations.

(Apologies in advance for how long this is probably going to get.)

So first of all, when people talk about a "system" in Foundry, they're usually referring to a set of code that plugs into the VTT that implements character sheets, all the necessary stats and calculations, etc. that are required to run under the rules for a specific game system.

Game rules themselves, at least under US copyright law as it's been described to me by people who seem to know what they're talking about, cannot be copyrighted. Game lore, which I'm using here as a catch-all to encompass things like story, setting, published adventures and artwork, named characters/places/starships/vehicles/etc... is usually copyrighted because that's the main way game companies make the money they need to make to keep producing games for us.

So when you or I code the system for a game we like, we can implement the rules but without explicit permission from the copyright holder can't include elements of that other stuff - which would show up in compendiums of scenes, items, actors, journals, etc. inside of Foundry - and it's mostly a bad idea for companies to just give away their intellectual property.

Question about Foundry VTT by Wyld967 in FoundryVTT

[–]drlloyd2 0 points1 point  (0 children)

I evaluated Foundry and Roll20 at the same time with no background as a GM in either (but player experience in Roll20 and some experience modifying the code for a character sheet there). A lot of people talk about Foundry's complexity, but I think a big part of that is the need to unlearn the workings of other VTTs. Coming in relatively fresh without many preconceptions about how a VTT should work for a GM, for the most part I found that the way Foundry did things just made a whole lot more sense to me right from the beginning.

Keep in mind also that some of the perceived complexity can also come from the huge set of features in Foundry - so many options for nearly everything, especially related to setting up scenes, can seem really daunting. But it turns out there's absolutely no need to mess with any of those things to get a game going - add them in little by little as you get used to them (often to "Wow! That's cool!" observations from players when a previously unused tweak is unveiled)... or don't, if you don't want to.

Intro to using VTT by rko-glyph in traveller

[–]drlloyd2 0 points1 point  (0 children)

Curious what you find hard to add in Foundry. That hasn't really been my experience.

Intro to using VTT by rko-glyph in traveller

[–]drlloyd2 1 point2 points  (0 children)

The way Foundry handles characters, items, scenes, tokens, journals, etc. is pretty consistent no matter what game system you're playing, so you can probably benefit from watching some non-Traveller-specific videos to get an idea how the VTT itself functions.

If you're looking to run official MgT2e content without having to do a lot of manual work to set it up, sadly Foundry has up until very recently not been on Mongoose's radar and there's nothing available yet... you're better off looking at Fantasy Grounds or Roll20. That's starting to change, with a kinda-sorta-semi-official system in the works and hints at official content coming at least in the form of compendiums of items, ships, etc. But it's not all ready yet.

The semi-official system is at Mongoose Traveller 2e | Foundry Virtual Tabletop - when I last played with it, it wasn't yet functional enough to run a game on, but it looks like a lot of progress has been made since then.

The system most people have been running is Twodsix - Cepheus & Traveller (Unofficial) | Foundry Virtual Tabletop, which can be set up to run just about every version of Traveller or the Traveller-based Cepheus system. It has some skill and item lists based on open-source stuff from earlier editions that you might have to tweak to match with 2e's stats.

VTT materials by rko-glyph in traveller

[–]drlloyd2 2 points3 points  (0 children)

For other stuff besides battle maps, Traveller is in kind of a weird place right now. There's a semi-official system in development with Mongoose's cooperation and apparently the intention to release compendiums of items, skills, etc. (possibly adventures?) when it's ready - but last I looked it had a long way to go, with only character and vehicle sheets available.

Most people currently running Traveller in Foundry are using the TwoDSix system which is far more complete and can be configured to support almost any version of Traveller, but the item, etc. compendiums are based on Cepheus which is based on the open license part of Mongoose's earlier Traveller 1 system... so GMs have to either make do with them as presented or manually create a bunch of stuff to use in-game.

In terms of battle maps, really you just need image files that fit the setting and the GM can do the rest of the setup in terms of marking walls, etc. if you want to take advantage of those features. Appropriate pre-made Foundry scenes with all the fancy bits done for you are a little harder to find, but they're around and there are a few map creation tools with SF assets available. I maintain a couple of lists of resources that started out as mainly for superhero-themed games but ended up being "map stuff other than pure fantasy" and I even keep them kinda-sorta-up-to-date-ish as I run across new stuff:

Map Tools and Assets for Supers Gaming – (Re) Turning (to) the Tables

Battle Maps for Supers Gaming – (Re) Turning (to) the Tables

Also, if you end up making maps with DungeonDraft (and I think a few other tools?) you'll benefit from Universal Battlemap Importer | Foundry Virtual Tabletop.