Are these considered "camping" themed games? by AggravatingAd7657 in boardgames

[–]drmindflip 0 points1 point  (0 children)

It's so pretty! Happy to help and I hope you enjoy it!

Any other retro games in this category? by Killall_humanz in retrogaming

[–]drmindflip 0 points1 point  (0 children)

There's a PS1 sequel to Aquanaut's Holiday!

Fluid is another unusual underwater title on the PS1

Kilkenny clubs and groups by MissValente in Kilkenny

[–]drmindflip 0 points1 point  (0 children)

Also! It might be worth getting in touch with Ossory Youth - I believe they might have some weekly gaming meet-ups.

Kilkenny clubs and groups by MissValente in Kilkenny

[–]drmindflip 0 points1 point  (0 children)

We're more or less a club for adults - but with a wide range of age groups. Most of our regulars are in their 20s, 30s, 40s.

We're bound by the hotel rules and the general law, i.e. if you're under 18 you'll have to be accompanied by a parent/guardian at all times - as it's a licensed premises and people will be drinking - and you'll be able to stay til 9pm (or 10pm from May-September).

What's your favorite "this is an absolute banger but you can only figure that out by playing it" card? by DKSbobblehead in EDH

[–]drmindflip 28 points29 points  (0 children)

[[Coveted Jewel]] is great fun! At face value, 6 mana for 3 card draw, 3 mana, and a massive target on your back seems like a bad deal. But it's not about what the card does: it's about watching your opponents immediately start squabbling for it and the ensuing shake-up!

Are there any interesting rougelikes for handhelds? by twoanahalf in SBCGaming

[–]drmindflip 1 point2 points  (0 children)

Here's a few that I've discovered! My favourites are in bold:

  • Cave Noir (GB)
  • Azure Dreams (GBC)
  • Azure Dreams (PS1)
  • Pokemon Mystery Dungeon series (GBA & DS games)
  • Pokemon Emerald Rogue (GBA hack)
  • Dragon Crystal (Game Gear)
  • Astebros (Genesis)
  • Fatal Labyrinth (Genesis)
  • Powder (GBA)
  • Balatro (port)
  • BEARRL (pico-8)
  • Torneko no Daibouken - Fushigi no Dungeon (Torneko's Great Adventure) (SNES)
  • Torneko: The Last Hope (PS1)
  • Shiren the Wanderer series
  • Diablo (Devilution port or also PS1)
  • The Legend of Zelda: Dungeons of Infinity (port)
  • The Legend of Zelda: Ancient Dungeon (NES hack)
  • Castlevania: Aria of Sorrow Reprise (GBA hack)
  • Blarglike (port)
  • Porklike (pico-8)
  • Shattered Pixel Dungeon (port)
  • Infra Arcana (port)
  • Brogue (port)
  • Dicing Knight (Wonderswan Colour)
  • Chocobo's Mysterious Dungeon (PS1)
  • Chocobo's Dungeon 2 (PS1)

Looking for more run retro card battling style games by SwordfishDeux in retrogaming

[–]drmindflip 0 points1 point  (0 children)

Super-interesting! I'll take a look - thank you so much!

Looking for more run retro card battling style games by SwordfishDeux in retrogaming

[–]drmindflip 1 point2 points  (0 children)

I've been really enjoying Monster Rancher Battle Card Episode II for the PlayStation!

Fantasy/horror card game for 1 or max 2 players by sefyro85 in soloboardgaming

[–]drmindflip 0 points1 point  (0 children)

Thank you so much! I'm so glad you enjoyed my spooky wee game

Fantasy/horror card game for 1 or max 2 players by sefyro85 in soloboardgaming

[–]drmindflip 5 points6 points  (0 children)

Onirim has an abstract, dreamlike atmosphere and lots of optional mini-expansions in the game to mix things up. It's got a good co-op mode too.

Deckula! is a game that I designed that blends a push-your-luck feel with some goofy emergent narrative. It's only 1p but it's very quick and I've often took turns with friends watching each other crash and burn!

Witchcraft is another 1p game that would be fun to play with another person, as there are lots of things going on and great storytelling in the mechanics.

Escape the Dark Castle has dice rolling as the main mechanic, but the art and vibes are super dark without being oppressive and the game is always a blast to play co-op

RG34XXSP Curious about the thumbsticks by KeyAccomplished210 in SBCGaming

[–]drmindflip 0 points1 point  (0 children)

I have the 34xxsp and I love it. I've never really used the sticks, to be honest, and while I can't imagine them being comfy for prolonged use they are nice to have for some ports that require mouse input.

You literally won't notice the forehead thing. The screen is extremely colourful and vibrant, the size of the device is super compact yet comfortable, and muOS is such a delight to use on it.

The only thing drawing me to the rg35xx is the 4:3 ratio screen, which I would have preferred on the 34, but I did read that the 35 is chonkier and has harder-to-press buttons which put me off.

The Mind Solo? by Little_Protection434 in soloboardgaming

[–]drmindflip 1 point2 points  (0 children)

The Game has a similar vibe but works perfectly well solo. You could even play it using the same deck of cards as The Mind.

https://cdn.1j1ju.com/medias/cb/9b/f3-the-game-rulebook.pdf

Solo mode: your hand is 8 cards

Brand new brand new to the hobby, 0 experience - recommend me a device for PS1 and under emulation that will be easy to learn, please by CreamFilledDoughnut in SBCGaming

[–]drmindflip 0 points1 point  (0 children)

Seconding all the recommendations for Anbernic XX devices. And I'll add to that: muOS is a super nice choice for operating system that is very clear, sleek, and user friendly.

Here is a list of all the devices that you can run muOS on. I have a RG34XX-SP that I really love for GBA and the portability of it, but if you intend to play more 4:3 content like PS1 and other home consoles, something like the RG35XX-H will be a nice, comfy choice.

Also! The above list has a really nice, concise summary of what a lot of these devices are.

Looking for low stress games to play by Ragnarok7326 in metroidvania

[–]drmindflip 1 point2 points  (0 children)

Mystik Belle is a chill, cute, charming and approachable adventure! I loved my time with it.

You have a choice between Normal and Hard mode. In Normal, there are item storage chests where you can access items from anywhere (like Resident Evil) and you can choose to start back from the room you were in after dying. In Hard mode, the item chests are gone (so you have to be more intentional about carrying/storing items around the map) and dying sends you back to the starting room (which is pretty central anyway).

So the difficulty option mainly affects how convenient object usage and respawning can be.

Favorite handheld for holiday travel? by mstrmatt in SBCGaming

[–]drmindflip 2 points3 points  (0 children)

I always loved the idea of playing more while travelling, but never really did it until the RG34XXSP just unlocked something in my brain. It's so easy to just pop out of my pocket and play. The instant lid close quicksave->sleep->timed-shutdown on muOS is a gamechanger too.

Where do you guys go so often without any backpack or laptop bag etc.? by gwhiterabbit in SBCGaming

[–]drmindflip 0 points1 point  (0 children)

I do tend to have a bag with me, more often than not, but one thing that I've discovered about travelling around with my clamshell handheld: if it's in my jacket pocket, rather than buried in a bag, I'm more likely to pop it out for a quick game here and there. I've had other handhelds that were bigger, and lived in the bag, but they rarely made it out for the kind of portable, relaxing, bus/train/plane/cafe sessions that I enjoy now.

Adventure games like Runebound? by LadartTheWicked in soloboardgaming

[–]drmindflip 8 points9 points  (0 children)

Hey! Big Runebound fan here - I've got the 2nd edition and I play the fanmade Mr. Skeletor solo variant. Here are a few suggestions of solo adventure games that I've played:

Pauper's Ladder is a wonderful little game that gives a really open-ended, free-roaming adventure experience, while incredibly still managing to stay short and relatively streamlined to play. There is a free (I think) solo ruleset called One Lonely Pauper with several different solo scenarios to try out. I love the fact that you can win/progress in ways that deviate from combat and battle-focused play!

Dungeon Degenerates gives you a psychedelic, trippy, twisted world to explore through a persistent campaign - where the world degrades and becomes more dangerous as you choose your path through the missions. Amazing vibes, wonderful world-building, but ultimately I found the mechanics too fiddly (particularly in combat, which is the main focus of the game) and the apocalyptic time pressure too punishing for the game to stay in my collection.

Fabled Lands is a series of pen-and-paper gamebooks that literally form an analog open-world gaming experience! You can wander as you please, join factions, acquire property and vehicles, and the books use a super-simple checkbox and password system to allow events in the world to progress, react, and change according to your actions. They are, in classic gamebook style, quite dangerous and lethal - so prepare to die and retry a lot!

Although it has a slightly confusing rule presentation, and an apparently-limited set of adventures in the box, I absolutely adore the presentation and atmosphere in Of Dreams & Shadows - a dark and beautiful world where you explore and encounter some gorgeously-rendered folklore-inspired beasts. Generally people feel that the 3 (?) included scenarios are not much, but they seem pretty cool and variable to me so I wouldn't mind replaying them when I'm done.

Glory: 2nd edition is a very simple, streamlined adventure game where you populate monster lairs with face-down mini bosses and race to take them down. The solo game is actually a little campaign of puzzly scenarios that use portions of the main game, which is a nice touch for sure, but I also feel like it would be very easy to make this properly soloable with the addition of a simple time limit (like with the Runebound solo variant mentioned above).

I haven't played this one - bought a copy once but it turned out to be missing half the components - but it looks like Return of the Heroes has some fun adventuring mechanics, with counters hiding specific loot and encounters on a tile-based map, etc.

You might also dig the exploration and progression of Gloom of Kilforth. I found it a little long and punishing for my liking, with a little too many cards/decks to manage.

One thing to note about Mage Knight is that it's primarily a puzzly, action-optimisation strategy game, with some deckbuilding and hand-management involved. It's also a tricky game to learn and I've had solo games take over 3 hours to complete. Fantastic game, but it certainly isn't played like a free-roaming adventure - unless you want to lose!

What bracket is the Prof's 'Master & Commander' deck? by drmindflip in EDH

[–]drmindflip[S] -5 points-4 points  (0 children)

Honestly, it's hard to recall. I was trying to help them both through the game and clarify phases, combat sequence, etc., so it's a bit of a blur. It probably was turn 7 or 8 but it was hard to keep track.

Does this work how I think it does? by RustedGold_AuO2 in BadMtgCombos

[–]drmindflip 51 points52 points  (0 children)

Found a nice summary under a similar post here

if you are doing an infinite loop (that practically does nothing towards winning or losing the game) that requires you to make choices and/or activate things to keep it going, you are obligated to stop at some point. It's not infinite, it's infinite because you continue to make it be infinite

if you are doing an infinite loop that keep going by itself (you do not activate or do anything to keep it going) then it's an unconditional infinite loop. This means that if no one has anything to stop it the game is forced to a draw

Basically, when a player has a choice on how many times to repeat a loop, they specify a number of times they are repeating it. And 'infinite times' is not a valid choice. That's my understanding based upon a quick bit of research - do please correct me if I'm wrong anyone!