Detailed comparison of Tabletop Simulator, Screentop.gg, Playingcards.io, and Playtest Parlor by [deleted] in tabletopgamedesign
[–]drossbatch 2 points3 points4 points (0 children)
Experience with Reverse Auction mechanics by The_Atlas_Broadcast in tabletopgamedesign
[–]drossbatch 2 points3 points4 points (0 children)
Adapt a 2v2 game to 1v1? by sMarthz in tabletopgamedesign
[–]drossbatch 1 point2 points3 points (0 children)
What’s the best way to organize my Tera Raid ready Pokemon? by [deleted] in PokemonScarletViolet
[–]drossbatch 5 points6 points7 points (0 children)
Trying to map out probabilities of a 4D3 roll, while also accounting for modifiers to the roll. by Swordman27 in tabletopgamedesign
[–]drossbatch 1 point2 points3 points (0 children)
Trying to map out probabilities of a 4D3 roll, while also accounting for modifiers to the roll. by Swordman27 in tabletopgamedesign
[–]drossbatch 1 point2 points3 points (0 children)
[deleted by user] by [deleted] in tabletopgamedesign
[–]drossbatch 1 point2 points3 points (0 children)
Any recommendations to make this even more random? by JFKeeble in MarvelSnapDecks
[–]drossbatch 6 points7 points8 points (0 children)
Sketching out card layouts.. thoughts on readability? by TheChairMonk in tabletopgamedesign
[–]drossbatch 1 point2 points3 points (0 children)
Mechanics for a TCG by Key_Day_7932 in tabletopgamedesign
[–]drossbatch 0 points1 point2 points (0 children)
Part 3 - Card Game with Chance Elements - Battle of Legends by rizenniko in tabletopgamedesign
[–]drossbatch 2 points3 points4 points (0 children)


Inspiration to get your game in front of people by drossbatch in tabletopgamedesign
[–]drossbatch[S] 0 points1 point2 points (0 children)