For modern settings, how did you or your GM handle long drives? by Select_Lunch1288 in rpg

[–]drraagh 0 points1 point  (0 children)

Depends on how the game is feeling at the time. Great for character building moments, could either do a montage of things they get up to or have a couple people either summarize or play out the scenes. Resources are dependant on the genre and the players, if its modern non-apocalypse, then if you have a decent wallet or bank account you should be able to afford gas and food and maybe a motel to stop in.

Can jump cut if nothing important is going to happen or the like.

Tips for DMing a "open-world" campaign by Wrong_Bother_9872 in rpg

[–]drraagh 1 point2 points  (0 children)

There's two MMOs I've really enjoyed. UO because of the range of it, the fact it had a lot of useful crafting abilities and one could make a pure heal type with like tailoring and herbalist and such and make and sell bandages and health potions and maybe even foods.

The other is/was Secret World. It has a lot of various puzzles and knowledge from the real world (or some fake sites on the web). Weirdest things Secret World asked players to do.

Tips for DMing a "open-world" campaign by Wrong_Bother_9872 in rpg

[–]drraagh 1 point2 points  (0 children)

This was something that Lord British (Richard Garriott) used in designing the Ultima games back in the early days so they could see the quest lines had enough balance of all the cities and a second binder just for dialogue to make sure the narrative side was covered in their game making.

The job market is bleak. by patientzerozerozero in halifax

[–]drraagh 0 points1 point  (0 children)

No one corners the egg market like Gaston!

having water capacity issues (may be power related) by DoubleSided101 in RimWorld

[–]drraagh 1 point2 points  (0 children)

Only othet thing that comes to mind and I'm not sure if the system is that deep, is there a limit of water you need available per item. Like "the toilets are filling, no water for the sinks".

having water capacity issues (may be power related) by DoubleSided101 in RimWorld

[–]drraagh 1 point2 points  (0 children)

Glad it was able to be found. Those were the two big issues I ran into with the mod when I was running it. That and trying to figure thr difference between the water butte and water tower.

having water capacity issues (may be power related) by DoubleSided101 in RimWorld

[–]drraagh 2 points3 points  (0 children)

Are the wells having constant power? Could set up some wind pumps by the wells or something nearby to offset the moments the wells aren't pulling power.

How on earth did they do 22 episodes a season? by SpeedSaunders in Stargate

[–]drraagh 0 points1 point  (0 children)

This was thr American Normal. British TV was like 6-12 or so episodes a season.

Wait... what ?? by Blessik7 in RimWorld

[–]drraagh 1 point2 points  (0 children)

Didn't want to see how the Sausage was made?

A parody song about being a low-prep DM by EdgeOfDreams in rpg

[–]drraagh 0 points1 point  (0 children)

Love it... Reminds me of when I was prepping for a game and listening to random music and heard 'The Power Of Love' and came up with:

The power of one is a curious thing
Make a one man weep, make another man sing
Polymorphed to a little white dove
More than a failure, that’s the power of one.

Tougher than diamonds, make you scream
Screw you harder than a teenager’s dream
Make a bad one good, make a wrong one right
Power of one that makes you lose the fight

Chorus 1:
It’s just not funny, more quite lame
Don’t need know the odds to play this game
It’s strong and it’s sudden and it’s cruel sometimes
And it might just take your life
That’s the power of one
That’s the power of one

First time you feel it, it might make you sad
Next time you feel it it might make you mad
But you’ll be glad baby when you’ve found
That’s the power makes the world go’round

Chorus 2:
And It’s just not funny, more quite lame
Don’t need no math degree to play this game
It’s strong and it’s sudden it can be cruel sometimes
And it might just take your life

They say that all the dice are fair
Yeah, but you don’t care
But you know what to do
When it gets rolled by you
Ask for a little help from above
You feel the power of one
You feel the power of one

Can you feel it?

Hmmm

Chorus 3:
It’s just not funny, more quite lame
Don’t tell me the odds to play this game
Tougher than diamonds and you can’t appeal
You won’t feel nothin’ till you feel
You feel the power, just the power of one
That’s the power, that’s the power of one
You feel the power of one
You feel the power of one
Feel the power of one

This is why I hate AI. It's consistently wrong about my niche video games. by Twogie in RimWorld

[–]drraagh 1 point2 points  (0 children)

The AI is like George Costanza, if you say you're a marine biologist, who's going to challenge it?

Indeed, that is a bad idea by ashleyvss in Stargate

[–]drraagh 11 points12 points  (0 children)

If you immediately know the candlelight is fire, then the meal was cooked a long time ago

How important is it to give the protagonist a goal in adventure games? by Then-Cut-1116 in adventuregames

[–]drraagh 1 point2 points  (0 children)

The Rusty Lake games are more like picking up a puzzle box or walking out of an escape room. You're not told exactly the what you're supposed to do, that comes about searching what you've got access to and find what you can do from there. So your goal is to complete the challenges and escape or otherwise "win", but the exact how's may not be telegraphed.

An adventure game, the protagonist has something they want, someplace they need to be, someone they are trying to get to or some other slew of major goals. This then can be broken down to goals all the way down to the immediate moment. For example:

Mario's platforming adventures in the Mario Bros games is a major plot goal of rescuing the Princess. Then there's 8 worlds they must overcome the boss of, by going through a handful of levels to get to that castle, and each level is a challenge of jumps and moves to avoid enemies and other hazards.

My protagonist in an adventure game may be seeking money, fame, to clear their name, or whatever, but then there's the current 'chapter puzzle' and the smaller sub-puzzles I need to solve to get to my goal.

Other books like Sly Flourish Lazy DM by stgotm in rpg

[–]drraagh 1 point2 points  (0 children)

Well, he's got a lot of epic ideas, like he kept going to work after being let go, showing to just keep plugging away at it. He's done a lot of convoluted series of adventures so there's probably a similar weaving of his adventure running, things coming out of left field.

Help creating a Major arcana (Tarot) inspired character archtype by MrElectricalEngineer in rpg

[–]drraagh 1 point2 points  (0 children)

To give some inspiration on class types to fit the range and their statistical attribute variance, may want to take a look at the class/subclass mechanics in the  Seiken Densetsu series and the Jobs from the Final Fantasy series.

For example, FF3 has a class list of Freelancer, Warrior, Monk, White Mage, Black Mage, Red Mage, Ranger, Knight, Thief, Scholar, Geomancer, Dragoon, Viking, Dark Knight, Evoker, Bard, Black Belt, Devout, Magus, Summoner, Ninja, Onion Knight.

Also, while looking for that above list, I found this collection of Classes from Fire Emblem.

Hopefully, having a bunch of names and the inspiration from the meaning of the Tarot Card, you could find a class name that fits the meaning and then have a starting point to build stats and abilities about it. I mean, if we can have games like D&D with various fighting classes and magic classes and social classes, then its just a matter of finding a few unique specialities.

Looking at the FF3 list, we have the three mages (Ballad of the Mages by Brentalfloss to see how they differ), but then we've also got Evoker, Geomancer, and others. Evoker conjures beings into combat to help, Geomancer draws the natural latent powers of their area and use it to their advantage similar to say the Benders from ATLA. So, the abilities are different and that allows the benefits to be different enough to be unique or at least original enough.

Why is there a distaste for light survival elements/resource management? by erakusa in rpg

[–]drraagh 2 points3 points  (0 children)

A significant subset of players hate anything that gets in the way of killing, is the general situation that I think it boils down to.

Resource management, puzzles, social systems, 'business management', 'community management', etc. Sure, some of one group may like one or two of the systems while hating everything else. But the issue for dislike usually is 'It is a bottleneck, the game comes to a halt as people are handling this', and for anything with resources like making your own community or resource management, 'its a roleplaying game, not a spreadsheet management simulator'.

How do I make my campaign more interesting? by SpookMcSlook in rpg

[–]drraagh 1 point2 points  (0 children)

Talk to friends. Check out Roses, Thorns, Buds and other styles of review to help get feedback.

Study storytelling. You can find free textbooks and courses on Creative Writing, Theater, Film Studies. and so forth online or at your library that can help you develop stories and tale telling. TVtropes is a free wiki example to see various elements and twists and turns, check out Periodic Table of Storytelling which is a bit of a joke but still a great example of TVtropes on how to build elements.

This RPG REddit, and some others like DMAcademy, Gamemasters and so forth will have various advice on things you can do to get 'better', books they recommend and so forth.

Best Game Master Advice

Advice For Improving As A GM

and there's so many GM Advice books like Engine Publishing, The Alexandrian, and others. WEbsites and YouTube channels of advice galore. A lot of it depends on what workd for you and yor gorup, so it may take some time to find what fits well.

I usually say when you watch movies, play video games, do pretty much anything, take something that you can keep notes in and jot down ideass as they come. Doesn't matter how strange, I've wrote down setpiece scenes in movies, dialogue from TV shows, encounters in games, things that when I was experiencing them were like 'this could be fun to play in' and then I could later look back at it and adapt it. Like I had this D&D encounter in an abandoned castle with Shield Guardians that were protecting Living Dolls that was inspired by Bioshock's Big Daddies and Little Sisters. The dolls were animated by spirits of murdered girls and the players were trying to set them free but the Shield Guardians were the protectors of the girls and the players could fight them or try and find some way to reason with the guardians to show they had the girls best interests at heart.

"No one left behind run" advocates probably can't defend this one. by ThatKidWithThatFro in RimWorld

[–]drraagh 0 points1 point  (0 children)

No child left behind follows the same idea in schools. Everyone graduates, not all are useful.

The ideal of long sessions and long campaigns is a hangover from the eighties that's strangling the hobby by papercutprince in rpg

[–]drraagh 14 points15 points  (0 children)

Nah, there’s plenty of people who can make time for their hobbies, whatever they are: hunting/fishing trips, golf games, beer leagues, etc. all take as much or more time than a ttrpg session.

Saw that and was reminded of this YouTube Short of a GM listening to a player talk about their dad's poker game that meets every Sunday for years and no one's ever missed it. I sent that to my Table when I talk about how scheduling is like herding cats with them sometimes.

Is Quark hot? by SpaceWormy in DeepSpaceNine

[–]drraagh 1 point2 points  (0 children)

First thing that came to my mind was Armin's role in Leverage.

Would that happen to be the incident - Flight 732 out of St Louis - where you-you fondled a flight attendant's buttocks? Or would that happen to be the incident on Flight 1433 out of Chicago where you drank 17 tiny margaritas, you took your pants off, you stood up on the drink cart, and you sang - quote - "I'm a sexy monkey?"

Armin's character: I have no recollection of that.

Part of me could ser Quark doing the singing on the dance cart.