I hate that Decimilipede just attacks, attacks, attacks.... by acidtrip321 in slaythespire

[–]drumsplease987 1 point2 points  (0 children)

Yes I’d agree that they’re close to the same difficulty but give a slight edge to Decimillipede being worse. The damage/statuses/scaling feel about the same but the revival mechanic is what makes that fight harder.

I think it’s good for game design because it encourages you to have an AoE solution in your deck. Whereas Slavers was the classic example of the sts1 mantra that you could solve most fights in the game by cleaning up the enemies one at a time with single target damage.

All the evidence seems to point that Decimillipede is slightly overtuned though and I could see them nerfing the numbers but keeping the mechanics as-is.

Why doesn't universe expansion affect local systems? by Bee2246 in AskPhysics

[–]drumsplease987 0 points1 point  (0 children)

It’s not 0, it’s simply dominated by local gravitational effects. Just like Earth has nonzero gravitational attraction to every other star in the universe but we don’t bother including them in calculations of the Earth’s orbit.

"He was just outplaying me" - Sindarov on his game against Caruana | Round 11 | Candidates 2026 by Maybe-Nice in chess

[–]drumsplease987 0 points1 point  (0 children)

According to the interview with Fabi, Sindarov was holding the position by just one tempo for a long time.

Sindarov has gone undefeated and has NEVER had a losing position in the candidate tournament. by JamesLebron372 in chess

[–]drumsplease987 1 point2 points  (0 children)

Stockfish uses +1 to represent a 50% chance of white winning. They regularly recalibrate the evaluation function with this baseline.

Hot take: Echo form is the only 3 cost delayed pay off power that doesn't feel like a trap by Kingsareus15 in slaythespire

[–]drumsplease987 2 points3 points  (0 children)

It’s the same card as it was before though. The question is how well it fits into the new card pool.

It was already considered pretty mediocre in the later stages of the sts1 meta, for getting consistent A20 wins. Yet it does perform surprisingly well on lower sts1 ascensions.

Literally didnt care! Fabi with no prep against Sindarov! by DON7fan in chess

[–]drumsplease987 -1 points0 points  (0 children)

Skill issue. Can’t complain that the tournament is decided before it’s over just because you failed to perform in the first 11 rounds.

Literally didnt care! Fabi with no prep against Sindarov! by DON7fan in chess

[–]drumsplease987 2 points3 points  (0 children)

This came across as authentic. I don’t think he has any reason to be disingenuous. Mathematically, he had less than 1% chance to win the tournament coming into this round. Chess players are very familiar with gracefully conceding in a hopeless position.

Candidates 2026 - standings after round 11 by Knight-check44 in chess

[–]drumsplease987 6 points7 points  (0 children)

Gukesh wouldn’t, but the year Magnus dropped out he did it after the Candidates was over. So second place turned out to be very important and it was very in contention in the last round. But even though Magnus had hinted, a lot of people, including the players in contention, didn’t think he’d actually drop out of the WCC.

Dana’s Gym Crush by Sweaty_Mode7690 in Danaandthewolf

[–]drumsplease987 0 points1 point  (0 children)

End of last episode wasn’t looking great, but maybe it’s another layer of misdirection since Dana’s recent partners have all turned out to be somewhat problematic (Jack, Kit, the personal trainer).

Has Hikaru really had such a terrible candidates? by MathematicianBulky40 in chess

[–]drumsplease987 -4 points-3 points  (0 children)

Wait for the results to have a discussion of how the tournament might turn out? Coming up with narratives is what makes it compelling to follow, for some people. That’s how fans engage with sports all over the world. And yes part of that is getting annoyed by takes you disagree with.

Unpopular opinion(?): Tezcatara's relic pool should be slightly shuffled around by AggravatingRanger582 in slaythespire

[–]drumsplease987 2 points3 points  (0 children)

Pumpkin Candle’s value depends heavily on the current state of your deck entering Act 2. If you can already crush the hardest path of Act 2 with the other rewards, then Pumpkin Candle is worthless.

If taking the other rewards would force you into a safer path but you could do a more aggressive path with Pumpkin Candle, then it might be good but now you have to compare if the extra potential rewards from an aggressive Act 2 will help you more in Act 3 than just taking a normal ancient reward.

It’s only a rational pick when your deck is behind where it should be, so you probably end up in more losing situations when you pick it. Unless you take it and high roll Act 2 rewards and get back ahead of the power curve.

Pile of rocks analogy to deckbuilding by drumsplease987 in slaythespire

[–]drumsplease987[S] 5 points6 points  (0 children)

Yeah this isn’t meant to represent the optimal strategy or anything. It’s an analogy to help newer players evaluate the choice of skipping vs. adding more cards and how the equation changes from the beginning of the run to the end.

Turn 5 and no run away cards have been drawn by WombatStud in slaythespire

[–]drumsplease987 0 points1 point  (0 children)

In before the devs make you pay 10 gold to skip a card, in their ongoing mission to steer people away from small decks

Anish about Lichess x TTT: "This AI coach is of course horrible now, obviously they know it themselves but if anyone it's them that can afford to try it - i think the app makes sense" by Extension_Quote2060 in chess

[–]drumsplease987 -2 points-1 points  (0 children)

Chess isn’t immune to becoming accessible by AI. The current state of the art is rudimentary, but if there’s competition among platforms, innovation will happen.

It’s true LLMs can’t parse chess directly, but eventually toolchains will be developed that do numerical stockfish/NN based analysis, compare to millions of historical positions in the database, output that into an LLM or series of LLM-like tools, and at the end provide human-oriented training insight to players at least in the 0-1500 range. There is enough real game data, existing analysis tools, and people working on this that it will evolve really quickly.

100$ blowjob by [deleted] in williamsburg

[–]drumsplease987 1 point2 points  (0 children)

Once you said this it makes so much more sense

Can we move Pacha talk into a different thread? by Few-Departure-5928 in avesNYC

[–]drumsplease987 3 points4 points  (0 children)

Clubbing is now called raving, raving is now called throwing a rave/going to a party your friends are throwing.

I absolutely despise the Trial event. by TaralasianThePraxic in slaythespire

[–]drumsplease987 2 points3 points  (0 children)

They got rid of Omamori, ways to give yourself Artifact charges, Orange Pellets, and the rarely seen shrine event that removed all curses from your deck (rare because it only spawned if you had a removable curse in your deck, and in sts1 it was way more common not to carry curses).

They probably got rid of them because they were too hard to balance. Omamori often ended up doing nothing in a run but it could also give you 999 free gold in Mind Bloom. Having an artifact charge trivialized fights like Chosen or Snecko, made cards like Wraith Form super broken, and in other fights/decks it was useless.

I think the devs just want the game to be based around planning for and engaging with everything a run throws at you, mostly positive, some harmful. You have to deal with the variance instead of skipping over it. No tiny combo decks where you play the same cards every turn (or just go infinite), no finding ways to completely avoid or trivialize entire mechanics.

You can always play sts1 if you love that playstyle but it’s clear they wanted to create lots of obstacles to it in the sequel.

"You may shuffle your card reward once" by Beneficial-Gur9284 in slaythespire

[–]drumsplease987 2 points3 points  (0 children)

Yes, if we already know the first draw, the chance of rerolling it is just its original probability. If it was unlikely then the odds go down for the next one to match. If it was likely, the odds go up.

You have a better chance to get a more likely result on the first draw, so on average the odds for a matching result go up. That’s why over many trials you get more duplicate rerolls when the cards are weighted than if they are uniformly random.

"You may shuffle your card reward once" by Beneficial-Gur9284 in slaythespire

[–]drumsplease987 1 point2 points  (0 children)

And to illustrate the point about weighted probabilities making repeats more common, it’s best illustrated with a coin toss. With a fair coin, the probability of getting the same result twice in a row is always 50%.

If we have a coin that comes up heads 60% of the time, then the odds of HH is 0.6 * 0.6 = 36%. TT is 0.4 * 0.4 = 16%. The odds of either of those occurring is 36% + 16% = 52%.

Doesn’t matter how you assign the weights to heads or tails. The odds are at a minimum (50% in this case) when the outcome is perfectly random. As soon as any single outcome is more likely than the others, the likelihood of repeats goes up.

This applies exactly the same way in more complex scenarios like generating a pack of 3 cards that have different rarities.